Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belacky_ vs jmcard09

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:08
Mirage map preview
Map Mirage
Winner
Belacky_Oranos
Pre-match Elo976
Win probability63.5%
19:08 Match length Belacky_ favored
Defeated
jmcard09Gaia
Pre-match Elo880
Win probability36.5%

Match at a glance

Belacky_ vs jmcard09

WinnerBelacky_
MapMirage
QueueRanked 1v1 Supremacy
Duration19:08
Started
Ended
Elo favorite63.5%Belacky_
Fastest Classical5:15*jmcard09
First pressure5:58jmcard09 · Military Barracks
First extra TC6:26jmcard09 · Town Center
Most military units132Belacky_
Highest EAPM29.8jmcard09

Belacky_

Oranos

Victory
Elo976+13
EAPM21.8
Military units132
First pressure6:48Military Barracks
First expansion8:39
Market volume0
Total score 38,294
Military score 15,920
Economic score 19,348
Kills score 3,026
Units killed 89
Units lost 68
Buildings razed 11
Largest army 132
Favorite unit Katapeltes 44 fielded
Classical 6:37* Research start 5:37
Heroic 13:56* Research start 12:41
Mythic Not reached

jmcard09

Gaia

Defeat
Elo880-13
EAPM29.8
Military units124
First pressure5:58Military Barracks
First expansion6:26
Market volume0
Total score 33,556
Military score 15,495
Economic score 16,030
Kills score 2,031
Units killed 69
Units lost 89
Buildings razed 0
Largest army 124
Favorite unit Murmillo 44 fielded
Classical 5:15* Research start 4:15
Heroic 14:24* Research start 13:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Oceanus
Hyperion
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Belacky_Oranos
Match time
jmcard09Gaia
DockDock
Oracle5 training queues
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo9 training queues
God powerValor
Cheiroballista3 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerValor
Town CenterAdditional center
God powerShockwave
God powerValor
God powerValor
ArmoryArmory
God powerValor
Katapeltes14 training queues
God powerValor
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
God powerValor
Cheiroballista3 training queues
Town CenterAdditional center
God powerShockwave
Murmillo15 training queues
God powerValor
God powerChaos
Katapeltes29 training queues
God powerValor
Key technologyHeavy Infantry
God powerValor
Fortress-tier buildingPalace
Key technologyShaft Mine
Destroyer32 training queues
Farm transition12 farms clustered
Key technologyPlow
Town CenterAdditional center
God powerValor
Satyr2 training queues
Dryad8 training queues
Fortress-tier buildingPalace
Key technologyHeavy Archers
God powerChaos
Turma11 training queues
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
First military pressureMilitary Barracks
Town CenterAdditional center
Murmillo5 training queues
Turma4 training queues
Murmillo3 training queues
Turma3 training queues
God powerCarnivora
Key technologyMedium Infantry
Key technologyMedium Archers
DockDock
Key technologyPlow
Murmillo2 training queues
Turma2 training queues
Cheiroballista2 training queues
ArmoryArmory
Oracle2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
Murmillo18 training queues
Turma8 training queues
Cheiroballista6 training queues
Town CenterAdditional center
God powerCarnivora
Farm transition7 farms clustered
Key technologyBallistics
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerHesperides Tree
Dryad4 training queues
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Arcus6 training queues
Cheiroballista12 training queues
Turma6 training queues
Katapeltes2 training queues
Key technologyHeavy Infantry
Key technologyCrenellations
God powerHesperides Tree
Murmillo16 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Destroyer15 training queues
Dryad4 training queues
God powerCarnivora
Key technologyHeavy Infantry
Turma3 training queues
Key technologyHeavy Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%Belacky_
Fastest Classical5:15*jmcard09
Fastest Heroic13:56*Belacky_
First pressure5:58jmcard09 · Military Barracks
First extra TC6:26jmcard09 · Town Center
Fortress timing15:38jmcard09 · Palace
Armory timing10:12Belacky_ · Armory
Farm transition14:10–15:20jmcard09 · 7 farms clustered

Player highlights

Standout performances

Highest total score38,294Belacky_
Highest military score15,920Belacky_
Highest economy score19,348Belacky_
Most kills3,026Belacky_
Most units killed89Belacky_
Most deaths89jmcard09
Most buildings razed11Belacky_
Largest army132Belacky_
Favorite unitKatapeltesBelacky_ · 44 fielded

Belacky_

Highest ScoreLargest ArmyMost Kills

jmcard09

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belacky_

Late Classical6:37 estimated completion
Early pressure6:48 · Military Barracks
Fast expansion8:39 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:12 · Armory
Fortress tech path15:47 · Palace
Water commitment signal1 dock build events
Farm transition16:21–17:07 · 12 farms clustered
Large army production132 military units

jmcard09

Late Classical5:15 estimated completion
Early pressure5:58 · Military Barracks
Fast expansion6:26 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:21 · Armory
Fortress tech path15:38 · Palace
Water commitment signal1 dock build events
Farm transition14:10–15:20 · 7 farms clustered
Large army production124 military units
Belacky_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Belacky_ · Water BoomExisting water-opening timing signal.
jmcard09 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jmcard09 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
jmcard09 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belacky_

Army

Katapeltes44
Destroyer32
Murmillo24
Turma11
Dryad8
Cheiroballista6
Oracle5
Satyr2
Buildings10 types
Farm12
Manor8
Counter Barracks6
Military Barracks5
Town Center3
Palace2
Armory1
Dock1
Economic Guild1
Temple1
God powers3 invoked
Valor12
Chaos2
Shockwave2

jmcard09

Army

Murmillo44
Turma26
Cheiroballista20
Destroyer15
Dryad8
Arcus6
Oracle3
Katapeltes2
Buildings11 types
Farm13
Manor9
Counter Barracks5
Military Barracks5
Palace4
Sentry Tower3
Armory2
Town Center2
Dock1
Economic Guild1
Temple1
God powers3 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2