Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belacky_ vs tionelson

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:32
Ghost Lake map preview
Map Ghost Lake
Winner
Belacky_Oranos
Pre-match Elo963
Win probability46.1%
24:32 Match length UpsetThe Elo underdog won
Defeated
tionelsonIsis
Pre-match Elo990
Win probability53.9%

Match at a glance

Belacky_ vs tionelson

WinnerBelacky_
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration24:32
Started
Ended
Elo favorite53.9%tionelson · Upset
Fastest Classical4:07*Belacky_
First pressure4:33Belacky_ · Military Barracks
First extra TC7:00Belacky_ · Town Center
Market timing14:07Belacky_ · Market
Most military units240Belacky_
Highest EAPM29.8tionelson

Belacky_

Oranos

Victory
Elo963+19
EAPM26.3
Military units240
First pressure4:33Military Barracks
First expansion7:00
Market volume0
Total score 57,134
Military score 19,680
Economic score 34,216
Kills score 3,262
Units killed 131
Units lost 96
Buildings razed 6
Largest army 240
Favorite unit Contarius 104 fielded
Classical 4:07* Research start 3:07
Heroic 14:54* Research start 13:39
Mythic 21:44* Research start 19:44

tionelson

Isis

Defeat
Elo990-19
EAPM29.8
Military units67
First pressure6:20Barracks
First expansion7:43
Market volume0
Total score 39,459
Military score 12,772
Economic score 23,208
Kills score 3,543
Units killed 98
Units lost 132
Buildings razed 7
Largest army 67
Favorite unit Camel Rider 26 fielded
Classical 4:45* Research start 3:45
Heroic 9:25* Research start 8:10
Mythic 16:07* Research start 14:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Anubis
Hyperion
HeroicAge
Sobek
Helios
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Belacky_Oranos
Match time
tionelsonIsis
Key technologyPickaxe
Key technologyHand Axe
Oracle4 training queues
First military pressureMilitary Barracks
Murmillo3 training queues
God powerShockwave
God powerValor
God powerValor
Town CenterAdditional center
Oracle5 training queues
God powerValor
Murmillo2 training queues
God powerValor
Cheiroballista2 training queues
Key technologyMedium Archers
God powerValor
Murmillo12 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
God powerValor
God powerValor
Cheiroballista2 training queues
God powerShockwave
Town CenterAdditional center
God powerValor
Cheiroballista2 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
God powerValor
Farm transition6 farms clustered
God powerValor
Key technologyPlow
God powerValor
MarketMarket
MarketMarket
God powerValor
Fortress-tier buildingPalace
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Archers
Arcus18 training queues
God powerValor
Town CenterAdditional center
Destroyer4 training queues
God powerChaos
God powerValor
Arcus13 training queues
Murmillo10 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerValor
Contarius104 training queues
Arcus13 training queues
Key technologyHeavy Cavalry
God powerShockwave
Katapeltes27 training queues
God powerValor
Town CenterAdditional center
Fortress-tier buildingPalace
God powerValor
Trade route startedCaravan Atlantean queued
Destroyer8 training queues
Key technologyChampion Infantry
Murmillo9 training queues
VictoryMatch result
Key technologyPickaxe
God powerProsperity
ArmoryArmory
Key technologyCopper Shields
First military pressureBarracks
Town CenterAdditional center
Axeman4 training queues
Slinger2 training queues
Key technologyHand Axe
Key technologyMedium Axemen
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyHusbandry
Key technologyHeavy Chariot Archers
Key technologyHeavy Camel Riders
Key technologyPlow
Axeman3 training queues
Key technologyHeavy Axemen
Slinger3 training queues
Key technologyMedium Slingers
Spearman3 training queues
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyCopper Armor
Farm transition10 farms clustered
Key technologyChampion Chariot Archers
Key technologyChampion Camel Riders
Slinger3 training queues
Axeman3 training queues
Key technologyHeavy Slingers
Catapult4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Camel Rider26 training queues
Chariot Archer12 training queues
God powerMeteor
Axeman3 training queues
MarketMarket
MarketMarket
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%tionelson · Upset
Fastest Classical4:07*Belacky_
Fastest Heroic9:25*tionelson
Fastest Mythic16:07*tionelson
First pressure4:33Belacky_ · Military Barracks
First extra TC7:00Belacky_ · Town Center
Fortress timing11:29tionelson · Migdol Stronghold
Market timing14:07Belacky_ · Market
Armory timing5:03tionelson · Armory
Farm transition12:21–13:34Belacky_ · 6 farms clustered
Trade route started23:32Belacky_

Player highlights

Standout performances

Highest total score57,134Belacky_
Highest military score19,680Belacky_
Highest economy score34,216Belacky_
Most kills3,543tionelson
Most units killed131Belacky_
Most deaths132tionelson
Most buildings razed7tionelson
Largest army240Belacky_
Favorite unitContariusBelacky_ · 104 fielded

Belacky_

Highest ScoreLargest ArmyMost KillsMost Resources

tionelson

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belacky_

Classical timing4:07 estimated completion
Early pressure4:33 · Military Barracks
Fast expansion7:00 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:07 · Market
Early armory / Heroic prep9:22 · Armory
Fortress tech path15:15 · Palace
Farm transition12:21–13:34 · 6 farms clustered
Trade route started23:32 · Caravan Atlantean queued
Large army production240 military units

tionelson

Classical timing4:45 estimated completion
Early pressure6:20 · Barracks
Fast expansion7:43 · Town Center
Early market / Heroic prep23:40 · Market
Early armory / Heroic prep5:03 · Armory
Fortress tech path11:29 · Migdol Stronghold
Heavy walling signal7 wall build events
Farm transition16:46–17:21 · 10 farms clustered
Belacky_ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Belacky_ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Belacky_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Belacky_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
tionelson · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
tionelson · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belacky_

Army

Contarius104
Arcus44
Murmillo36
Katapeltes27
Destroyer12
Oracle9
Cheiroballista8
Buildings10 types
Farm31
Military Barracks14
Manor9
Counter Barracks6
Palace4
Town Center4
Market2
Armory1
Economic Guild1
Temple1
God powers3 invoked
Valor17
Shockwave3
Chaos1

tionelson

Army

Camel Rider26
Axeman13
Chariot Archer12
Slinger8
Catapult4
Spearman4
Buildings17 types
Farm24
House18
Wall7
Mining Camp6
Granary5
Obelisk5
Lumber Camp3
Market3
Siege Works3
Barracks2
Migdol Stronghold2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Meteor1
Prosperity1