Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Viking Warrior_11 vs Sil3ntNinja

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:37
Oasis map preview
Map Oasis
Defeated
Viking Warrior_11Freyr
Pre-match Elo958
Win probability35.5%
12:37 Match length Sil3ntNinja favored
Winner
Sil3ntNinjaTezcatlipoca
Pre-match Elo1062
Win probability64.5%

Match at a glance

Viking Warrior_11 vs Sil3ntNinja

WinnerSil3ntNinja
MapOasis
QueueRanked 1v1 Supremacy
Duration12:37
Started
Ended
Elo favorite64.5%Sil3ntNinja
Fastest Classical5:28*Sil3ntNinja
First pressure4:33Viking Warrior_11 · Hersir trained
First extra TC7:52Sil3ntNinja · Village Center
Market timing10:28Sil3ntNinja · Market
Most military units44Sil3ntNinja
Highest EAPM24.2Viking Warrior_11
Defeat
Elo958-42
EAPM24.2
Military units15
First pressure4:33Hersir trained
First expansion
Market volume0
Total score 8,910
Military score 3,747
Economic score 5,046
Kills score 117
Units killed 6
Units lost 17
Buildings razed 0
Largest army 15
Favorite unit Raiding Cavalry 8 fielded
Classical 7:07* Research start 6:07
Heroic Not reached
Mythic Not reached

Sil3ntNinja

Tezcatlipoca

Victory
Elo1062+14
EAPM20.0
Military units44
First pressure5:04Warrior Priest trained
First expansion7:52
Market volume0
Total score 17,361
Military score 8,040
Economic score 8,926
Kills score 395
Units killed 16
Units lost 6
Buildings razed 3
Largest army 44
Favorite unit Tequihua Archer 14 fielded
Classical 5:28* Research start 4:28
Heroic Estimated start 11:49 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Viking Warrior_11Freyr
Match time
Sil3ntNinjaTezcatlipoca
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyHand Axe
First military pressureHersir trained
Key technologyPlow
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
Farm transition3 farms clustered
Raiding Cavalry5 training queues
God powerGullinbursti
Hersir2 training queues
DefeatMatch result
God powerObsidian Mirror
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureWarrior Priest trained
Warrior Priest2 training queues
God powerInfestation
Village CenterAdditional center
Tlamanih Spearman12 training queues
Warrior Priest3 training queues
Key technologyPlow
ArmoryArmory
MarketMarket
Ocelotl Warrior9 training queues
Warrior Priest2 training queues
Tequihua Archer12 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.5%Sil3ntNinja
Fastest Classical5:28*Sil3ntNinja
First pressure4:33Viking Warrior_11 · Hersir trained
First extra TC7:52Sil3ntNinja · Village Center
Market timing10:28Sil3ntNinja · Market
Armory timing10:19Sil3ntNinja · Armory
Farm transition9:09–10:22Viking Warrior_11 · 3 farms clustered

Player highlights

Standout performances

Highest total score17,361Sil3ntNinja
Highest military score8,040Sil3ntNinja
Highest economy score8,926Sil3ntNinja
Most kills395Sil3ntNinja
Most units killed16Sil3ntNinja
Most deaths17Viking Warrior_11
Most buildings razed3Sil3ntNinja
Largest army44Sil3ntNinja
Favorite unitTequihua ArcherSil3ntNinja · 14 fielded

Viking Warrior_11

Most DeathsMost Improvements

Sil3ntNinja

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Viking Warrior_11

Late Classical7:07 estimated completion
Early pressure4:33 · Hersir trained
Heavy walling signal18 wall build events
Farm transition9:09–10:22 · 3 farms clustered

Sil3ntNinja

Late Classical5:28 estimated completion
Early pressure5:04 · Warrior Priest trained
Fast expansion7:52 · Village Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:28 · Market
Early armory / Heroic prep10:19 · Armory
Viking Warrior_11 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Viking Warrior_11 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Viking Warrior_11 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sil3ntNinja · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sil3ntNinja · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sil3ntNinja · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Viking Warrior_11

Army

Raiding Cavalry8
Hersir5
Berserk1
Valkyrie1
Buildings7 types
Wall18
House12
Farm8
Ox Cart Building4
Great Hall2
Temple2
Longhouse1
God powers1 invoked
Gullinbursti1

Sil3ntNinja

Army

Tequihua Archer14
Tlamanih Spearman12
Ocelotl Warrior9
Warrior Priest7
Quimichin Spy2
Buildings10 types
House23
Calpulli7
War Hut5
Nobles Hut2
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
Village Center1
God powers2 invoked
Infestation1
Obsidian Mirror1