Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

C VonSnuffle vs DUratestoNN

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:17
Alfheim map preview
Map Alfheim
Winner
C VonSnufflePoseidon
Pre-match Elo1017
Win probability54.0%
29:17 Match length C VonSnuffle favored
Defeated
DUratestoNNOdin
Pre-match Elo989
Win probability46.0%

Match at a glance

C VonSnuffle vs DUratestoNN

WinnerC VonSnuffle
MapAlfheim
QueueRanked 1v1 Supremacy
Duration29:17
Started
Ended
Elo favorite54.0%C VonSnuffle
Fastest Classical4:30*DUratestoNN
First pressure3:52DUratestoNN · Hersir trained
Market timing12:21DUratestoNN · Market
First extra TC9:04C VonSnuffle · Town Center
Most military units311DUratestoNN
Highest EAPM40.9DUratestoNN
Market volume6,800DUratestoNN

C VonSnuffle

Poseidon

Victory
Elo1017+16
EAPM25.1
Military units87
First pressure5:58Stable
First expansion9:04
Market volume3700
Total score 82,331
Military score 28,265
Economic score 47,256
Kills score 6,870
Units killed 252
Units lost 57
Buildings razed 14
Largest army 87
Favorite unit Prodromos 21 fielded
Classical 5:03* Research start 4:03
Heroic 11:53* Research start 10:38
Mythic 22:22* Research start 20:22
Defeat
Elo989-16
EAPM40.9
Military units311
First pressure3:52Hersir trained
First expansion11:24
Market volume6800
Total score 50,894
Military score 21,431
Economic score 27,949
Kills score 1,584
Units killed 57
Units lost 248
Buildings razed 5
Largest army 311
Favorite unit Hirdman 84 fielded
Classical 4:30* Estimated start 3:30
Heroic 13:19* Estimated start 12:04
Mythic 22:28* Estimated start 20:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
Njord
Hephaestus
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

C VonSnufflePoseidon
Match time
DUratestoNNOdin
God powerLure
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus2 training queues
God powerCease Fire
Farm transition9 farms clustered
Key technologyPlow
Hippeus3 training queues
Key technologyBronze Shields
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyBronze Weapons
Prodromos3 training queues
Hippeus2 training queues
Fortress-tier buildingFortress
God powerBronze
Key technologyMedium Archers
Fortress-tier buildingFortress
Key technologyBronze Armor
MarketMarket
MarketMarket
MarketMarket
Peltast15 training queues
Toxotes5 training queues
Prodromos2 training queues
Hippeus2 training queues
Prodromos14 training queues
Hippeus6 training queues
Trade route startedCaravan Greek queued
Key technologyShaft Mine
Petrobolos2 training queues
Key technologyCrenellations
Key technologyBallistics
Key technologyHeavy Archers
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
Key technologyHusbandry
Key technologyChampion Archers
Key technologyChampion Cavalry
Peltast2 training queues
Fortress-tier buildingFortress
God powerTitan Gate
God powerBronze
Prodromos2 training queues
Hippeus3 training queues
Hetairos5 training queues
Peltast2 training queues
Toxotes2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
Key technologyHusbandry
Raiding Cavalry2 training queues
Hirdman7 training queues
Key technologyMedium Infantry
Throwing Axeman17 training queues
ArmoryArmory
Hirdman12 training queues
Raiding Cavalry2 training queues
Farm transition9 farms clustered
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Weapons
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Godi10 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Hirdman15 training queues
Key technologyPlow
Key technologyBronze Shields
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyMedium Cavalry
Jarl10 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi10 training queues
Jarl10 training queues
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Key technologyCrenellations
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Ballista10 training queues
God powerFimbulwinter
Hirdman30 training queues
God powerForest Fire
Huskarl10 training queues
Jarl20 training queues
Huskarl15 training queues
Hirdman20 training queues
Raiding Cavalry15 training queues
Key technologyIron Weapons
Key technologyIron Armor
Godi35 training queues
Ballista10 training queues
Huskarl20 training queues
Hersir10 training queues
Jarl10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%C VonSnuffle
Fastest Classical4:30*DUratestoNN
Fastest Heroic11:53*C VonSnuffle
Fastest Mythic22:22*C VonSnuffle
First pressure3:52DUratestoNN · Hersir trained
First extra TC9:04C VonSnuffle · Town Center
Fortress timing13:49C VonSnuffle · Fortress
Market timing12:21DUratestoNN · Market
Armory timing7:08C VonSnuffle · Armory
Farm transition10:04–10:06DUratestoNN · 9 farms clustered
Trade route started17:19C VonSnuffle

Player highlights

Standout performances

Highest total score82,331C VonSnuffle
Highest military score28,265C VonSnuffle
Highest economy score47,256C VonSnuffle
Most kills6,870C VonSnuffle
Most units killed252C VonSnuffle
Most deaths248DUratestoNN
Most buildings razed14C VonSnuffle
Largest army311DUratestoNN
Favorite unitHirdmanDUratestoNN · 84 fielded

C VonSnuffle

Highest ScoreMost ImprovementsMost KillsMost Resources

DUratestoNN

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

C VonSnuffle

Late Classical5:03 estimated completion
Early pressure5:58 · Stable
Expansion signal9:04 · Town Center
Early market / Heroic prep15:40 · Market
Early armory / Heroic prep7:08 · Armory
Fortress tech path13:49 · Fortress
Heavy walling signal14 wall build events
Farm transition11:05–11:06 · 9 farms clustered
Trade route started17:19 · Caravan Greek queued
Market economy signal3,700 total resource volume
Large army production87 military units

DUratestoNN

Classical timing4:30 estimated completion
Early pressure3:52 · Hersir trained
Expansion signal11:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:21 · Market
Early armory / Heroic prep9:01 · Armory
Fortress tech path19:28 · Hill Fort
Heavy walling signal27 wall build events
Farm transition10:04–10:06 · 9 farms clustered
Market economy signal6,800 total resource volume
Large army production311 military units
C VonSnuffle · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
C VonSnuffle · Early MilitaryMeaningful trained combat units were produced during the early opening.
C VonSnuffle · Late ClassicalClassical completed after 5:00 on a standard land opening.
DUratestoNN · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DUratestoNN · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10500 total volume

C VonSnuffle

Bought

No buys

Sold

Food1300
Wood2400
Total player market volume3700

DUratestoNN

Bought

Food500
Wood500

Sold

Food3500
Wood2300
Total player market volume6800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

C VonSnuffle

Army

Prodromos21
Hippeus20
Peltast19
Toxotes9
Hetairos6
Petrobolos4
Colossus2
Atalanta1
Helepolis1
Hippolyta1
Hydra1
Polyphemus1
Theseus1
Buildings12 types
Farm34
House22
Wall14
Storehouse8
Fortress4
Granary4
Archery Range3
Market3
Stable3
Armory1
Temple1
Town Center1
God powers5 invoked
Bronze2
Cease Fire1
Lure1
Plenty Vault1
Titan Gate1

DUratestoNN

Army

Hirdman84
Godi55
Jarl50
Huskarl46
Ballista20
Raiding Cavalry19
Throwing Axeman17
Hersir16
Valkyrie4
Buildings11 types
Farm59
Wall27
House25
Ox Cart Building10
Longhouse8
Great Hall6
Hill Fort5
Town Center3
Armory1
Market1
Temple1
God powers2 invoked
Fimbulwinter1
Forest Fire1