Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SIgma vs MONSHY

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:30
Nile Shallows map preview
Map Nile Shallows
Defeated
SIgmaSet
Pre-match Elo939
Win probability34.3%
18:30 Match length MONSHY favored
Winner
MONSHYOranos
Pre-match Elo1052
Win probability65.7%

Match at a glance

SIgma vs MONSHY

WinnerMONSHY
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration18:30
Started
Ended
Elo favorite65.7%MONSHY
Fastest Classical4:49*MONSHY
First pressure5:22SIgma · Barracks
First extra TC5:02MONSHY · Town Center
Market timing8:41MONSHY · Market
Most military units104MONSHY
Highest EAPM31.1MONSHY
Market volume400MONSHY

SIgma

Set

Defeat
Elo939-12
EAPM24.5
Military units97
First pressure5:22Barracks
First expansion8:41
Market volume0
Total score 17,599
Military score 4,664
Economic score 11,102
Kills score 1,833
Units killed 68
Units lost 162
Buildings razed 0
Largest army 97
Favorite unit Axeman 30 fielded
Classical 4:59* Research start 3:59
Heroic 10:52* Research start 9:37
Mythic Research start 17:51 · not reached

MONSHY

Oranos

Victory
Elo1052+19
EAPM31.1
Military units104
First pressure6:05Military Barracks
First expansion5:02
Market volume400
Total score 35,372
Military score 9,611
Economic score 22,867
Kills score 2,894
Units killed 144
Units lost 68
Buildings razed 14
Largest army 104
Favorite unit Destroyer 33 fielded
Classical 4:49* Estimated start 3:49
Heroic 11:26* Estimated start 10:11
Mythic Research start 17:50 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Prometheus
Nephthys
HeroicAge
Hyperion
Thoth
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SIgmaSet
Match time
MONSHYOranos
Key technologyPickaxe
God powerVision
God powerPlague Of Serpents
First military pressureBarracks
Slinger8 training queues
Axeman7 training queues
Spearman2 training queues
ArmoryArmory
Town CenterAdditional center
Slinger4 training queues
Axeman7 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyPlow
Spearman2 training queues
God powerAncestors
God powerPlague Of Serpents
Key technologyBallistics
Siege Tower2 training queues
Axeman3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Slinger5 training queues
Key technologyCopper Weapons
Key technologyMedium Slingers
Key technologyMedium Axemen
Fortress-tier buildingMigdol Stronghold
Spearman14 training queues
Fortress-tier buildingMigdol Stronghold
Slinger4 training queues
Axeman5 training queues
Chariot Archer9 training queues
Camel Rider4 training queues
Axeman8 training queues
Slinger3 training queues
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
Mercenary Cavalry2 training queues
Spearman2 training queues
Slinger3 training queues
DefeatMatch result
Town CenterAdditional center
God powerValor
First military pressureMilitary Barracks
God powerValor
God powerValor
God powerValor
Key technologyPickaxe
Key technologyHand Axe
Turma2 training queues
God powerValor
God powerValor
MarketMarket
God powerValor
God powerValor
Oracle2 training queues
Fortress-tier buildingPalace
Contarius13 training queues
Arcus25 training queues
Destroyer4 training queues
God powerValor
Destroyer10 training queues
Key technologyMedium Infantry
ArmoryArmory
Katapeltes2 training queues
Key technologyMedium Archers
Contarius9 training queues
Murmillo9 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
God powerShockwave
God powerChaos
Fortress-tier buildingPalace
Destroyer15 training queues
Town CenterAdditional center
Key technologyBronze Shields
Town CenterAdditional center
Contarius3 training queues
Destroyer4 training queues
Arcus6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.7%MONSHY
Fastest Classical4:49*MONSHY
Fastest Heroic10:52*SIgma
First pressure5:22SIgma · Barracks
First extra TC5:02MONSHY · Town Center
Fortress timing10:15MONSHY · Palace
Market timing8:41MONSHY · Market
Armory timing7:19SIgma · Armory

Player highlights

Standout performances

Highest total score35,372MONSHY
Highest military score9,611MONSHY
Highest economy score22,867MONSHY
Most kills2,894MONSHY
Most units killed144MONSHY
Most deaths162SIgma
Most buildings razed14MONSHY
Largest army104MONSHY
Favorite unitDestroyerMONSHY · 33 fielded

SIgma

Largest ArmyMost DeathsMost Improvements

MONSHY

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SIgma

Classical timing4:59 estimated completion
Early pressure5:22 · Barracks
Fast expansion8:41 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:19 · Armory
Fortress tech path13:49 · Migdol Stronghold
Large army production97 military units

MONSHY

Classical timing4:49 estimated completion
Early pressure6:05 · Military Barracks
Fast expansion5:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:41 · Market
Early armory / Heroic prep12:49 · Armory
Fortress tech path10:15 · Palace
Market economy signal400 total resource volume
Large army production104 military units
SIgma · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SIgma · Early MilitaryMeaningful trained combat units were produced during the early opening.
SIgma · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SIgma · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MONSHY · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MONSHY · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MONSHY · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

SIgma

Bought

No buys

Sold

No sells

Total player market volume0

MONSHY

Bought

Food200

Sold

Food200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIgma

Army

Axeman30
Slinger27
Spearman20
Chariot Archer9
Camel Rider4
Siege Tower3
Mercenary Cavalry2
Anubite1
Mercenary1
Buildings13 types
House13
Granary6
Barracks5
Obelisk5
Migdol Stronghold3
Mining Camp3
Town Center2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Plague Of Serpents2
Ancestors1
Vision1

MONSHY

Army

Destroyer33
Arcus31
Contarius25
Murmillo9
Katapeltes2
Oracle2
Turma2
Buildings11 types
Manor9
Counter Barracks5
Military Barracks5
Wall4
Sky Passage3
Town Center3
Palace2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor10
Chaos1
Shockwave1