Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belacky_ vs luisquinto29

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:03
Alfheim map preview
Map Alfheim
Defeated
Belacky_Oranos
Pre-match Elo960
Win probability37.5%
10:03 Match length luisquinto29 favored
Winner
luisquinto29Poseidon
Pre-match Elo1049
Win probability62.5%

Match at a glance

Belacky_ vs luisquinto29

Winnerluisquinto29
MapAlfheim
QueueRanked 1v1 Supremacy
Duration10:03
Started
Ended
Elo favorite62.5%luisquinto29
Fastest Classical4:04*Belacky_
First pressure4:35Belacky_ · Military Barracks
First extra TC8:35Belacky_ · Town Center
Most military units36luisquinto29
Highest EAPM24.6luisquinto29

Belacky_

Oranos

Defeat
Elo960-13
EAPM19.4
Military units34
First pressure4:35Military Barracks
First expansion8:35
Market volume0
Total score 8,396
Military score 2,329
Economic score 5,811
Kills score 277
Units killed 10
Units lost 24
Buildings razed 0
Largest army 34
Favorite unit Katapeltes 17 fielded
Classical 4:04* Research start 3:04
Heroic Not reached
Mythic Not reached

luisquinto29

Poseidon

Victory
Elo1049+13
EAPM24.6
Military units36
First pressure4:58Stable
First expansion
Market volume0
Total score 10,417
Military score 5,310
Economic score 4,315
Kills score 792
Units killed 26
Units lost 10
Buildings razed 1
Largest army 36
Favorite unit Hippeus 13 fielded
Classical 4:32* Estimated start 3:32
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Belacky_Oranos
Match time
luisquinto29Poseidon
Oracle4 training queues
God powerValor
First military pressureMilitary Barracks
God powerShockwave
God powerValor
Murmillo9 training queues
Cheiroballista2 training queues
God powerValor
God powerValor
God powerValor
Katapeltes17 training queues
God powerValor
Town CenterAdditional center
God powerShockwave
God powerValor
Murmillo2 training queues
God powerValor
God powerValor
DefeatMatch result
God powerLure
Key technologyPickaxe
First military pressureStable
Hippeus5 training queues
Toxotes3 training queues
Hypaspist5 training queues
Hippeus5 training queues
Hypaspist3 training queues
Hypaspist5 training queues
Key technologyMedium Infantry
Toxotes4 training queues
Hippeus3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%luisquinto29
Fastest Classical4:04*Belacky_
First pressure4:35Belacky_ · Military Barracks
First extra TC8:35Belacky_ · Town Center

Player highlights

Standout performances

Highest total score10,417luisquinto29
Highest military score5,310luisquinto29
Highest economy score5,811Belacky_
Most kills792luisquinto29
Most units killed26luisquinto29
Most deaths24Belacky_
Most buildings razed1luisquinto29
Largest army36luisquinto29
Favorite unitKatapeltesBelacky_ · 17 fielded

Belacky_

Most Deaths

luisquinto29

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belacky_

Classical timing4:04 estimated completion
Early pressure4:35 · Military Barracks
Fast expansion8:35 · Town Center
Heavy walling signal9 wall build events

luisquinto29

Classical timing4:32 estimated completion
Early pressure4:58 · Stable
Belacky_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Belacky_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
luisquinto29 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
luisquinto29 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belacky_

Army

Katapeltes17
Murmillo11
Oracle4
Cheiroballista2
Buildings7 types
Wall9
Manor3
Counter Barracks2
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers2 invoked
Valor9
Shockwave2

luisquinto29

Army

Hippeus13
Hypaspist13
Toxotes7
Theseus2
Atalanta1
Buildings7 types
House7
Storehouse3
Granary2
Archery Range1
Military Academy1
Stable1
Temple1
God powers1 invoked
Lure1