Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andrew2026 vs Joroniko

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:22
Megalopolis map preview
Map Megalopolis
Defeated
andrew2026Isis
Pre-match Elo1398
Win probability36.5%
18:22 Match length Joroniko favored
Winner
JoronikoNuwa
Pre-match Elo1494
Win probability63.5%

Match at a glance

andrew2026 vs Joroniko

WinnerJoroniko
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:22
Started
Ended
Elo favorite63.5%Joroniko
Fastest Classical3:42*Joroniko
First pressure8:43andrew2026 · Barracks
Market timing11:57Joroniko · Market
First extra TC4:07Joroniko · Town Center
Most military units103Joroniko
Highest EAPM63.7Joroniko
Market volume1,600Joroniko

andrew2026

Isis

Defeat
Elo1398-13
EAPM58.6
Military units38
First pressure8:43Barracks
First expansion4:46
Market volume0
Total score 25,142
Military score 6,259
Economic score 17,456
Kills score 1,427
Units killed 49
Units lost 116
Buildings razed 0
Largest army 38
Favorite unit Chariot Archer 14 fielded
Classical 4:21* Research start 3:21
Heroic 9:20* Research start 8:05
Mythic Not reached

Joroniko

Nuwa

Victory
Elo1494+13
EAPM63.7
Military units103
First pressure9:49Imperial Academy
First expansion4:07
Market volume1600
Total score 34,682
Military score 15,279
Economic score 16,571
Kills score 2,867
Units killed 103
Units lost 52
Buildings razed 10
Largest army 103
Favorite unit Wuzu Javelineer 21 fielded
Classical 3:42* Estimated start 2:42
Heroic 10:40* Research start 9:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Houtu
Nephthys
HeroicAge
Goumang
No choice recorded
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andrew2026Isis
Match time
JoronikoNuwa
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
First military pressureBarracks
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Key technologyShaft Mine
Town CenterAdditional center
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Chariot Archer8 training queues
Farm transition5 farms clustered
Key technologyBallistics
Camel Rider2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy War Elephants
War Elephant9 training queues
Key technologyPlow
Mercenary3 training queues
Camel Rider4 training queues
Chariot Archer5 training queues
God powerAncestors
God powerEclipse
MarketMarket
MarketMarket
Mercenary2 training queues
Trade route startedCaravan Egyptian queued
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
Town CenterAdditional center
God powerCreation
Pioneer4 training queues
God powerEarth Wall
Wuzu Javelineer5 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyShaft Mine
Key technologyHand Axe
ArmoryArmory
First military pressureImperial Academy
Key technologyHusbandry
Wuzu Javelineer2 training queues
Ge Halberdier2 training queues
Key technologyBow Saw
Pioneer2 training queues
Dao Swordsman2 training queues
MarketMarket
Key technologyPlow
Wuzu Javelineer14 training queues
White Horse Cavalry14 training queues
Key technologyMedium Archers
Siege Crossbow4 training queues
Pioneer3 training queues
Dao Swordsman14 training queues
Sage2 training queues
Fire Archer7 training queues
God powerForest Protection
Key technologyMedium Infantry
Key technologyHeavy Archers
Farm transition5 farms clustered
God powerGreat Flood
Ge Halberdier9 training queues
Qing Long4 training queues
Axe Cart4 training queues
Tiger Cavalry2 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%Joroniko
Fastest Classical3:42*Joroniko
Fastest Heroic9:20*andrew2026
First pressure8:43andrew2026 · Barracks
First extra TC4:07Joroniko · Town Center
Fortress timing9:50andrew2026 · Migdol Stronghold
Market timing11:57Joroniko · Market
Armory timing5:21andrew2026 · Armory
Farm transition12:02–13:00andrew2026 · 5 farms clustered
Trade route started17:19andrew2026

Player highlights

Standout performances

Highest total score34,682Joroniko
Highest military score15,279Joroniko
Highest economy score17,456andrew2026
Most kills2,867Joroniko
Most units killed103Joroniko
Most deaths116andrew2026
Most buildings razed10Joroniko
Largest army103Joroniko
Favorite unitWuzu JavelineerJoroniko · 21 fielded

andrew2026

Largest ArmyMost DeathsMost Improvements

Joroniko

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andrew2026

Classical timing4:21 estimated completion
Delayed pressure8:43 · Barracks
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:35 · Market
Early armory / Heroic prep5:21 · Armory
Fortress tech path9:50 · Migdol Stronghold
Farm transition12:02–13:00 · 5 farms clustered
Trade route started17:19 · Caravan Egyptian queued

Joroniko

Fast Classical3:42 estimated completion
Delayed pressure9:49 · Imperial Academy
Fast expansion4:07 · Town Center
Early market / Heroic prep11:57 · Market
Early armory / Heroic prep8:13 · Armory
Heavy walling signal13 wall build events
Farm transition15:22–15:23 · 5 farms clustered
Market economy signal1,600 total resource volume
Large army production103 military units
andrew2026 · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
andrew2026 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Joroniko · Early MilitaryMeaningful trained combat units were produced during the early opening.
Joroniko · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Joroniko · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

andrew2026

Bought

No buys

Sold

No sells

Total player market volume0

Joroniko

Bought

Food1400
Wood200

Sold

No sells

Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andrew2026

Army

Chariot Archer14
War Elephant9
Camel Rider7
Mercenary5
Scorpion Man2
Spearman1
Buildings16 types
Farm35
House23
Obelisk8
Granary7
Mining Camp5
Market2
Migdol Stronghold2
Town Center2
Armory1
Barracks1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

Joroniko

Army

Wuzu Javelineer21
Dao Swordsman18
White Horse Cavalry14
Ge Halberdier11
Pioneer10
Fire Archer7
Axe Cart4
Qing Long4
Sage4
Siege Crossbow4
Tiger Cavalry3
Jiang Zi Ya2
Li Jing1
Buildings12 types
House26
Farm15
Wall13
Silo12
Military Camp3
Temple2
Armory1
Baolei1
Imperial Academy1
Machine Workshop1
Market1
Town Center1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1