Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jaso 057 vs Barajass09

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:17
Blue Lagoon map preview
Map Blue Lagoon
Winner
Jaso 057Tsukuyomi
Pre-match Elo729
Win probability58.4%
17:17 Match length Jaso 057 favored
Defeated
Barajass09Zeus
Pre-match Elo670
Win probability41.6%

Match at a glance

Jaso 057 vs Barajass09

WinnerJaso 057
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration17:17
Started
Ended
Elo favorite58.4%Jaso 057
Fastest Classical4:08*Barajass09
First pressure4:44Jaso 057 · Stable Japanese
First extra TC12:27Barajass09 · Town Center
Most military units58Jaso 057
Highest EAPM38.3Jaso 057

Jaso 057

Tsukuyomi

Victory
Elo729+15
EAPM38.3
Military units58
First pressure4:44Stable Japanese
First expansion
Market volume0
Total score 20,426
Military score 10,790
Economic score 8,466
Kills score 1,170
Units killed 44
Units lost 31
Buildings razed 4
Largest army 58
Favorite unit Naginata Rider 32 fielded
Classical 4:40* Estimated start 3:55
Heroic 15:04* Estimated start 14:08
Mythic Not reached

Barajass09

Zeus

Defeat
Elo670-15
EAPM36.9
Military units45
First pressure6:40Military Academy
First expansion12:27
Market volume0
Total score 14,924
Military score 3,655
Economic score 10,469
Kills score 800
Units killed 32
Units lost 45
Buildings razed 5
Largest army 45
Favorite unit Hoplite 38 fielded
Classical 4:08* Estimated start 3:08
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Hachiman
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jaso 057Tsukuyomi
Match time
Barajass09Zeus
First military pressureStable Japanese
Naginata Rider9 training queues
Key technologyPlow
Key technologyPickaxe
Naginata Rider12 training queues
Key technologyHand Axe
Kitsune2 training queues
Key technologyMedium Stable Soldiers
God powerSwampland
ArmoryArmory
Yumi Archer2 training queues
Naginata Rider3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Bushi2 training queues
Kitsune2 training queues
Key technologyBow Saw
Daimyo2 training queues
God powerNew Moon
Yumi Horse Archer13 training queues
Naginata Rider4 training queues
God powerShogun
Kitsune2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyShaft Mine
Naginata Rider4 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite11 training queues
God powerRestoration
Hoplite18 training queues
Hippeus4 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyCrenellations
Hoplite9 training queues
ArmoryArmory
ArmoryArmory
God powerBolt
Farm transition10 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%Jaso 057
Fastest Classical4:08*Barajass09
Fastest Heroic15:04*Jaso 057
First pressure4:44Jaso 057 · Stable Japanese
First extra TC12:27Barajass09 · Town Center
Armory timing12:38Jaso 057 · Armory
Farm transition16:32–16:34Barajass09 · 10 farms clustered

Player highlights

Standout performances

Highest total score20,426Jaso 057
Highest military score10,790Jaso 057
Highest economy score10,469Barajass09
Most kills1,170Jaso 057
Most units killed44Jaso 057
Most deaths45Barajass09
Most buildings razed5Barajass09
Largest army58Jaso 057
Favorite unitHopliteBarajass09 · 38 fielded

Jaso 057

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Barajass09

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jaso 057

Classical timing4:40 estimated completion
Early pressure4:44 · Stable Japanese
Early armory / Heroic prep12:38 · Armory

Barajass09

Classical timing4:08 estimated completion
Early pressure6:40 · Military Academy
Expansion signal12:27 · Town Center
Early armory / Heroic prep15:10 · Armory
Farm transition16:32–16:34 · 10 farms clustered
Jaso 057 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jaso 057 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jaso 057 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Barajass09 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Barajass09 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jaso 057

Army

Naginata Rider32
Yumi Horse Archer13
Kitsune6
Bushi3
Daimyo2
Yumi Archer2
Buildings8 types
House17
Mining Camp Japanese5
Watermill4
Stable Japanese3
Shrine Japanese2
Armory1
Guardhouse1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1

Barajass09

Army

Hoplite38
Hippeus4
Jason2
Heracles1
Buildings9 types
House14
Farm10
Granary5
Storehouse5
Military Academy3
Armory2
Stable2
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1