Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hired killeR -cc- vs FitzEd4

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:13
Giza map preview
Map Giza
Defeated
Hired killeR -cc-Thor
Pre-match Elo741
Win probability51.7%
16:13 Match length UpsetThe Elo underdog won
Winner
FitzEd4Odin
Pre-match Elo729
Win probability48.3%

Match at a glance

Hired killeR -cc- vs FitzEd4

WinnerFitzEd4
MapGiza
QueueRanked 1v1 Supremacy
Duration16:13
Started
Ended
Elo favorite51.7%Hired killeR -cc- · Upset
Fastest Classical4:29*Hired killeR -cc-
First pressure3:16Hired killeR -cc- · Hersir trained
Most military units105FitzEd4
Highest EAPM31.0FitzEd4
Defeat
Elo741-19
EAPM30.2
Military units24
First pressure3:16Hersir trained
First expansion
Market volume0
Total score 11,543
Military score 4,264
Economic score 5,775
Kills score 1,504
Units killed 60
Units lost 30
Buildings razed 0
Largest army 24
Favorite unit Hersir 8 fielded
Classical 4:29* Estimated start 3:29
Heroic Not reached
Mythic Not reached

FitzEd4

Odin

Victory
Elo729+33
EAPM31.0
Military units105
First pressure4:37Hersir trained
First expansion
Market volume0
Total score 15,678
Military score 7,450
Economic score 7,422
Kills score 806
Units killed 30
Units lost 59
Buildings razed 6
Largest army 105
Favorite unit Raiding Cavalry 38 fielded
Classical 4:43* Research start 3:43
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Hired killeR -cc-Thor
Match time
FitzEd4Odin
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Raiding Cavalry4 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Cavalry
Throwing Axeman2 training queues
Berserk2 training queues
Berserk2 training queues
Hersir2 training queues
Key technologyCrenellations
Throwing Axeman2 training queues
Hersir2 training queues
DefeatMatch result
God powerGreat Hunt
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir2 training queues
Key technologyPlow
Key technologyMedium Cavalry
Hersir3 training queues
Raiding Cavalry38 training queues
Hersir3 training queues
ArmoryArmory
Throwing Axeman29 training queues
Key technologyHusbandry
Valkyrie7 training queues
Berserk3 training queues
God powerForest Fire
Hirdman3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Hirdman9 training queues
Godi2 training queues
Farm transition22 farms clustered
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%Hired killeR -cc- · Upset
Fastest Classical4:29*Hired killeR -cc-
First pressure3:16Hired killeR -cc- · Hersir trained
Armory timing5:30Hired killeR -cc- · Dwarven Armory
Farm transition15:27–16:01FitzEd4 · 22 farms clustered

Player highlights

Standout performances

Highest total score15,678FitzEd4
Highest military score7,450FitzEd4
Highest economy score7,422FitzEd4
Most kills1,504Hired killeR -cc-
Most units killed60Hired killeR -cc-
Most deaths59FitzEd4
Most buildings razed6FitzEd4
Largest army105FitzEd4
Favorite unitRaiding CavalryFitzEd4 · 38 fielded

Hired killeR -cc-

Most Kills

FitzEd4

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hired killeR -cc-

Classical timing4:29 estimated completion
Early pressure3:16 · Hersir trained
Early armory / Heroic prep5:30 · Dwarven Armory
Heavy walling signal11 wall build events

FitzEd4

Classical timing4:43 estimated completion
Early pressure4:37 · Hersir trained
Early armory / Heroic prep9:51 · Armory
Farm transition15:27–16:01 · 22 farms clustered
Large army production105 military units
Hired killeR -cc- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Hired killeR -cc- · Early MilitaryMeaningful trained combat units were produced during the early opening.
FitzEd4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hired killeR -cc-

Army

Hersir8
Berserk5
Raiding Cavalry5
Throwing Axeman5
Valkyrie1
Buildings7 types
Wall11
House8
Great Hall3
Longhouse3
Ox Cart Building2
Temple2
Dwarven Armory1

FitzEd4

Army

Raiding Cavalry38
Throwing Axeman29
Hersir13
Hirdman12
Valkyrie8
Berserk3
Godi2
Buildings7 types
Farm22
House12
Ox Cart Building7
Great Hall6
Longhouse6
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1