Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

trollpack vs Faraon

Ranked 1v1 SupremacyStarted 1 hour ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:25
Giza map preview
Map Giza
Defeated
trollpackZeus
Pre-match Elo1941
Win probability39.1%
22:25 Match length Faraon favored
Winner
FaraonTsukuyomi
Pre-match Elo2018
Win probability60.9%

Match at a glance

trollpack vs Faraon

WinnerFaraon
MapGiza
QueueRanked 1v1 Supremacy
Duration22:25
Started
Ended
Elo favorite60.9%Faraon
Fastest Classical3:34*trollpack
First pressure3:44Faraon · Stable Japanese
Market timing12:15Faraon · Market
First extra TC19:26Faraon · Town Center
Most military units391trollpack
Highest EAPM93.5trollpack
Market volume1,500Faraon

trollpack

Zeus

Defeat
Elo1941-14
EAPM93.5
Military units391
First pressure4:03Military Academy
First expansion
Market volume0
Total score 22,246
Military score 9,652
Economic score 10,916
Kills score 1,678
Units killed 56
Units lost 108
Buildings razed 1
Largest army 391
Favorite unit Peltast 212 fielded
Classical 3:34* Research start 2:34
Heroic 12:47* Estimated start 11:32
Mythic 20:49* Estimated start 18:49

Faraon

Tsukuyomi

Victory
Elo2018+14
EAPM58.0
Military units116
First pressure3:44Stable Japanese
First expansion19:26
Market volume1500
Total score 38,062
Military score 21,942
Economic score 13,053
Kills score 3,089
Units killed 109
Units lost 56
Buildings razed 26
Largest army 116
Favorite unit Yumi Archer 55 fielded
Classical 3:50* Estimated start 3:05
Heroic 12:43* Estimated start 11:47
Mythic 15:18* Estimated start 13:48

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Apollo
HeroicAge
Hachiman
Hera
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

trollpackZeus
Match time
FaraonTsukuyomi
First military pressureMilitary Academy
Hoplite17 training queues
Minotaur2 training queues
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyMedium Infantry
ArmoryArmory
Hoplite6 training queues
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite20 training queues
Peltast207 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
Farm transition6 farms clustered
Key technologyCopper Shields
God powerBolt
Fortress-tier buildingFortress
God powerUnderworld Passage
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
God powerRestoration
Key technologyBallistics
Hoplite20 training queues
Hypaspist30 training queues
Key technologyPlow
Key technologyBronze Shields
ArmoryArmory
Toxotes20 training queues
Key technologyBronze Weapons
Hoplite45 training queues
Peltast5 training queues
God powerRestoration
Hypaspist10 training queues
DefeatMatch result
First military pressureStable Japanese
God powerNew Moon
Naginata Rider5 training queues
Bushi3 training queues
Yumi Archer14 training queues
Bushi2 training queues
Key technologyHusbandry
Key technologyHand Axe
Onna Musha2 training queues
ArmoryArmory
Key technologyBallistics
Key technologyMedium Guardhouse Soldiers
Key technologyMedium Stable Soldiers
Key technologyMedium Dojo Soldiers
Key technologyCopper Weapons
God powerShogun
Key technologyPickaxe
MarketMarket
Fortress-tier buildingCastle
Yumi Archer2 training queues
Key technologyShaft Mine
Farm transition11 farms clustered
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Shields
Yumi Archer24 training queues
God powerNew Moon
God powerSwampland
Samurai3 training queues
Fortress-tier buildingCastle
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyPlow
God powerDragon Typhoon
Shinobi25 training queues
Key technologyIron Weapons
Onmyoji8 training queues
Town CenterAdditional center
Key technologyChampion Dojo Soldiers
Key technologyChampion Guardhouse Soldiers
Yumi Archer3 training queues
Shinobi8 training queues
Key technologyIron Armor
Yumi Archer12 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%Faraon
Fastest Classical3:34*trollpack
Fastest Heroic12:43*Faraon
Fastest Mythic15:18*Faraon
First pressure3:44Faraon · Stable Japanese
First extra TC19:26Faraon · Town Center
Fortress timing12:37Faraon · Castle
Market timing12:15Faraon · Market
Armory timing10:02trollpack · Armory
Farm transition13:00–14:01Faraon · 11 farms clustered

Player highlights

Standout performances

Highest total score38,062Faraon
Highest military score21,942Faraon
Highest economy score13,053Faraon
Most kills3,089Faraon
Most units killed109Faraon
Most deaths108trollpack
Most buildings razed26Faraon
Largest army391trollpack
Favorite unitPeltasttrollpack · 212 fielded

trollpack

Largest ArmyMost Deaths

Faraon

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

trollpack

Fast Classical3:34 estimated completion
Early pressure4:03 · Military Academy
Early armory / Heroic prep10:02 · Armory
Fortress tech path15:04 · Fortress
Heavy walling signal16 wall build events
Farm transition13:39–14:26 · 6 farms clustered
Large army production391 military units

Faraon

Fast Classical3:50 estimated completion
Early pressure3:44 · Stable Japanese
Expansion signal19:26 · Town Center
Early market / Heroic prep12:15 · Market
Early armory / Heroic prep10:17 · Armory
Fortress tech path12:37 · Castle
Farm transition13:00–14:01 · 11 farms clustered
Market economy signal1,500 total resource volume
Large army production116 military units
trollpack · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
trollpack · Early MilitaryMeaningful trained combat units were produced during the early opening.
trollpack · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Faraon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Faraon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Faraon · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

trollpack

Bought

No buys

Sold

No sells

Total player market volume0

Faraon

Bought

No buys

Sold

Food800
Wood700
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trollpack

Army

Peltast212
Hoplite108
Hypaspist40
Toxotes20
Heracles3
Minotaur3
Jason2
Manticore2
Odysseus1
Buildings10 types
House26
Farm25
Wall16
Storehouse13
Granary6
Military Academy4
Temple3
Archery Range2
Armory2
Fortress1
God powers3 invoked
Restoration2
Bolt1
Underworld Passage1

Faraon

Army

Yumi Archer55
Shinobi33
Onmyoji8
Bushi5
Naginata Rider5
Samurai3
Onna Musha2
Daimyo1
Jorogumo1
Kitsune1
Oyumi1
Yari Spearman1
Buildings14 types
Farm17
House16
Watermill7
Mining Camp Japanese5
Guardhouse4
Dojo3
Shrine Japanese3
Wall3
Castle2
Stable Japanese2
Armory1
Market1
Temple1
Town Center1
God powers4 invoked
New Moon2
Dragon Typhoon1
Shogun1
Swampland1