Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dont mess with me vs Alexei Got It

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:07
Savannah map preview
Map Savannah
Defeated
dont mess with meTsukuyomi
Pre-match Elo728
Win probability54.2%
32:07 Match length UpsetThe Elo underdog won
Winner
Alexei Got ItOranos
Pre-match Elo699
Win probability45.8%

Match at a glance

dont mess with me vs Alexei Got It

WinnerAlexei Got It
MapSavannah
QueueRanked 1v1 Supremacy
Duration32:07
Started
Ended
Elo favorite54.2%dont mess with me · Upset
Fastest Classical5:21*dont mess with me
First pressure7:37Alexei Got It · Military Barracks
Market timing7:26dont mess with me · Market
First extra TC8:26Alexei Got It · Town Center
Most military units228Alexei Got It
Highest EAPM65.3dont mess with me
Market volume10,000dont mess with me

dont mess with me

Tsukuyomi

Defeat
Elo728-19
EAPM65.3
Military units161
First pressure19:55Castle
First expansion22:42
Market volume10000
Total score 49,849
Military score 19,805
Economic score 25,853
Kills score 4,191
Units killed 144
Units lost 147
Buildings razed 3
Largest army 161
Favorite unit Yumi Archer 29 fielded
Classical 5:21* Estimated start 4:36
Heroic 13:49* Estimated start 12:52
Mythic 22:25* Estimated start 20:55

Alexei Got It

Oranos

Victory
Elo699+19
EAPM26.9
Military units228
First pressure7:37Military Barracks
First expansion8:26
Market volume0
Total score 101,488
Military score 36,223
Economic score 60,277
Kills score 4,988
Units killed 146
Units lost 141
Buildings razed 0
Largest army 228
Favorite unit Murmillo 78 fielded
Classical 6:55* Research start 5:55
Heroic 15:21* Research start 14:06
Mythic 30:38* Research start 28:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Prometheus
Fujin
HeroicAge
Hyperion
Watatsumi
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dont mess with meTsukuyomi
Match time
Alexei Got ItOranos
Key technologyHusbandry
Kitsune2 training queues
Farm transition3 farms clustered
MarketMarket
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Dojo Soldiers
Key technologyMedium Guardhouse Soldiers
Bushi5 training queues
Samurai3 training queues
Onna Musha2 training queues
Yumi Archer2 training queues
Yari Spearman4 training queues
Key technologyPickaxe
Key technologyPlow
Onna Musha4 training queues
Yumi Archer7 training queues
Yari Spearman2 training queues
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Guardhouse Soldiers
Jorogumo2 training queues
Yumi Archer4 training queues
Shinobi2 training queues
Samurai5 training queues
Yari Spearman3 training queues
Key technologyShaft Mine
First military pressureCastle
Fortress-tier buildingCastle
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Oni2 training queues
Jorogumo3 training queues
Key technologyBow Saw
Key technologyBronze Shields
Town CenterAdditional center
God powerSwampland
Yumi Archer10 training queues
Shinobi6 training queues
Yari Spearman5 training queues
Jorogumo2 training queues
Oyumi3 training queues
Bushi13 training queues
Key technologyChampion Guardhouse Soldiers
God powerDragon Typhoon
Yari Spearman6 training queues
Yumi Archer4 training queues
Samurai13 training queues
Shinobi2 training queues
Shinobi3 training queues
Onna Musha4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
God powerNew Moon
Daimyo4 training queues
Naginata Rider2 training queues
Yumi Horse Archer4 training queues
Shinobi4 training queues
Samurai4 training queues
Onna Musha8 training queues
Yumi Archer2 training queues
Bushi2 training queues
Yari Spearman3 training queues
God powerSmiting Gust
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureMilitary Barracks
Murmillo4 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyPickaxe
God powerValor
Key technologyPlow
Farm transition13 farms clustered
Key technologyCopper Armor
God powerShockwave
Key technologyCrenellations
Murmillo29 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Oracle3 training queues
Arcus22 training queues
Key technologyCopper Weapons
Key technologyBallistics
MarketMarket
Key technologyMedium Archers
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBow Saw
God powerChaos
Key technologyBronze Armor
Key technologyHeavy Infantry
Contarius10 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Key technologyHeavy Archers
Town CenterAdditional center
Key technologyBronze Shields
Murmillo43 training queues
Contarius45 training queues
Arcus43 training queues
Oracle Hero2 training queues
God powerValor
God powerValor
Fortress-tier buildingPalace
God powerValor
Oracle Hero2 training queues
Satyr2 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
God powerValor
Oracle Hero2 training queues
God powerValor
Fire Siphon4 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyChampion Archers
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Destroyer2 training queues
Fanatic2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%dont mess with me · Upset
Fastest Classical5:21*dont mess with me
Fastest Heroic13:49*dont mess with me
Fastest Mythic22:25*dont mess with me
First pressure7:37Alexei Got It · Military Barracks
First extra TC8:26Alexei Got It · Town Center
Fortress timing19:55dont mess with me · Castle
Market timing7:26dont mess with me · Market
Armory timing8:09dont mess with me · Armory
Farm transition6:20–6:32dont mess with me · 3 farms clustered
Trade route started19:52Alexei Got It

Player highlights

Standout performances

Highest total score101,488Alexei Got It
Highest military score36,223Alexei Got It
Highest economy score60,277Alexei Got It
Most kills4,988Alexei Got It
Most units killed146Alexei Got It
Most deaths147dont mess with me
Most buildings razed3dont mess with me
Largest army228Alexei Got It
Favorite unitMurmilloAlexei Got It · 78 fielded

dont mess with me

Most Deaths

Alexei Got It

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dont mess with me

Late Classical5:21 estimated completion
Delayed pressure19:55 · Castle
Expansion signal22:42 · Town Center
Early market / Heroic prep7:26 · Market
Early armory / Heroic prep8:09 · Armory
Fortress tech path19:55 · Castle
Farm transition6:20–6:32 · 3 farms clustered
Market economy signal10,000 total resource volume
Large army production161 military units

Alexei Got It

Late Classical6:55 estimated completion
Delayed pressure7:37 · Military Barracks
Fast expansion8:26 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:13 · Market
Early armory / Heroic prep8:44 · Armory
Fortress tech path21:04 · Palace
Heavy walling signal10 wall build events
Farm transition11:38–12:51 · 13 farms clustered
Trade route started19:52 · Caravan Atlantean queued
Large army production228 military units
dont mess with me · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dont mess with me · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
dont mess with me · Late ClassicalClassical completed after 5:00 on a standard land opening.
Alexei Got It · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Alexei Got It · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Alexei Got It · Early MilitaryMeaningful trained combat units were produced during the early opening.
Alexei Got It · Late ClassicalClassical completed after 5:00 on a standard land opening.
Alexei Got It · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10000 total volume

dont mess with me

Bought

Food400

Sold

Food3700
Wood5900
Total player market volume10000

Alexei Got It

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dont mess with me

Army

Yumi Archer29
Samurai25
Yari Spearman23
Bushi20
Onna Musha18
Shinobi17
Jorogumo7
Daimyo4
Yumi Horse Archer4
Kitsune3
Oni3
Oyumi3
Naginata Rider2
Shinigami2
Onmyoji1
Buildings14 types
Farm35
House18
Watermill9
Shrine Japanese5
Mining Camp Japanese4
Dojo3
Guardhouse2
Sentry Tower2
Armory1
Castle1
Market1
Stable Japanese1
Temple1
Town Center1
God powers4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

Alexei Got It

Army

Murmillo78
Arcus65
Contarius56
Oracle Hero8
Oracle6
Satyr5
Fire Siphon4
Destroyer2
Fanatic2
Promethean2
Buildings11 types
Farm23
Sentry Tower17
Manor10
Wall10
Military Barracks3
Palace3
Town Center3
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor6
Chaos1
Shockwave1