Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Snowflakes vs Mo Long

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 1:32
Mount Olympus map preview
Map Mount Olympus
Defeated
SnowflakesSet
Pre-match Elo1238
Win probability30.6%
1:32 Match length Mo Long favored
Winner
Mo LongFreyr
Pre-match Elo1380
Win probability69.4%

Match at a glance

Snowflakes vs Mo Long

WinnerMo Long
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration1:32
Started
Ended
Elo favorite69.4%Mo Long
Most military units0Snowflakes
Highest EAPM15.0Mo Long
Defeat
Elo1238-11
EAPM5.2
Military units0
First pressure
First expansion
Market volume0
Total score 2,161
Military score 1,006
Economic score 1,155
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Mo Long

Freyr

Victory
Elo1380+11
EAPM15.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,683
Military score 1,020
Economic score 1,663
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnowflakesSet
Match time
Mo LongFreyr
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.4%Mo Long

Player highlights

Standout performances

Highest total score2,683Mo Long
Highest military score1,020Mo Long
Highest economy score1,663Mo Long
Most kills0Snowflakes
Most units killed0Snowflakes
Most deaths0Snowflakes
Most buildings razed0Snowflakes
Largest army0Snowflakes

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Snowflakes

No strong intent signals were detected.

Mo Long

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snowflakes

Army

Buildings0 types

Mo Long

Army

Buildings1 types
Ox Cart Building1