Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Skelo vs raffaelesgarro

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:49
Elysium map preview
Map Elysium
Winner
SkeloRa
Pre-match Elo1327
Win probability71.6%
11:49 Match length Skelo favored
Defeated
raffaelesgarroThor
Pre-match Elo1166
Win probability28.4%

Match at a glance

Skelo vs raffaelesgarro

WinnerSkelo
MapElysium
QueueRanked 1v1 Supremacy
Duration11:49
Started
Ended
Elo favorite71.6%Skelo
Fastest Classical4:21*raffaelesgarro
First pressure3:23raffaelesgarro · Hersir trained
First extra TC9:40Skelo · Town Center
Most military units25Skelo
Highest EAPM60.8Skelo

Skelo

Ra

Victory
Elo1327+10
EAPM60.8
Military units25
First pressure4:37Barracks
First expansion9:40
Market volume0
Total score 13,625
Military score 4,559
Economic score 8,839
Kills score 281
Units killed 9
Units lost 10
Buildings razed 3
Largest army 25
Favorite unit Axeman 19 fielded
Classical 4:21* Research start 3:21
Heroic Estimated start 11:47 · not reached
Mythic Not reached
Defeat
Elo1166-10
EAPM46.7
Military units25
First pressure3:23Hersir trained
First expansion
Market volume0
Total score 9,522
Military score 4,904
Economic score 4,404
Kills score 214
Units killed 10
Units lost 8
Buildings razed 5
Largest army 25
Favorite unit Throwing Axeman 11 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Freyja
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SkeloRa
Match time
raffaelesgarroThor
Key technologyPickaxe
Key technologyHusbandry
First military pressureBarracks
God powerEclipse
Sphinx2 training queues
Axeman4 training queues
Sphinx2 training queues
Key technologyMedium Axemen
ArmoryArmory
Town CenterAdditional center
Axeman15 training queues
ArmoryArmory
ArmoryArmory
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
ArmoryDwarven Armory
Hersir5 training queues
Key technologyCopper Shields
Throwing Axeman6 training queues
God powerForest Fire
Valkyrie2 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Throwing Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.6%Skelo
Fastest Classical4:21*raffaelesgarro
First pressure3:23raffaelesgarro · Hersir trained
First extra TC9:40Skelo · Town Center
Armory timing4:43raffaelesgarro · Dwarven Armory

Player highlights

Standout performances

Highest total score13,625Skelo
Highest military score4,904raffaelesgarro
Highest economy score8,839Skelo
Most kills281Skelo
Most units killed10raffaelesgarro
Most deaths10Skelo
Most buildings razed5raffaelesgarro
Largest army25Skelo
Favorite unitAxemanSkelo · 19 fielded

Skelo

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

raffaelesgarro

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Skelo

Classical timing4:21 estimated completion
Early pressure4:37 · Barracks
Expansion signal9:40 · Town Center
Early armory / Heroic prep9:32 · Armory
Heavy walling signal6 wall build events

raffaelesgarro

Classical timing4:21 estimated completion
Early pressure3:23 · Hersir trained
Early armory / Heroic prep4:43 · Dwarven Armory
Skelo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Skelo · Early MilitaryMeaningful trained combat units were produced during the early opening.
raffaelesgarro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
raffaelesgarro · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skelo

Army

Axeman19
Sphinx6
Buildings14 types
House9
Obelisk7
Wall6
Granary5
Armory3
Barracks3
Mining Camp2
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Eclipse1

raffaelesgarro

Army

Throwing Axeman11
Hersir10
Berserk2
Valkyrie2
Buildings6 types
House11
Longhouse3
Ox Cart Building2
Wall2
Dwarven Armory1
Temple1
God powers1 invoked
Forest Fire1