Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Heavy.Pie vs andrew2026

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:01
Giza map preview
Map Giza
Defeated
Heavy.PieRa
Pre-match Elo1215
Win probability24.2%
13:01 Match length andrew2026 favored
Winner
andrew2026Isis
Pre-match Elo1413
Win probability75.8%

Match at a glance

Heavy.Pie vs andrew2026

Winnerandrew2026
MapGiza
QueueRanked 1v1 Supremacy
Duration13:01
Started
Ended
Elo favorite75.8%andrew2026
Fastest Classical4:22*andrew2026
First pressure9:08andrew2026 · Migdol Stronghold
First extra TC4:41andrew2026 · Town Center
Market timing10:48andrew2026 · Market
Most military units19andrew2026
Highest EAPM46.0Heavy.Pie
Defeat
Elo1215-8
EAPM46.0
Military units16
First pressure11:50Barracks
First expansion8:33
Market volume0
Total score 15,672
Military score 4,587
Economic score 11,039
Kills score 72
Units killed 5
Units lost 14
Buildings razed 5
Largest army 16
Favorite unit Sphinx 10 fielded
Classical 5:53* Research start 4:53
Heroic 12:23* Research start 11:08
Mythic Not reached

andrew2026

Isis

Victory
Elo1413+8
EAPM44.7
Military units19
First pressure9:08Migdol Stronghold
First expansion4:41
Market volume0
Total score 19,904
Military score 9,361
Economic score 10,291
Kills score 276
Units killed 14
Units lost 5
Buildings razed 0
Largest army 19
Favorite unit Chariot Archer 16 fielded
Classical 4:22* Research start 3:22
Heroic 8:37* Research start 7:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Bast
Sekhmet
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Heavy.PieRa
Match time
andrew2026Isis
Sphinx8 training queues
Town CenterAdditional center
ArmoryArmory
Sphinx2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureBarracks
Key technologyMedium Spearmen
Spearman6 training queues
Key technologyPickaxe
God powerCitadel
DefeatMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer16 training queues
Key technologyShaft Mine
MarketMarket
Key technologyHeavy Chariot Archers
Key technologyBallistics
Key technologyHeavy Camel Riders
Key technologyCopper Weapons
God powerAncestors
God powerEclipse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.8%andrew2026
Fastest Classical4:22*andrew2026
Fastest Heroic8:37*andrew2026
First pressure9:08andrew2026 · Migdol Stronghold
First extra TC4:41andrew2026 · Town Center
Fortress timing9:08andrew2026 · Migdol Stronghold
Market timing10:48andrew2026 · Market
Armory timing5:01andrew2026 · Armory

Player highlights

Standout performances

Highest total score19,904andrew2026
Highest military score9,361andrew2026
Highest economy score11,039Heavy.Pie
Most kills276andrew2026
Most units killed14andrew2026
Most deaths14Heavy.Pie
Most buildings razed5Heavy.Pie
Largest army19andrew2026
Favorite unitChariot Archerandrew2026 · 16 fielded

Heavy.Pie

Most Deaths

andrew2026

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Heavy.Pie

Late Classical5:53 estimated completion
Delayed pressure11:50 · Barracks
Fast expansion8:33 · Town Center
Early armory / Heroic prep9:16 · Armory

andrew2026

Classical timing4:22 estimated completion
Delayed pressure9:08 · Migdol Stronghold
Fast expansion4:41 · Town Center
Early market / Heroic prep10:48 · Market
Early armory / Heroic prep5:01 · Armory
Fortress tech path9:08 · Migdol Stronghold
Heavy.Pie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy.Pie · Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy.Pie · Late ClassicalClassical completed after 5:00 on a standard land opening.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Heavy.Pie

Army

Sphinx10
Spearman6
Buildings14 types
House7
Barracks3
Granary3
Mining Camp2
Obelisk2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers1 invoked
Citadel1

andrew2026

Army

Chariot Archer16
Camel Rider2
Sphinx1
Buildings14 types
House15
Obelisk7
Granary4
Mining Camp3
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1