Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Viking Warrior_11 vs Briedly

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:09
Giza map preview
Map Giza
Defeated
Viking Warrior_11Amaterasu
Pre-match Elo914
Win probability38.5%
23:09 Match length Briedly favored
Winner
BriedlyGaia
Pre-match Elo995
Win probability61.5%

Match at a glance

Viking Warrior_11 vs Briedly

WinnerBriedly
MapGiza
QueueRanked 1v1 Supremacy
Duration23:09
Started
Ended
Elo favorite61.5%Briedly
Fastest Classical4:02*Briedly
First pressure6:25Briedly · Military Barracks
Market timing9:24Viking Warrior_11 · Market
First extra TC4:53Briedly · Town Center
Most military units78Briedly
Highest EAPM23.8Briedly
Market volume1,800Viking Warrior_11

Viking Warrior_11

Amaterasu

Defeat
Elo914-44
EAPM22.6
Military units39
First pressure8:05Stable Japanese
First expansion13:16
Market volume1800
Total score 28,308
Military score 12,890
Economic score 14,781
Kills score 637
Units killed 25
Units lost 60
Buildings razed 0
Largest army 39
Favorite unit Samurai 13 fielded
Classical 6:23* Research start 5:23
Heroic 13:23* Research start 12:08
Mythic Not reached

Briedly

Gaia

Victory
Elo995+15
EAPM23.8
Military units78
First pressure6:25Military Barracks
First expansion4:53
Market volume300
Total score 63,102
Military score 25,835
Economic score 34,423
Kills score 2,961
Units killed 60
Units lost 24
Buildings razed 18
Largest army 78
Favorite unit Fanatic 28 fielded
Classical 4:02* Research start 3:02
Heroic 12:15* Research start 11:00
Mythic 20:27* Research start 18:27

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Oceanus
Raijin
HeroicAge
Rheia
No choice recorded
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Viking Warrior_11Amaterasu
Match time
BriedlyGaia
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Key technologyPlow
Farm transition4 farms clustered
First military pressureStable Japanese
Key technologyMedium Guardhouse Soldiers
ArmoryArmory
Key technologyMedium Stable Soldiers
MarketMarket
Naginata Rider2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Dojo Soldiers
Onna Musha2 training queues
Samurai2 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyHeavy Guardhouse Soldiers
Trade route startedCaravan Japanese queued
Key technologyBow Saw
MarketMarket
Fortress-tier buildingCastle
Samurai4 training queues
God powerThunder Burst
Fortress-tier buildingCastle
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Stable Soldiers
MarketMarket
Oyumi2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Samurai3 training queues
Bushi2 training queues
Onna Musha2 training queues
Oyumi3 training queues
Key technologyHeavy Dojo Soldiers
Naginata Rider4 training queues
Samurai4 training queues
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyPlow
Murmillo8 training queues
Caladria2 training queues
ArmoryArmory
Key technologyMedium Infantry
Farm transition3 farms clustered
Key technologyShaft Mine
MarketMarket
Murmillo2 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Contarius11 training queues
Fortress-tier buildingPalace
God powerGaia Forest
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Murmillo7 training queues
Fortress-tier buildingPalace
Key technologyMedium Archers
Fortress-tier buildingPalace
Fanatic20 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Trade route startedCaravan Atlantean queued
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Behemoth2 training queues
God powerCarnivora
Fanatic8 training queues
Key technologyBronze Wall
Fortress-tier buildingPalace
God powerTraitor
Destroyer17 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Town CenterAdditional center
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%Briedly
Fastest Classical4:02*Briedly
Fastest Heroic12:15*Briedly
Fastest Mythic20:27*Briedly
First pressure6:25Briedly · Military Barracks
First extra TC4:53Briedly · Town Center
Fortress timing12:34Briedly · Palace
Market timing9:24Viking Warrior_11 · Market
Armory timing8:30Briedly · Armory
Farm transition6:38–7:46Viking Warrior_11 · 4 farms clustered
Trade route started14:26Viking Warrior_11

Player highlights

Standout performances

Highest total score63,102Briedly
Highest military score25,835Briedly
Highest economy score34,423Briedly
Most kills2,961Briedly
Most units killed60Briedly
Most deaths60Viking Warrior_11
Most buildings razed18Briedly
Largest army78Briedly
Favorite unitFanaticBriedly · 28 fielded

Viking Warrior_11

Most DeathsMost Improvements

Briedly

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Viking Warrior_11

Late Classical6:23 estimated completion
Delayed pressure8:05 · Stable Japanese
Expansion signal13:16 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:24 · Market
Early armory / Heroic prep8:58 · Armory
Fortress tech path16:22 · Castle
Farm transition6:38–7:46 · 4 farms clustered
Trade route started14:26 · Caravan Japanese queued
Market economy signal1,800 total resource volume

Briedly

Classical timing4:02 estimated completion
Early pressure6:25 · Military Barracks
Fast expansion4:53 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep9:44 · Market
Early armory / Heroic prep8:30 · Armory
Fortress tech path12:34 · Palace
Heavy walling signal19 wall build events
Farm transition9:24–10:21 · 3 farms clustered
Trade route started15:50 · Caravan Atlantean queued
Market economy signal300 total resource volume
Viking Warrior_11 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Viking Warrior_11 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Briedly · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Briedly · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

Viking Warrior_11

Bought

Food300

Sold

Wood1500
Total player market volume1800

Briedly

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Viking Warrior_11

Army

Samurai13
Naginata Rider8
Onna Musha7
Oyumi5
Bushi2
Wanyudo2
Kitsune1
Yari Spearman1
Buildings14 types
Farm30
House12
Watermill9
Mining Camp Japanese5
Castle4
Dojo4
Guardhouse3
Market3
Shrine Japanese3
Stable Japanese2
Temple2
Town Center2
Armory1
Sentry Tower1
God powers1 invoked
Thunder Burst1

Briedly

Army

Fanatic28
Murmillo18
Destroyer17
Contarius11
Behemoth2
Caladria2
Buildings10 types
Farm24
Wall19
Manor8
Palace5
Town Center5
Military Barracks2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Gaia Forest3
Carnivora1
Traitor1