Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CAGUAMITA#5302 vs ReyMurloc

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:20
Valley Of Kings map preview
Map Valley Of Kings
Defeated
CAGUAMITA#5302Odin
Pre-match Elo1238
Win probability57.8%
19:20 Match length UpsetThe Elo underdog won
Winner
ReyMurlocAmaterasu
Pre-match Elo1183
Win probability42.2%

Match at a glance

CAGUAMITA#5302 vs ReyMurloc

WinnerReyMurloc
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration19:20
Started
Ended
Elo favorite57.8%CAGUAMITA#5302 · Upset
Fastest Classical4:07*ReyMurloc
First pressure3:49CAGUAMITA#5302 · Hersir trained
Market timing9:58CAGUAMITA#5302 · Market
Most military units154CAGUAMITA#5302
Highest EAPM78.0ReyMurloc
Market volume400CAGUAMITA#5302
Defeat
Elo1238-20
EAPM59.6
Military units154
First pressure3:49Hersir trained
First expansion
Market volume400
Total score 19,611
Military score 9,569
Economic score 8,318
Kills score 1,724
Units killed 66
Units lost 91
Buildings razed 3
Largest army 154
Favorite unit Throwing Axeman 65 fielded
Classical 5:16* Estimated start 4:16
Heroic 12:43* Estimated start 11:28
Mythic Not reached

ReyMurloc

Amaterasu

Victory
Elo1183+20
EAPM78.0
Military units136
First pressure8:46Stable Japanese
First expansion
Market volume100
Total score 24,416
Military score 13,965
Economic score 7,536
Kills score 2,915
Units killed 92
Units lost 63
Buildings razed 24
Largest army 136
Favorite unit Yari Spearman 41 fielded
Classical 4:07* Estimated start 3:07
Heroic 10:48* Estimated start 9:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Njord
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CAGUAMITA#5302Odin
Match time
ReyMurlocAmaterasu
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry39 training queues
Key technologyMedium Cavalry
Throwing Axeman4 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerForest Fire
MarketMarket
ArmoryArmory
Godi5 training queues
Key technologyHusbandry
Throwing Axeman11 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Farm transition3 farms clustered
Hersir5 training queues
Throwing Axeman50 training queues
ArmoryArmory
God powerWalking Woods
Jarl10 training queues
Godi5 training queues
Key technologyBronze Weapons
MarketMarket
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi5 training queues
Jarl10 training queues
Raiding Cavalry5 training queues
Key technologyHeavy Cavalry
God powerWalking Woods
DefeatMatch result
Yari Spearman19 training queues
Bushi2 training queues
God powerShrine Of The Hunt
Kitsune2 training queues
Key technologyPickaxe
ArmoryArmory
First military pressureStable Japanese
Naginata Rider2 training queues
Key technologyHusbandry
MarketMarket
Naginata Rider5 training queues
Samurai7 training queues
Yari Spearman13 training queues
Daimyo3 training queues
Yumi Archer5 training queues
God powerShogun
God powerSolar Shield
Samurai3 training queues
Wanyudo3 training queues
Naginata Rider4 training queues
Shinobi7 training queues
Key technologyHand Axe
Yumi Horse Archer5 training queues
Yumi Archer12 training queues
Wanyudo2 training queues
Fortress-tier buildingCastle
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Yari Spearman9 training queues
Yumi Horse Archer2 training queues
Naginata Rider6 training queues
Shinobi12 training queues
Yumi Archer5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%CAGUAMITA#5302 · Upset
Fastest Classical4:07*ReyMurloc
Fastest Heroic10:48*ReyMurloc
First pressure3:49CAGUAMITA#5302 · Hersir trained
Fortress timing16:31ReyMurloc · Castle
Market timing9:58CAGUAMITA#5302 · Market
Armory timing8:03ReyMurloc · Armory
Farm transition11:27–11:30CAGUAMITA#5302 · 3 farms clustered

Player highlights

Standout performances

Highest total score24,416ReyMurloc
Highest military score13,965ReyMurloc
Highest economy score8,318CAGUAMITA#5302
Most kills2,915ReyMurloc
Most units killed92ReyMurloc
Most deaths91CAGUAMITA#5302
Most buildings razed24ReyMurloc
Largest army154CAGUAMITA#5302
Favorite unitThrowing AxemanCAGUAMITA#5302 · 65 fielded

CAGUAMITA#5302

Most DeathsMost Resources

ReyMurloc

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CAGUAMITA#5302

Late Classical5:16 estimated completion
Early pressure3:49 · Hersir trained
Early market / Heroic prep9:58 · Market
Early armory / Heroic prep9:59 · Armory
Fortress tech path17:43 · Hill Fort
Heavy walling signal20 wall build events
Farm transition11:27–11:30 · 3 farms clustered
Market economy signal400 total resource volume
Large army production154 military units

ReyMurloc

Classical timing4:07 estimated completion
Delayed pressure8:46 · Stable Japanese
Early market / Heroic prep10:41 · Market
Early armory / Heroic prep8:03 · Armory
Fortress tech path16:31 · Castle
Heavy walling signal11 wall build events
Market economy signal100 total resource volume
Large army production136 military units
CAGUAMITA#5302 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CAGUAMITA#5302 · Early MilitaryMeaningful trained combat units were produced during the early opening.
CAGUAMITA#5302 · Late ClassicalClassical completed after 5:00 on a standard land opening.
ReyMurloc · Early MilitaryMeaningful trained combat units were produced during the early opening.
ReyMurloc · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

CAGUAMITA#5302

Bought

No buys

Sold

Food400
Total player market volume400

ReyMurloc

Bought

Wood100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CAGUAMITA#5302

Army

Throwing Axeman65
Raiding Cavalry44
Jarl20
Godi15
Hersir10
Buildings10 types
House22
Wall20
Farm15
Longhouse11
Great Hall4
Ox Cart Building3
Armory2
Hill Fort2
Market2
Temple1
God powers3 invoked
Walking Woods2
Forest Fire1
Great Hunt1

ReyMurloc

Army

Yari Spearman41
Yumi Archer22
Shinobi19
Naginata Rider17
Samurai11
Wanyudo7
Yumi Horse Archer7
Bushi5
Daimyo3
Kitsune3
Onna Musha1
Buildings12 types
House33
Wall11
Shrine Japanese7
Watermill6
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Castle1
Market1
Temple1
God powers3 invoked
Shogun1
Shrine Of The Hunt1
Solar Shield1