Advanced match analysis
ReyMurloc vs Ismael
Ranked 1v1 SupremacyStarted 8 hours ago
Map
Ghost Lake
Match at a glance
ReyMurloc vs Ismael
Elo favorite58.8%ReyMurloc
Fastest Classical3:50*Ismael
First pressure4:00ReyMurloc · Kitsune produced
Most military units52ReyMurloc
Highest EAPM81.4ReyMurloc
ReyMurloc
Amaterasu
Victory
Elo1163+14
EAPM81.4
Military units52
First pressure4:00Kitsune produced
First expansion—
Market volume0
Total score
17,808
Military score
8,891
Economic score
7,592
Kills score
1,325
Units killed
35
Units lost
39
Buildings razed
7
Largest army
52
Classical
4:06*
Research start 3:06
Mythic
—
Not reached
Ismael
Amaterasu
Defeat
Elo1101-14
EAPM25.5
Military units25
First pressure4:04Stable Japanese
First expansion—
Market volume0
Total score
11,290
Military score
2,837
Economic score
7,799
Kills score
654
Units killed
39
Units lost
33
Buildings razed
0
Largest army
25
Classical
3:50*
Estimated start 2:50
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite58.8%ReyMurloc
Fastest Classical3:50*Ismael
Fastest Heroic12:10*Ismael
First pressure4:00ReyMurloc · Kitsune produced
Armory timing6:57Ismael · Armory
Player highlights
Standout performances
Highest total score17,808ReyMurloc
Highest military score8,891ReyMurloc
Highest economy score7,799Ismael
Most kills1,325ReyMurloc
Most units killed39Ismael
Most deaths39ReyMurloc
Most buildings razed7ReyMurloc
Largest army52ReyMurloc
Favorite unitSamuraiReyMurloc · 19 fielded
ReyMurloc
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Ismael
Most Kills
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
ReyMurloc
Classical timing4:06 estimated completionHeavy walling signal12 wall build events
Ismael
Fast Classical3:50 estimated completionHeavy walling signal7 wall build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.