Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Noctem Aeternus vs kUwono

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:04
Megalopolis map preview
Map Megalopolis
Defeated
Noctem AeternusOdin
Pre-match Elo1686
Win probability92.6%
24:04 Match length UpsetThe Elo underdog won
Winner
kUwonoFuxi
Pre-match Elo1246
Win probability7.4%

Match at a glance

Noctem Aeternus vs kUwono

WinnerkUwono
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration24:04
Started
Ended
Elo favorite92.6%Noctem Aeternus · Upset
Fastest Classical4:06*kUwono
First pressure3:28Noctem Aeternus · Hersir trained
First extra TC10:34kUwono · Town Center
Market timing18:15Noctem Aeternus · Market
Most military units250Noctem Aeternus
Highest EAPM85.5kUwono
Market volume500Noctem Aeternus
Defeat
Elo1686-30
EAPM62.0
Military units250
First pressure3:28Hersir trained
First expansion18:40
Market volume500
Total score 22,163
Military score 9,381
Economic score 10,221
Kills score 2,561
Units killed 92
Units lost 177
Buildings razed 5
Largest army 250
Favorite unit Throwing Axeman 72 fielded
Classical 4:18* Research start 3:18
Heroic 11:59* Estimated start 10:44
Mythic 20:35* Estimated start 18:35

kUwono

Fuxi

Victory
Elo1246+30
EAPM85.5
Military units127
First pressure4:53Imperial Academy
First expansion10:34
Market volume0
Total score 47,543
Military score 21,190
Economic score 21,164
Kills score 5,299
Units killed 180
Units lost 93
Buildings razed 18
Largest army 127
Favorite unit White Horse Cavalry 51 fielded
Classical 4:06* Research start 3:06
Heroic 15:19* Research start 14:04
Mythic Research start 22:55 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Xuannu
Njord
HeroicAge
Goumang
Tyr
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Noctem AeternusOdin
Match time
kUwonoFuxi
First military pressureHersir trained
Hersir10 training queues
Raiding Cavalry17 training queues
God powerForest Fire
God powerGreat Hunt
Throwing Axeman47 training queues
ArmoryArmory
Valkyrie2 training queues
Raiding Cavalry7 training queues
Hersir3 training queues
Raiding Cavalry3 training queues
Key technologyPickaxe
ArmoryArmory
Raiding Cavalry3 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyMedium Cavalry
Hersir2 training queues
Valkyrie2 training queues
Raiding Cavalry3 training queues
Key technologyHusbandry
Key technologyHand Axe
Jarl11 training queues
Fortress-tier buildingHill Fort
Huskarl2 training queues
Portable Ram4 training queues
Key technologyHeavy Cavalry
Key technologyHusbandry
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
MarketMarket
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHeavy Infantry
Huskarl40 training queues
Key technologyBronze Shields
God powerWalking Woods
Jarl20 training queues
Throwing Axeman22 training queues
Raiding Cavalry4 training queues
Godi9 training queues
Hersir2 training queues
Valkyrie3 training queues
Berserk9 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Portable Ram7 training queues
Jarl7 training queues
Valkyrie2 training queues
Raiding Cavalry2 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
First military pressureImperial Academy
Ge Halberdier4 training queues
Wuzu Javelineer15 training queues
Ge Halberdier8 training queues
Key technologyMedium Infantry
Town CenterAdditional center
God powerVanish
ArmoryArmory
Pioneer3 training queues
Farm transition4 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyMedium Archers
Wuzu Javelineer2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Wuzu Javelineer5 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fire Archer5 training queues
Ge Halberdier5 training queues
Key technologyCrenellations
White Horse Cavalry6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyShaft Mine
White Horse Cavalry15 training queues
Key technologyHeavy Cavalry
God powerForest Protection
Wuzu Javelineer10 training queues
Town CenterAdditional center
Siege Crossbow2 training queues
White Horse Cavalry30 training queues
Wuzu Javelineer10 training queues
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite92.6%Noctem Aeternus · Upset
Fastest Classical4:06*kUwono
Fastest Heroic11:59*Noctem Aeternus
Fastest Mythic20:35*Noctem Aeternus
First pressure3:28Noctem Aeternus · Hersir trained
First extra TC10:34kUwono · Town Center
Fortress timing15:50Noctem Aeternus · Hill Fort
Market timing18:15Noctem Aeternus · Market
Armory timing9:14Noctem Aeternus · Armory
Farm transition13:33–13:56kUwono · 4 farms clustered

Player highlights

Standout performances

Highest total score47,543kUwono
Highest military score21,190kUwono
Highest economy score21,164kUwono
Most kills5,299kUwono
Most units killed180kUwono
Most deaths177Noctem Aeternus
Most buildings razed18kUwono
Largest army250Noctem Aeternus
Favorite unitThrowing AxemanNoctem Aeternus · 72 fielded

Noctem Aeternus

Most Deaths

kUwono

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Noctem Aeternus

Classical timing4:18 estimated completion
Early pressure3:28 · Hersir trained
Expansion signal18:40 · Town Center
Early market / Heroic prep18:15 · Market
Early armory / Heroic prep9:14 · Armory
Fortress tech path15:50 · Hill Fort
Heavy walling signal8 wall build events
Market economy signal500 total resource volume
Large army production250 military units

kUwono

Classical timing4:06 estimated completion
Early pressure4:53 · Imperial Academy
Expansion signal10:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep23:53 · Market
Early armory / Heroic prep13:03 · Armory
Heavy walling signal31 wall build events
Farm transition13:33–13:56 · 4 farms clustered
Large army production127 military units
Noctem Aeternus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Noctem Aeternus · Early MilitaryMeaningful trained combat units were produced during the early opening.
kUwono · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kUwono · Early MilitaryMeaningful trained combat units were produced during the early opening.
kUwono · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Noctem Aeternus

Bought

Food300

Sold

Food200
Total player market volume500

kUwono

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Noctem Aeternus

Army

Throwing Axeman72
Huskarl42
Raiding Cavalry39
Jarl38
Hersir18
Portable Ram11
Valkyrie11
Berserk9
Godi9
Hirdman1
Buildings11 types
House23
Longhouse9
Wall8
Great Hall6
Ox Cart Building6
Hill Fort3
Armory2
Farm1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

kUwono

Army

White Horse Cavalry51
Wuzu Javelineer42
Ge Halberdier17
Pioneer6
Fire Archer5
Siege Crossbow2
Dao Swordsman1
Jiang Zi Ya1
Nezha Child1
Sage1
Buildings13 types
Wall31
Farm27
House20
Silo17
Baolei8
Machine Workshop7
Military Camp4
Imperial Academy2
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Forest Protection1
The Peach Blossom Spring1
Vanish1