Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs andrew2026

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:17
Valley Of Kings map preview
Map Valley Of Kings
Defeated
Mo LongFreyr
Pre-match Elo1382
Win probability46.7%
20:17 Match length andrew2026 favored
Winner
andrew2026Isis
Pre-match Elo1405
Win probability53.3%

Match at a glance

Mo Long vs andrew2026

Winnerandrew2026
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration20:17
Started
Ended
Elo favorite53.3%andrew2026
Fastest Classical3:44*Mo Long
First pressure3:18Mo Long · Hersir trained
First extra TC4:57andrew2026 · Town Center
Market timing6:45Mo Long · Market
Most military units84andrew2026
Highest EAPM67.6andrew2026
Market volume4,000andrew2026

Mo Long

Freyr

Defeat
Elo1382-17
EAPM30.5
Military units78
First pressure3:18Hersir trained
First expansion7:29
Market volume600
Total score 13,277
Military score 3,435
Economic score 7,661
Kills score 2,181
Units killed 92
Units lost 100
Buildings razed 5
Largest army 78
Favorite unit Raiding Cavalry 21 fielded
Classical 3:44* Estimated start 2:44
Heroic 17:17* Estimated start 16:02
Mythic Not reached

andrew2026

Isis

Victory
Elo1405+17
EAPM67.6
Military units84
First pressure5:07Barracks
First expansion4:57
Market volume4000
Total score 32,711
Military score 12,685
Economic score 16,948
Kills score 3,108
Units killed 100
Units lost 97
Buildings razed 28
Largest army 84
Favorite unit Spearman 30 fielded
Classical 4:26* Research start 3:26
Heroic 11:57* Research start 10:42
Mythic Research start 18:24 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
Aegir
HeroicAge
Nephthys
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
andrew2026Isis
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry5 training queues
God powerForest Fire
MarketMarket
Town CenterAdditional center
Throwing Axeman10 training queues
Farm transition5 farms clustered
Hersir6 training queues
Key technologyMedium Cavalry
Godi16 training queues
God powerGullinbursti
Throwing Axeman5 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hersir6 training queues
Throwing Axeman6 training queues
Raiding Cavalry11 training queues
MarketMarket
Raiding Cavalry5 training queues
God powerForest Fire
DefeatMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Slinger6 training queues
Key technologyHusbandry
Spearman5 training queues
ArmoryArmory
Key technologyMedium Spearmen
Spearman15 training queues
Key technologyCopper Weapons
Axeman11 training queues
Key technologyMedium Axemen
Slinger20 training queues
Key technologyMedium Slingers
Spearman10 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Chariot Archer8 training queues
God powerAncestors
God powerAncestors
Key technologyHeavy Chariot Archers
Farm transition4 farms clustered
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyPlow
MarketMarket
Town CenterAdditional center
Chariot Archer4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%andrew2026
Fastest Classical3:44*Mo Long
Fastest Heroic11:57*andrew2026
First pressure3:18Mo Long · Hersir trained
First extra TC4:57andrew2026 · Town Center
Fortress timing12:27andrew2026 · Migdol Stronghold
Market timing6:45Mo Long · Market
Armory timing7:46andrew2026 · Armory
Farm transition9:09–10:20Mo Long · 5 farms clustered

Player highlights

Standout performances

Highest total score32,711andrew2026
Highest military score12,685andrew2026
Highest economy score16,948andrew2026
Most kills3,108andrew2026
Most units killed100andrew2026
Most deaths100Mo Long
Most buildings razed28andrew2026
Largest army84andrew2026
Favorite unitSpearmanandrew2026 · 30 fielded

Mo Long

Most Deaths

andrew2026

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Fast Classical3:44 estimated completion
Early pressure3:18 · Hersir trained
Fast expansion7:29 · Town Center
Early market / Heroic prep6:45 · Market
Farm transition9:09–10:20 · 5 farms clustered
Market economy signal600 total resource volume

andrew2026

Classical timing4:26 estimated completion
Early pressure5:07 · Barracks
Fast expansion4:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:30 · Market
Early armory / Heroic prep7:46 · Armory
Fortress tech path12:27 · Migdol Stronghold
Farm transition15:07–16:01 · 4 farms clustered
Market economy signal4,000 total resource volume
Large army production84 military units
Mo Long · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mo Long · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Mo Long · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
andrew2026 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
andrew2026 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4600 total volume

Mo Long

Bought

Food600

Sold

No sells

Total player market volume600

andrew2026

Bought

Food1000

Sold

Wood3000
Total player market volume4000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Raiding Cavalry21
Throwing Axeman21
Hersir18
Godi16
Valkyrie2
Buildings9 types
House28
Farm25
Longhouse8
Great Hall5
Market2
Ox Cart Building1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Forest Fire2
Gullinbursti1

andrew2026

Army

Spearman30
Slinger26
Chariot Archer12
Axeman11
Siege Tower3
Sphinx2
Buildings18 types
House20
Farm10
Granary6
Obelisk6
Barracks5
Wall5
Mining Camp4
Lumber Camp3
Migdol Stronghold2
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Ancestors2
Prosperity1