Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs shroominyung

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:58
Elysium map preview
Map Elysium
Winner
Mo LongFreyr
Pre-match Elo1389
Win probability72.7%
20:58 Match length Mo Long favored
Defeated
shroominyungShennong
Pre-match Elo1219
Win probability27.3%

Match at a glance

Mo Long vs shroominyung

WinnerMo Long
MapElysium
QueueRanked 1v1 Supremacy
Duration20:58
Started
Ended
Elo favorite72.7%Mo Long
Fastest Classical4:00*shroominyung
First pressure3:59Mo Long · Hersir trained
First extra TC9:40Mo Long · Town Center
Market timing7:53Mo Long · Market
Most military units144shroominyung
Highest EAPM51.9shroominyung
Market volume1,200Mo Long

Mo Long

Freyr

Victory
Elo1389+9
EAPM27.2
Military units94
First pressure3:59Hersir trained
First expansion9:40
Market volume1200
Total score 28,912
Military score 12,567
Economic score 12,911
Kills score 3,542
Units killed 144
Units lost 66
Buildings razed 8
Largest army 94
Favorite unit Throwing Axeman 25 fielded
Classical 4:11* Estimated start 3:11
Heroic 12:24* Research start 11:09
Mythic 18:14* Estimated start 16:14

shroominyung

Shennong

Defeat
Elo1219-9
EAPM51.9
Military units144
First pressure6:26Imperial Academy
First expansion20:06
Market volume0
Total score 20,511
Military score 7,977
Economic score 10,710
Kills score 1,824
Units killed 64
Units lost 144
Buildings razed 1
Largest army 144
Favorite unit Dao Swordsman 50 fielded
Classical 4:00* Research start 3:00
Heroic 16:00* Research start 14:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Chiyou
Aegir
HeroicAge
Rushou
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
shroominyungShennong
Key technologyPlow
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry7 training queues
God powerForest Fire
MarketMarket
Throwing Axeman4 training queues
Town CenterAdditional center
Throwing Axeman21 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
ArmoryArmory
God powerGullinbursti
Fortress-tier buildingHill Fort
Farm transition7 farms clustered
Godi22 training queues
Key technologyBallistics
Fortress-tier buildingHill Fort
God powerTempest
Huskarl13 training queues
Fortress-tier buildingHill Fort
Valkyrie4 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Hersir4 training queues
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Huskarl11 training queues
VictoryMatch result
Pioneer2 training queues
Key technologyHand Axe
First military pressureImperial Academy
Ge Halberdier12 training queues
Pioneer6 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Infantry
Key technologyHusbandry
Dao Swordsman20 training queues
Fire Archer5 training queues
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyCopper Armor
Ge Halberdier5 training queues
Fire Archer2 training queues
Wuzu Javelineer4 training queues
Ya Zi2 training queues
Dao Swordsman30 training queues
Key technologyBallistics
Fire Archer10 training queues
Key technologyHeavy Infantry
Key technologyMedium Archers
God powerLightning Weapons
God powerVenom Beast
Ge Halberdier10 training queues
Key technologyCopper Shields
Wuzu Javelineer10 training queues
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Fire Archer15 training queues
Siege Crossbow2 training queues
Ya Zi2 training queues
Town CenterAdditional center
Key technologyBronze Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.7%Mo Long
Fastest Classical4:00*shroominyung
Fastest Heroic12:24*Mo Long
Fastest Mythic18:14*Mo Long
First pressure3:59Mo Long · Hersir trained
First extra TC9:40Mo Long · Town Center
Fortress timing12:41Mo Long · Hill Fort
Market timing7:53Mo Long · Market
Armory timing9:22shroominyung · Armory
Farm transition12:49–13:20Mo Long · 7 farms clustered

Player highlights

Standout performances

Highest total score28,912Mo Long
Highest military score12,567Mo Long
Highest economy score12,911Mo Long
Most kills3,542Mo Long
Most units killed144Mo Long
Most deaths144shroominyung
Most buildings razed8Mo Long
Largest army144shroominyung
Favorite unitDao Swordsmanshroominyung · 50 fielded

Mo Long

Highest ScoreMost KillsMost Resources

shroominyung

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Classical timing4:11 estimated completion
Early pressure3:59 · Hersir trained
Expansion signal9:40 · Town Center
Early market / Heroic prep7:53 · Market
Early armory / Heroic prep12:14 · Armory
Fortress tech path12:41 · Hill Fort
Heavy walling signal10 wall build events
Farm transition12:49–13:20 · 7 farms clustered
Market economy signal1,200 total resource volume
Large army production94 military units

shroominyung

Classical timing4:00 estimated completion
Early pressure6:26 · Imperial Academy
Expansion signal20:06 · Town Center
Early market / Heroic prep9:20 · Market
Early armory / Heroic prep9:22 · Armory
Heavy walling signal10 wall build events
Large army production144 military units
Mo Long · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
shroominyung · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
shroominyung · Early MilitaryMeaningful trained combat units were produced during the early opening.
shroominyung · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Mo Long

Bought

Food400
Wood800

Sold

No sells

Total player market volume1200

shroominyung

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Throwing Axeman25
Huskarl24
Godi22
Hersir7
Raiding Cavalry7
Valkyrie5
Portable Ram4
Buildings11 types
House17
Farm16
Wall10
Hill Fort6
Longhouse6
Great Hall5
Ox Cart Building3
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Gullinbursti1
Tempest1

shroominyung

Army

Dao Swordsman50
Fire Archer32
Ge Halberdier27
Wuzu Javelineer14
Pioneer9
Ya Zi8
Siege Crossbow2
Sage1
White Horse Cavalry1
Buildings11 types
House16
Silo13
Wall10
Machine Workshop4
Military Camp4
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
Town Center1
God powers2 invoked
Lightning Weapons1
Venom Beast1