Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jaso 057 vs Barajass09

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:17
Ghost Lake map preview
Map Ghost Lake
Defeated
Jaso 057Tsukuyomi
Pre-match Elo698
Win probability49.6%
23:17 Match length Barajass09 favored
Winner
Barajass09Zeus
Pre-match Elo701
Win probability50.4%

Match at a glance

Jaso 057 vs Barajass09

WinnerBarajass09
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration23:17
Started
Ended
Elo favorite50.4%Barajass09
Fastest Classical4:23*Barajass09
First pressure5:06Jaso 057 · Stable Japanese
First extra TC11:56Barajass09 · Town Center
Most military units89Jaso 057
Highest EAPM42.4Jaso 057

Jaso 057

Tsukuyomi

Defeat
Elo698-17
EAPM42.4
Military units89
First pressure5:06Stable Japanese
First expansion18:25
Market volume0
Total score 23,436
Military score 9,245
Economic score 12,816
Kills score 1,402
Units killed 54
Units lost 102
Buildings razed 0
Largest army 89
Favorite unit Naginata Rider 43 fielded
Classical 4:53* Estimated start 4:08
Heroic 14:17* Estimated start 13:21
Mythic Not reached

Barajass09

Zeus

Victory
Elo701+17
EAPM36.2
Military units82
First pressure5:53Military Academy
First expansion11:56
Market volume0
Total score 38,913
Military score 15,154
Economic score 20,753
Kills score 3,036
Units killed 103
Units lost 54
Buildings razed 6
Largest army 82
Favorite unit Hoplite 48 fielded
Classical 4:23* Estimated start 3:23
Heroic 18:23* Estimated start 17:08
Mythic 23:13* Estimated start 21:13

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Hachiman
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jaso 057Tsukuyomi
Match time
Barajass09Zeus
First military pressureStable Japanese
Naginata Rider21 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Bushi2 training queues
Key technologyMedium Stable Soldiers
Bushi2 training queues
God powerSwampland
Key technologyHusbandry
ArmoryArmory
Naginata Rider3 training queues
Kitsune2 training queues
Farm transition3 farms clustered
Fortress-tier buildingCastle
Naginata Rider14 training queues
Key technologyHeavy Stable Soldiers
Yumi Horse Archer17 training queues
Daimyo2 training queues
God powerShogun
Key technologyCopper Weapons
Key technologyCopper Armor
Daimyo3 training queues
Key technologyBow Saw
Kitsune2 training queues
Town CenterAdditional center
Naginata Rider2 training queues
Daimyo4 training queues
Yumi Horse Archer2 training queues
Key technologyCopper Shields
Key technologyBallistics
God powerNew Moon
Fortress-tier buildingCastle
Yumi Horse Archer3 training queues
Naginata Rider2 training queues
Key technologyBronze Shields
Yumi Horse Archer3 training queues
Daimyo2 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite8 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerBolt
God powerRestoration
Key technologyMedium Infantry
Hoplite18 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerBolt
Hoplite18 training queues
Minotaur5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Farm transition19 farms clustered
Fortress-tier buildingFortress
God powerBronze
Hoplite4 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Petrobolos2 training queues
Key technologyMedium Cavalry
Prodromos19 training queues
Town CenterAdditional center
God powerRestoration
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%Barajass09
Fastest Classical4:23*Barajass09
Fastest Heroic14:17*Jaso 057
Fastest Mythic23:13*Barajass09
First pressure5:06Jaso 057 · Stable Japanese
First extra TC11:56Barajass09 · Town Center
Fortress timing13:55Jaso 057 · Castle
Armory timing11:51Jaso 057 · Armory
Farm transition13:42–13:45Jaso 057 · 3 farms clustered

Player highlights

Standout performances

Highest total score38,913Barajass09
Highest military score15,154Barajass09
Highest economy score20,753Barajass09
Most kills3,036Barajass09
Most units killed103Barajass09
Most deaths102Jaso 057
Most buildings razed6Barajass09
Largest army89Jaso 057
Favorite unitHopliteBarajass09 · 48 fielded

Jaso 057

Largest ArmyMost Deaths

Barajass09

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jaso 057

Classical timing4:53 estimated completion
Early pressure5:06 · Stable Japanese
Expansion signal18:25 · Town Center
Early armory / Heroic prep11:51 · Armory
Fortress tech path13:55 · Castle
Farm transition13:42–13:45 · 3 farms clustered
Large army production89 military units

Barajass09

Classical timing4:23 estimated completion
Early pressure5:53 · Military Academy
Expansion signal11:56 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep15:38 · Armory
Fortress tech path18:09 · Fortress
Farm transition17:17–18:28 · 19 farms clustered
Large army production82 military units
Jaso 057 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jaso 057 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jaso 057 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Barajass09 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Barajass09 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Barajass09 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jaso 057

Army

Naginata Rider43
Yumi Horse Archer26
Daimyo11
Bushi5
Kitsune4
Buildings11 types
Farm18
House13
Mining Camp Japanese6
Watermill5
Shrine Japanese3
Stable Japanese3
Castle2
Armory1
Guardhouse1
Temple1
Town Center1
God powers3 invoked
New Moon1
Shogun1
Swampland1

Barajass09

Army

Hoplite48
Prodromos19
Minotaur8
Petrobolos2
Heracles1
Hippeus1
Hypaspist1
Jason1
Odysseus1
Buildings11 types
Farm19
House16
Granary7
Storehouse7
Military Academy4
Stable4
Armory3
Wall3
Fortress2
Temple2
Town Center2
God powers3 invoked
Bolt2
Restoration2
Bronze1