Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BlinkED vs Heavy.Pie

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:19
Tundra map preview
Map Tundra
Winner
BlinkEDHades
Pre-match Elo1507
Win probability83.7%
20:19 Match length BlinkED favored
Defeated
Heavy.PieRa
Pre-match Elo1223
Win probability16.3%

Match at a glance

BlinkED vs Heavy.Pie

WinnerBlinkED
MapTundra
QueueRanked 1v1 Supremacy
Duration20:19
Started
Ended
Elo favorite83.7%BlinkED
Fastest Classical4:15*BlinkED
First pressure4:41BlinkED · Archery Range
First extra TC7:18Heavy.Pie · Town Center
Most military units382BlinkED
Highest EAPM57.7Heavy.Pie

BlinkED

Hades

Victory
Elo1507+6
EAPM44.3
Military units382
First pressure4:41Archery Range
First expansion
Market volume0
Total score 26,824
Military score 12,225
Economic score 11,139
Kills score 3,816
Units killed 170
Units lost 102
Buildings razed 25
Largest army 382
Favorite unit Toxotes 352 fielded
Classical 4:15* Research start 3:15
Heroic 16:48* Estimated start 15:33
Mythic Estimated start 19:30 · not reached
Defeat
Elo1223-6
EAPM57.7
Military units124
First pressure6:41Barracks
First expansion7:18
Market volume0
Total score 13,250
Military score 4,433
Economic score 6,296
Kills score 2,521
Units killed 103
Units lost 170
Buildings razed 1
Largest army 124
Favorite unit Slinger 106 fielded
Classical 5:33* Research start 4:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ptah
Aphrodite
HeroicAge
No choice recorded
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BlinkEDHades
Match time
Heavy.PieRa
First military pressureArchery Range
Key technologyHand Axe
Key technologyPickaxe
Cyclops2 training queues
Toxotes332 training queues
Hypaspist2 training queues
Key technologyMedium Archers
Cyclops3 training queues
ArmoryArmory
God powerPestilence
Key technologyBallistics
Key technologyCopper Shields
Cyclops12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyBronze Armor
Petrobolos4 training queues
Toxotes20 training queues
God powerCurse
VictoryMatch result
Key technologyHand Axe
First military pressureBarracks
Town CenterAdditional center
Slinger11 training queues
Slinger28 training queues
Key technologyMedium Slingers
ArmoryArmory
Wadjet3 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Mercenary4 training queues
Slinger18 training queues
Key technologyCopper Shields
Wadjet11 training queues
Slinger49 training queues
God powerShifting Sands
Key technologyCopper Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.7%BlinkED
Fastest Classical4:15*BlinkED
Fastest Heroic16:48*BlinkED
First pressure4:41BlinkED · Archery Range
First extra TC7:18Heavy.Pie · Town Center
Fortress timing17:49BlinkED · Fortress
Armory timing8:34BlinkED · Armory

Player highlights

Standout performances

Highest total score26,824BlinkED
Highest military score12,225BlinkED
Highest economy score11,139BlinkED
Most kills3,816BlinkED
Most units killed170BlinkED
Most deaths170Heavy.Pie
Most buildings razed25BlinkED
Largest army382BlinkED
Favorite unitToxotesBlinkED · 352 fielded

BlinkED

Highest ScoreMost ImprovementsMost KillsMost Resources

Heavy.Pie

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BlinkED

Classical timing4:15 estimated completion
Early pressure4:41 · Archery Range
Early armory / Heroic prep8:34 · Armory
Fortress tech path17:49 · Fortress
Large army production382 military units

Heavy.Pie

Late Classical5:33 estimated completion
Early pressure6:41 · Barracks
Fast expansion7:18 · Town Center
Early armory / Heroic prep10:50 · Armory
Large army production124 military units
BlinkED · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BlinkED · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BlinkED · Early MilitaryMeaningful trained combat units were produced during the early opening.
BlinkED · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy.Pie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy.Pie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy.Pie · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BlinkED

Army

Toxotes352
Cyclops17
Petrobolos4
Achilles3
Ajax3
Hypaspist2
Chiron1
Buildings8 types
House17
Granary8
Archery Range4
Storehouse4
Armory1
Fortress1
Military Academy1
Temple1
God powers2 invoked
Curse1
Pestilence1

Heavy.Pie

Army

Slinger106
Wadjet14
Mercenary4
Buildings12 types
House63
Obelisk14
Barracks6
Mining Camp5
Granary3
Lumber Camp2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Shifting Sands1