Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs DistantWanderer

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:36
Blue Lagoon map preview
Map Blue Lagoon
Defeated
zodiac_Set
Pre-match Elo1540
Win probability52.6%
17:36 Match length UpsetThe Elo underdog won
Winner
DistantWandererThor
Pre-match Elo1522
Win probability47.4%

Match at a glance

zodiac_ vs DistantWanderer

WinnerDistantWanderer
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration17:36
Started
Ended
Elo favorite52.6%zodiac_ · Upset
Fastest Classical4:03*DistantWanderer
First pressure3:10DistantWanderer · Hersir trained
First extra TC5:35zodiac_ · Town Center
Most military units87zodiac_
Highest EAPM67.7zodiac_

zodiac_

Set

Defeat
Elo1540-19
EAPM67.7
Military units87
First pressure5:22Barracks
First expansion5:35
Market volume0
Total score 17,158
Military score 7,368
Economic score 8,529
Kills score 1,261
Units killed 54
Units lost 170
Buildings razed 0
Largest army 87
Favorite unit Spearman 36 fielded
Classical 4:41* Research start 3:41
Heroic 13:12* Research start 11:57
Mythic Not reached
Victory
Elo1522+19
EAPM47.8
Military units73
First pressure3:10Hersir trained
First expansion
Market volume0
Total score 28,159
Military score 10,672
Economic score 14,572
Kills score 2,915
Units killed 157
Units lost 53
Buildings razed 3
Largest army 73
Favorite unit Hersir 26 fielded
Classical 4:03* Estimated start 3:03
Heroic 11:59* Estimated start 10:44
Mythic 17:15* Estimated start 15:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Forseti
Nephthys
HeroicAge
Bragi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
DistantWandererThor
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
Axeman2 training queues
Key technologyHusbandry
Spearman29 training queues
Key technologyMedium Spearmen
ArmoryArmory
Axeman14 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Axemen
God powerVision
God powerShifting Sands
Axeman2 training queues
Spearman3 training queues
Fortress-tier buildingMigdol Stronghold
God powerAncestors
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Chariot Archer23 training queues
God powerVision
Fortress-tier buildingMigdol Stronghold
Spearman4 training queues
Camel Rider8 training queues
Farm transition22 farms clustered
Key technologyPlow
DefeatMatch result
First military pressureHersir trained
Hersir17 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Berserk3 training queues
Raiding Cavalry3 training queues
Key technologyPickaxe
Key technologyBronze Shields
God powerHealing Spring
Raiding Cavalry8 training queues
Berserk8 training queues
Key technologyHand Axe
Key technologyBronze Armor
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyBronze Weapons
Key technologyHeavy Infantry
God powerFlaming Weapons
Hersir9 training queues
Berserk6 training queues
Jarl6 training queues
Farm transition10 farms clustered
Fortress-tier buildingHill Fort
Jarl4 training queues
Berserk5 training queues
Key technologyPlow
Key technologyHeavy Cavalry
Portable Ram2 training queues
Key technologyShaft Mine
God powerFlaming Weapons
God powerFimbulwinter
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%zodiac_ · Upset
Fastest Classical4:03*DistantWanderer
Fastest Heroic11:59*DistantWanderer
Fastest Mythic17:15*DistantWanderer
First pressure3:10DistantWanderer · Hersir trained
First extra TC5:35zodiac_ · Town Center
Fortress timing13:17zodiac_ · Migdol Stronghold
Armory timing3:49DistantWanderer · Dwarven Armory
Farm transition13:54–13:56DistantWanderer · 10 farms clustered

Player highlights

Standout performances

Highest total score28,159DistantWanderer
Highest military score10,672DistantWanderer
Highest economy score14,572DistantWanderer
Most kills2,915DistantWanderer
Most units killed157DistantWanderer
Most deaths170zodiac_
Most buildings razed3DistantWanderer
Largest army87zodiac_
Favorite unitSpearmanzodiac_ · 36 fielded

zodiac_

Most Deaths

DistantWanderer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:41 estimated completion
Early pressure5:22 · Barracks
Fast expansion5:35 · Town Center
Early armory / Heroic prep8:14 · Armory
Fortress tech path13:17 · Migdol Stronghold
Farm transition16:17–16:22 · 22 farms clustered
Large army production87 military units

DistantWanderer

Classical timing4:03 estimated completion
Early pressure3:10 · Hersir trained
Early armory / Heroic prep3:49 · Dwarven Armory
Fortress tech path14:15 · Hill Fort
Farm transition13:54–13:56 · 10 farms clustered
zodiac_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Spearman36
Chariot Archer23
Axeman18
Camel Rider8
Scorpion Man1
Slinger1
Buildings13 types
House30
Farm22
Granary7
Lumber Camp5
Mining Camp5
Barracks3
Migdol Stronghold3
Obelisk3
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors2
Vision2
Shifting Sands1

DistantWanderer

Army

Hersir26
Berserk22
Raiding Cavalry11
Jarl10
Portable Ram2
Battle Boar1
Throwing Axeman1
Buildings8 types
Farm26
House18
Ox Cart Building5
Great Hall2
Longhouse2
Dwarven Armory1
Hill Fort1
Temple1
God powers3 invoked
Flaming Weapons2
Fimbulwinter1
Healing Spring1