Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

buche vs PositiveBench24

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:52
Watering Hole map preview
Map Watering Hole
Winner
bucheSet
Pre-match Elo848
Win probability72.5%
13:52 Match length buche favored
Defeated
PositiveBench24Isis
Pre-match Elo680
Win probability27.5%

Match at a glance

buche vs PositiveBench24

Winnerbuche
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration13:52
Started
Ended
Elo favorite72.5%buche
Fastest Classical4:08*buche
First pressure5:20buche · Barracks
Market timing7:15buche · Market
First extra TC5:20PositiveBench24 · Town Center
Most military units56buche
Highest EAPM23.9buche
Market volume200buche

buche

Set

Victory
Elo848+9
EAPM23.9
Military units56
First pressure5:20Barracks
First expansion
Market volume200
Total score 17,603
Military score 9,325
Economic score 7,740
Kills score 538
Units killed 18
Units lost 12
Buildings razed 7
Largest army 56
Favorite unit Spearman 21 fielded
Classical 4:08* Estimated start 3:08
Heroic 10:00* Estimated start 8:45
Mythic Not reached
Defeat
Elo680-9
EAPM14.4
Military units20
First pressure7:09Barracks
First expansion5:20
Market volume0
Total score 16,196
Military score 3,264
Economic score 12,806
Kills score 126
Units killed 12
Units lost 18
Buildings razed 0
Largest army 20
Favorite unit Axeman 12 fielded
Classical 4:39* Research start 3:39
Heroic 12:55* Research start 11:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Anubis
Nephthys
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

bucheSet
Match time
PositiveBench24Isis
First military pressureBarracks
Key technologyPickaxe
MarketMarket
Spearman8 training queues
Slinger3 training queues
Axeman2 training queues
Key technologyPlow
Siege Tower6 training queues
Axeman13 training queues
Spearman13 training queues
Slinger11 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyMedium Slingers
ArmoryArmory
Key technologyHeavy Slingers
God powerVision
God powerShifting Sands
God powerAncestors
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
Farm transition8 farms clustered
Key technologyPlow
Key technologyMedium Axemen
Axeman7 training queues
Key technologyCopper Weapons
Key technologyMedium Slingers
Slinger2 training queues
MarketMarket
Axeman5 training queues
Slinger5 training queues
Key technologyCopper Armor
God powerPlague Of Serpents
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.5%buche
Fastest Classical4:08*buche
Fastest Heroic10:00*buche
First pressure5:20buche · Barracks
First extra TC5:20PositiveBench24 · Town Center
Market timing7:15buche · Market
Armory timing8:00PositiveBench24 · Armory
Farm transition8:04–8:07PositiveBench24 · 8 farms clustered

Player highlights

Standout performances

Highest total score17,603buche
Highest military score9,325buche
Highest economy score12,806PositiveBench24
Most kills538buche
Most units killed18buche
Most deaths18PositiveBench24
Most buildings razed7buche
Largest army56buche
Favorite unitSpearmanbuche · 21 fielded

buche

Highest ScoreLargest ArmyMost Kills

PositiveBench24

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

buche

Classical timing4:08 estimated completion
Early pressure5:20 · Barracks
Early market / Heroic prep7:15 · Market
Early armory / Heroic prep11:24 · Armory
Market economy signal200 total resource volume

PositiveBench24

Classical timing4:39 estimated completion
Delayed pressure7:09 · Barracks
Fast expansion5:20 · Town Center
Early market / Heroic prep10:14 · Market
Early armory / Heroic prep8:00 · Armory
Farm transition8:04–8:07 · 8 farms clustered
buche · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
buche · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
PositiveBench24 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

buche

Bought

Wood200

Sold

No sells

Total player market volume200

PositiveBench24

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

buche

Army

Spearman21
Axeman15
Slinger14
Siege Tower6
Buildings12 types
House17
Barracks5
Granary4
Mining Camp2
Obelisk2
Siege Works2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

PositiveBench24

Army

Axeman12
Slinger7
Petsuchos1
Buildings14 types
Farm16
Obelisk13
House8
Granary4
Mining Camp3
Barracks2
Lumber Camp2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Plague Of Serpents1