Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ismael vs griffinjd321

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:53
Savannah map preview
Map Savannah
Defeated
IsmaelAmaterasu
Pre-match Elo1115
Win probability55.9%
17:53 Match length UpsetThe Elo underdog won
Winner
griffinjd321Zeus
Pre-match Elo1074
Win probability44.1%

Match at a glance

Ismael vs griffinjd321

Winnergriffinjd321
MapSavannah
QueueRanked 1v1 Supremacy
Duration17:53
Started
Ended
Elo favorite55.9%Ismael · Upset
Fastest Classical3:43*griffinjd321
First pressure3:48Ismael · Stable Japanese
First extra TC4:43griffinjd321 · Town Center
Market timing10:08Ismael · Market
Most military units40griffinjd321
Highest EAPM33.2Ismael
Market volume1,100Ismael

Ismael

Amaterasu

Defeat
Elo1115-20
EAPM33.2
Military units30
First pressure3:48Stable Japanese
First expansion
Market volume1100
Total score 14,171
Military score 4,101
Economic score 9,157
Kills score 961
Units killed 41
Units lost 35
Buildings razed 0
Largest army 30
Favorite unit Naginata Rider 11 fielded
Classical 4:11* Estimated start 3:11
Heroic Research start 17:40 · not reached
Mythic Not reached
Victory
Elo1074+20
EAPM25.3
Military units40
First pressure6:03Military Academy
First expansion4:43
Market volume0
Total score 26,161
Military score 9,497
Economic score 15,235
Kills score 1,441
Units killed 39
Units lost 41
Buildings razed 10
Largest army 40
Favorite unit Minotaur 13 fielded
Classical 3:43* Estimated start 2:43
Heroic 9:48* Estimated start 8:33
Mythic 14:41* Estimated start 12:41

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Athena
Raijin
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IsmaelAmaterasu
Match time
griffinjd321Zeus
First military pressureStable Japanese
God powerGoshinboku
Key technologyHusbandry
Onna Musha2 training queues
MarketMarket
Naginata Rider6 training queues
Key technologyPickaxe
Key technologyHand Axe
Samurai6 training queues
Onna Musha4 training queues
Naginata Rider4 training queues
Bushi2 training queues
DefeatMatch result
God powerBolt
Town CenterAdditional center
First military pressureMilitary Academy
Minotaur2 training queues
ArmoryArmory
Hoplite3 training queues
Farm transition3 farms clustered
Minotaur2 training queues
Hoplite6 training queues
Toxotes6 training queues
Fortress-tier buildingFortress
Minotaur2 training queues
Minotaur2 training queues
Key technologyCrenellations
Hoplite2 training queues
God powerRestoration
Minotaur2 training queues
Petrobolos4 training queues
Minotaur3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%Ismael · Upset
Fastest Classical3:43*griffinjd321
Fastest Heroic9:48*griffinjd321
Fastest Mythic14:41*griffinjd321
First pressure3:48Ismael · Stable Japanese
First extra TC4:43griffinjd321 · Town Center
Fortress timing11:41griffinjd321 · Fortress
Market timing10:08Ismael · Market
Armory timing6:58griffinjd321 · Armory
Farm transition9:15–9:15griffinjd321 · 3 farms clustered

Player highlights

Standout performances

Highest total score26,161griffinjd321
Highest military score9,497griffinjd321
Highest economy score15,235griffinjd321
Most kills1,441griffinjd321
Most units killed41Ismael
Most deaths41griffinjd321
Most buildings razed10griffinjd321
Largest army40griffinjd321
Favorite unitMinotaurgriffinjd321 · 13 fielded

Ismael

Most ImprovementsMost Kills

griffinjd321

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ismael

Classical timing4:11 estimated completion
Early pressure3:48 · Stable Japanese
Early market / Heroic prep10:08 · Market
Market economy signal1,100 total resource volume

griffinjd321

Fast Classical3:43 estimated completion
Early pressure6:03 · Military Academy
Fast expansion4:43 · Town Center
Early armory / Heroic prep6:58 · Armory
Fortress tech path11:41 · Fortress
Farm transition9:15–9:15 · 3 farms clustered
Ismael · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ismael · Early MilitaryMeaningful trained combat units were produced during the early opening.
griffinjd321 · Early MilitaryMeaningful trained combat units were produced during the early opening.
griffinjd321 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
griffinjd321 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
griffinjd321 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Ismael

Bought

Food1100

Sold

No sells

Total player market volume1100

griffinjd321

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ismael

Army

Naginata Rider11
Onna Musha8
Samurai8
Bushi2
Kamaitachi1
Buildings11 types
House9
Watermill7
Shrine Japanese4
Mining Camp Japanese2
Stable Japanese2
Temple2
Wall2
Dojo1
Farm1
Guardhouse1
Market1
God powers1 invoked
Goshinboku1

griffinjd321

Army

Minotaur13
Hoplite11
Toxotes7
Petrobolos5
Heracles2
Jason1
Odysseus1
Buildings11 types
House17
Farm11
Granary7
Storehouse5
Archery Range1
Armory1
Fortress1
Military Academy1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1