Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs The_gods_killer

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:23
Nile Shallows map preview
Map Nile Shallows
Winner
DivineThor
Pre-match Elo2000
Win probability90.4%
18:23 Match length Divine favored
Defeated
The_gods_killerAmaterasu
Pre-match Elo1610
Win probability9.6%

Match at a glance

Divine vs The_gods_killer

WinnerDivine
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration18:23
Started
Ended
Elo favorite90.4%Divine
Fastest Classical4:00*The_gods_killer
First pressure3:49Divine · Hersir trained
Market timing11:45Divine · Market
First extra TC12:31Divine · Town Center
Most military units105Divine
Highest EAPM104.7Divine
Market volume800Divine

Divine

Thor

Victory
Elo2000+3
EAPM104.7
Military units105
First pressure3:49Hersir trained
First expansion12:31
Market volume800
Total score 27,231
Military score 12,117
Economic score 12,293
Kills score 2,833
Units killed 87
Units lost 83
Buildings razed 0
Largest army 105
Favorite unit Throwing Axeman 31 fielded
Classical 4:36* Research start 3:36
Heroic 9:14* Estimated start 7:59
Mythic Not reached

The_gods_killer

Amaterasu

Defeat
Elo1610-3
EAPM42.7
Military units103
First pressure4:13Stable Japanese
First expansion
Market volume300
Total score 18,882
Military score 7,905
Economic score 8,805
Kills score 2,172
Units killed 85
Units lost 82
Buildings razed 1
Largest army 103
Favorite unit Samurai 48 fielded
Classical 4:00* Research start 3:00
Heroic 13:31* Estimated start 12:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
Skadi
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivineThor
Match time
The_gods_killerAmaterasu
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir5 training queues
Key technologyCopper Weapons
Key technologyHand Axe
Hirdman3 training queues
Key technologyHusbandry
Throwing Axeman2 training queues
Key technologyMedium Infantry
Berserk6 training queues
Key technologyPickaxe
Key technologyHeavy Infantry
Throwing Axeman6 training queues
Fortress-tier buildingHill Fort
Berserk10 training queues
Key technologyMedium Cavalry
MarketMarket
Huskarl2 training queues
God powerDwarven Mine
Key technologyBallistics
Key technologyBronze Weapons
Town CenterAdditional center
Godi9 training queues
Hersir2 training queues
Key technologyHeavy Cavalry
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyBallistics
Key technologyBow Saw
God powerFrost
Throwing Axeman23 training queues
Berserk5 training queues
Godi6 training queues
Jarl14 training queues
God powerDwarven Mine
God powerHealing Spring
Huskarl8 training queues
Hirdman2 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyPlow
Farm transition9 farms clustered
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider7 training queues
Onna Musha2 training queues
Samurai16 training queues
Wanyudo4 training queues
Naginata Rider2 training queues
ArmoryArmory
Onna Musha2 training queues
Key technologyCopper Armor
Samurai11 training queues
Naginata Rider3 training queues
Wanyudo4 training queues
MarketMarket
Wanyudo7 training queues
Samurai4 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
God powerThunder Burst
God powerSolar Shield
Shinobi6 training queues
Naginata Rider13 training queues
Samurai17 training queues
God powerSolar Shield
Farm transition8 farms clustered
Wanyudo2 training queues
Yumi Horse Archer3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite90.4%Divine
Fastest Classical4:00*The_gods_killer
Fastest Heroic9:14*Divine
First pressure3:49Divine · Hersir trained
First extra TC12:31Divine · Town Center
Fortress timing10:28Divine · Hill Fort
Market timing11:45Divine · Market
Armory timing0:08Divine · Dwarven Armory
Farm transition17:06–17:08The_gods_killer · 8 farms clustered

Player highlights

Standout performances

Highest total score27,231Divine
Highest military score12,117Divine
Highest economy score12,293Divine
Most kills2,833Divine
Most units killed87Divine
Most deaths83Divine
Most buildings razed1The_gods_killer
Largest army105Divine
Favorite unitSamuraiThe_gods_killer · 48 fielded

Divine

Highest ScoreMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Classical timing4:36 estimated completion
Early pressure3:49 · Hersir trained
Expansion signal12:31 · Town Center
Early market / Heroic prep11:45 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Fortress tech path10:28 · Hill Fort
Farm transition18:20–18:23 · 9 farms clustered
Market economy signal800 total resource volume
Large army production105 military units

The_gods_killer

Classical timing4:00 estimated completion
Early pressure4:13 · Stable Japanese
Early market / Heroic prep12:48 · Market
Early armory / Heroic prep8:38 · Armory
Farm transition17:06–17:08 · 8 farms clustered
Market economy signal300 total resource volume
Large army production103 military units
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Divine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Divine

Bought

Wood600

Sold

Food100
Wood100
Total player market volume800

The_gods_killer

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Throwing Axeman31
Berserk21
Godi16
Jarl14
Huskarl10
Hersir8
Hirdman5
Buildings10 types
House16
Farm9
Ox Cart Building7
Longhouse3
Great Hall2
Hill Fort2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine2
Frost1
Healing Spring1

The_gods_killer

Army

Samurai48
Naginata Rider25
Wanyudo17
Shinobi6
Onna Musha4
Yumi Horse Archer3
Buildings11 types
House22
Farm8
Dojo7
Watermill7
Shrine Japanese5
Stable Japanese4
Mining Camp Japanese3
Armory1
Guardhouse1
Market1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1