Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs zodiac_

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:14
Oasis map preview
Map Oasis
Defeated
Mo LongFreyr
Pre-match Elo1357
Win probability23.8%
13:14 Match length zodiac_ favored
Winner
zodiac_Set
Pre-match Elo1559
Win probability76.2%

Match at a glance

Mo Long vs zodiac_

Winnerzodiac_
MapOasis
QueueRanked 1v1 Supremacy
Duration13:14
Started
Ended
Elo favorite76.2%zodiac_
Fastest Classical4:08*Mo Long
First pressure3:01Mo Long · Hersir trained
First extra TC9:16Mo Long · Town Center
Market timing7:35Mo Long · Market
Most military units62zodiac_
Highest EAPM64.0zodiac_
Market volume600Mo Long

Mo Long

Freyr

Defeat
Elo1357-8
EAPM26.8
Military units42
First pressure3:01Hersir trained
First expansion9:16
Market volume600
Total score 7,610
Military score 2,335
Economic score 4,326
Kills score 949
Units killed 45
Units lost 52
Buildings razed 0
Largest army 42
Favorite unit Throwing Axeman 19 fielded
Classical 4:08* Estimated start 3:08
Heroic 10:55* Estimated start 9:40
Mythic Not reached

zodiac_

Set

Victory
Elo1559+8
EAPM64.0
Military units62
First pressure4:27Barracks
First expansion
Market volume0
Total score 15,565
Military score 5,376
Economic score 8,190
Kills score 2,021
Units killed 53
Units lost 57
Buildings razed 13
Largest army 62
Favorite unit Axeman 22 fielded
Classical 4:21* Research start 3:21
Heroic 9:50* Estimated start 8:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ptah
Aegir
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
zodiac_Set
Key technologyPlow
First military pressureHersir trained
Hersir5 training queues
God powerAsgardian Bastion
Hersir5 training queues
Key technologyMedium Infantry
Throwing Axeman10 training queues
MarketMarket
Raiding Cavalry5 training queues
Town CenterAdditional center
God powerGullinbursti
Draugr6 training queues
Throwing Axeman8 training queues
Hersir2 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman10 training queues
Spearman4 training queues
Slinger6 training queues
God powerVision
God powerVision
God powerShifting Sands
Key technologyMedium Axemen
ArmoryArmory
Key technologyHand Axe
Slinger10 training queues
Axeman2 training queues
Key technologyHeavy Axemen
Siege Tower14 training queues
God powerAncestors
God powerAncestors
God powerAncestors
Slinger3 training queues
Axeman10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.2%zodiac_
Fastest Classical4:08*Mo Long
Fastest Heroic9:50*zodiac_
First pressure3:01Mo Long · Hersir trained
First extra TC9:16Mo Long · Town Center
Market timing7:35Mo Long · Market
Armory timing6:49zodiac_ · Armory

Player highlights

Standout performances

Highest total score15,565zodiac_
Highest military score5,376zodiac_
Highest economy score8,190zodiac_
Most kills2,021zodiac_
Most units killed53zodiac_
Most deaths57zodiac_
Most buildings razed13zodiac_
Largest army62zodiac_
Favorite unitAxemanzodiac_ · 22 fielded

zodiac_

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Classical timing4:08 estimated completion
Early pressure3:01 · Hersir trained
Expansion signal9:16 · Town Center
Early market / Heroic prep7:35 · Market
Market economy signal600 total resource volume

zodiac_

Classical timing4:21 estimated completion
Early pressure4:27 · Barracks
Early armory / Heroic prep6:49 · Armory
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mo Long · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Mo Long

Bought

Food300
Wood300

Sold

No sells

Total player market volume600

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Throwing Axeman19
Hersir12
Draugr6
Raiding Cavalry5
Buildings7 types
House10
Longhouse5
Ox Cart Building2
Temple2
Great Hall1
Market1
Town Center1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1

zodiac_

Army

Axeman22
Slinger19
Siege Tower14
Spearman5
Scorpion Man2
Buildings10 types
House21
Barracks5
Granary4
Mining Camp3
Lumber Camp2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors3
Vision2
Shifting Sands1