Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ReyMurloc vs Ismael

Ranked 1v1 SupremacyStarted 8 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:38
Ghost Lake map preview
Map Ghost Lake
Winner
ReyMurlocAmaterasu
Pre-match Elo1163
Win probability58.8%
14:38 Match length ReyMurloc favored
Defeated
IsmaelAmaterasu
Pre-match Elo1101
Win probability41.2%

Match at a glance

ReyMurloc vs Ismael

WinnerReyMurloc
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration14:38
Started
Ended
Elo favorite58.8%ReyMurloc
Fastest Classical3:50*Ismael
First pressure4:00ReyMurloc · Kitsune produced
Most military units52ReyMurloc
Highest EAPM81.4ReyMurloc

ReyMurloc

Amaterasu

Victory
Elo1163+14
EAPM81.4
Military units52
First pressure4:00Kitsune produced
First expansion
Market volume0
Total score 17,808
Military score 8,891
Economic score 7,592
Kills score 1,325
Units killed 35
Units lost 39
Buildings razed 7
Largest army 52
Favorite unit Samurai 19 fielded
Classical 4:06* Research start 3:06
Heroic 12:44* Estimated start 11:30
Mythic Not reached

Ismael

Amaterasu

Defeat
Elo1101-14
EAPM25.5
Military units25
First pressure4:04Stable Japanese
First expansion
Market volume0
Total score 11,290
Military score 2,837
Economic score 7,799
Kills score 654
Units killed 39
Units lost 33
Buildings razed 0
Largest army 25
Favorite unit Naginata Rider 9 fielded
Classical 3:50* Estimated start 2:50
Heroic 12:10* Estimated start 10:55
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ame No Uzume
Raijin
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ReyMurlocAmaterasu
Match time
IsmaelAmaterasu
First military pressureKitsune produced
God powerShrine Of The Hunt
Bushi2 training queues
Onna Musha2 training queues
Samurai9 training queues
Yumi Archer9 training queues
Key technologyHand Axe
Key technologyPickaxe
Bushi2 training queues
Wanyudo3 training queues
ArmoryArmory
Yari Spearman3 training queues
Yumi Archer2 training queues
Key technologyHusbandry
Wanyudo2 training queues
Key technologyBallistics
Samurai10 training queues
Yumi Archer2 training queues
Yari Spearman3 training queues
VictoryMatch result
God powerGoshinboku
First military pressureStable Japanese
God powerSolar Shield
Naginata Rider6 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyHusbandry
Naginata Rider2 training queues
Samurai4 training queues
Yumi Archer5 training queues
Samurai5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%ReyMurloc
Fastest Classical3:50*Ismael
Fastest Heroic12:10*Ismael
First pressure4:00ReyMurloc · Kitsune produced
Armory timing6:57Ismael · Armory

Player highlights

Standout performances

Highest total score17,808ReyMurloc
Highest military score8,891ReyMurloc
Highest economy score7,799Ismael
Most kills1,325ReyMurloc
Most units killed39Ismael
Most deaths39ReyMurloc
Most buildings razed7ReyMurloc
Largest army52ReyMurloc
Favorite unitSamuraiReyMurloc · 19 fielded

ReyMurloc

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Ismael

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ReyMurloc

Classical timing4:06 estimated completion
Early pressure4:00 · Kitsune produced
Early armory / Heroic prep10:00 · Armory
Heavy walling signal12 wall build events

Ismael

Fast Classical3:50 estimated completion
Early pressure4:04 · Stable Japanese
Early armory / Heroic prep6:57 · Armory
Heavy walling signal7 wall build events
ReyMurloc · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ismael · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ismael · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ismael · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ReyMurloc

Army

Samurai19
Yumi Archer13
Yari Spearman6
Bushi5
Wanyudo5
Onna Musha3
Kitsune1
Buildings9 types
House15
Wall12
Watermill5
Guardhouse4
Dojo3
Shrine Japanese3
Mining Camp Japanese2
Armory1
Temple1
God powers1 invoked
Shrine Of The Hunt1

Ismael

Army

Naginata Rider9
Samurai9
Yumi Archer5
Bushi1
Kamaitachi1
Buildings10 types
House7
Wall7
Watermill5
Guardhouse2
Shrine Japanese2
Armory1
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Goshinboku1
Solar Shield1