Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mauler vs Jaso 057

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:08
Oasis map preview
Map Oasis
Winner
MaulerZeus
Pre-match Elo750
Win probability57.6%
0:08 Match length Mauler favored
Defeated
Jaso 057Zeus
Pre-match Elo697
Win probability42.4%

Match at a glance

Mauler vs Jaso 057

WinnerMauler
MapOasis
QueueRanked 1v1 Supremacy
Duration0:08
Started
Ended
Elo favorite57.6%Mauler
Most military units0Mauler
Highest EAPM37.3Mauler

Mauler

Zeus

Victory
Elo750+15
EAPM37.3
Military units0
First pressure
First expansion
Market volume0
Total score 2,525
Military score 1,075
Economic score 1,450
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Jaso 057

Zeus

Defeat
Elo697-15
EAPM14.9
Military units0
First pressure
First expansion
Market volume0
Total score 2,525
Military score 1,075
Economic score 1,450
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MaulerZeus
Match time
Jaso 057Zeus
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%Mauler

Player highlights

Standout performances

Highest total score2,525Mauler
Highest military score1,075Mauler
Highest economy score1,450Mauler
Most kills0Mauler
Most units killed0Mauler
Most deaths0Mauler
Most buildings razed0Mauler
Largest army0Mauler

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mauler

No strong intent signals were detected.

Jaso 057

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mauler

Army

Buildings1 types
Granary1

Jaso 057

Army

Buildings0 types