Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Joroniko vs andrew2026

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:27
Steppe map preview
Map Steppe
Winner
JoronikoNuwa
Pre-match Elo1506
Win probability66.6%
21:27 Match length Joroniko favored
Defeated
andrew2026Isis
Pre-match Elo1386
Win probability33.4%

Match at a glance

Joroniko vs andrew2026

WinnerJoroniko
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:27
Started
Ended
Elo favorite66.6%Joroniko
Fastest Classical3:48*Joroniko
First pressure4:58andrew2026 · Barracks
First extra TC4:08Joroniko · Town Center
Market timing12:26Joroniko · Market
Most military units172andrew2026
Highest EAPM71.7Joroniko
Market volume1,100Joroniko

Joroniko

Nuwa

Victory
Elo1506+12
EAPM71.7
Military units163
First pressure16:51Imperial Academy
First expansion4:08
Market volume1100
Total score 31,472
Military score 11,500
Economic score 15,981
Kills score 3,991
Units killed 180
Units lost 154
Buildings razed 3
Largest army 163
Favorite unit Dao Swordsman 43 fielded
Classical 3:48* Research start 2:48
Heroic 11:39* Estimated start 10:24
Mythic 20:23* Research start 18:23

andrew2026

Isis

Defeat
Elo1386-12
EAPM70.5
Military units172
First pressure4:58Barracks
First expansion4:28
Market volume0
Total score 25,146
Military score 8,989
Economic score 12,125
Kills score 4,053
Units killed 147
Units lost 228
Buildings razed 6
Largest army 172
Favorite unit Axeman 106 fielded
Classical 4:12* Research start 3:12
Heroic 13:34* Research start 12:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Bast
Rushou
HeroicAge
Nephthys
Zhurong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JoronikoNuwa
Match time
andrew2026Isis
Town CenterAdditional center
God powerCreation
God powerEarth Wall
Pioneer7 training queues
Fire Archer6 training queues
ArmoryArmory
Pioneer9 training queues
Fire Archer14 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Archers
Dao Swordsman22 training queues
God powerVenom Beast
MarketMarket
Key technologyHeavy Archers
Key technologyHusbandry
Key technologyShaft Mine
White Horse Cavalry11 training queues
Bai Hu2 training queues
Wuzu Javelineer5 training queues
Ge Halberdier2 training queues
Siege Crossbow2 training queues
Farm transition10 farms clustered
Key technologyMedium Infantry
First military pressureImperial Academy
Key technologyHeavy Infantry
Ge Halberdier9 training queues
Wuzu Javelineer2 training queues
White Horse Cavalry14 training queues
Jiang Zi Ya5 training queues
Dao Swordsman21 training queues
Bai Hu2 training queues
Fire Archer4 training queues
Sage6 training queues
Wuzu Javelineer8 training queues
MarketMarket
God powerBlazing Prairie
Tiger Cavalry4 training queues
Key technologyPlow
Key technologyBow Saw
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Key technologyHusbandry
Axeman101 training queues
ArmoryArmory
Key technologyMedium Axemen
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Axemen
Key technologyMedium Slingers
God powerAncestors
God powerEclipse
Key technologyCopper Shields
Key technologyHeavy Slingers
Slinger30 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Key technologyBronze Shields
Town CenterAdditional center
Key technologyBallistics
Farm transition9 farms clustered
War Elephant3 training queues
Axeman5 training queues
Chariot Archer7 training queues
Spearman5 training queues
Key technologyPlow
Spearman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%Joroniko
Fastest Classical3:48*Joroniko
Fastest Heroic11:39*Joroniko
Fastest Mythic20:23*Joroniko
First pressure4:58andrew2026 · Barracks
First extra TC4:08Joroniko · Town Center
Fortress timing15:07andrew2026 · Migdol Stronghold
Market timing12:26Joroniko · Market
Armory timing7:05andrew2026 · Armory
Farm transition16:10–16:11Joroniko · 10 farms clustered

Player highlights

Standout performances

Highest total score31,472Joroniko
Highest military score11,500Joroniko
Highest economy score15,981Joroniko
Most kills4,053andrew2026
Most units killed180Joroniko
Most deaths228andrew2026
Most buildings razed6andrew2026
Largest army172andrew2026
Favorite unitAxemanandrew2026 · 106 fielded

Joroniko

Highest ScoreMost KillsMost Resources

andrew2026

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Joroniko

Fast Classical3:48 estimated completion
Delayed pressure16:51 · Imperial Academy
Fast expansion4:08 · Town Center
Early market / Heroic prep12:26 · Market
Early armory / Heroic prep8:54 · Armory
Farm transition16:10–16:11 · 10 farms clustered
Market economy signal1,100 total resource volume
Large army production163 military units

andrew2026

Classical timing4:12 estimated completion
Early pressure4:58 · Barracks
Fast expansion4:28 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:05 · Armory
Fortress tech path15:07 · Migdol Stronghold
Farm transition17:51–19:03 · 9 farms clustered
Large army production172 military units
Joroniko · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Joroniko · Early MilitaryMeaningful trained combat units were produced during the early opening.
Joroniko · Fast ClassicalClassical completed before 4:00 on a standard land opening.
andrew2026 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Joroniko

Bought

No buys

Sold

Food200
Wood900
Total player market volume1100

andrew2026

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Joroniko

Army

Dao Swordsman43
White Horse Cavalry25
Fire Archer24
Pioneer17
Wuzu Javelineer16
Ge Halberdier12
Sage7
Bai Hu5
Jiang Zi Ya5
Tiger Cavalry4
Siege Crossbow3
Qiong Qi2
Buildings11 types
House18
Silo15
Farm12
Military Camp9
Machine Workshop5
Baolei2
Imperial Academy2
Market2
Armory1
Temple1
Town Center1
God powers4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1

andrew2026

Army

Axeman106
Slinger30
Spearman16
Chariot Archer8
Scorpion Man4
War Elephant4
Sphinx3
Mercenary1
Buildings13 types
House30
Farm25
Granary7
Mining Camp5
Barracks4
Obelisk4
Town Center2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1