Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

iFSK vs andrew2026

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:23
Blue Lagoon map preview
Map Blue Lagoon
Winner
iFSKOdin
Pre-match Elo1432
Win probability56.3%
7:23 Match length iFSK favored
Defeated
andrew2026Isis
Pre-match Elo1388
Win probability43.7%

Match at a glance

iFSK vs andrew2026

WinneriFSK
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration7:23
Started
Ended
Elo favorite56.3%iFSK
Fastest Classical4:01*iFSK
First pressure1:47iFSK · Hersir trained
First extra TC5:38andrew2026 · Town Center
Most military units11iFSK
Highest EAPM104.5iFSK

iFSK

Odin

Victory
Elo1432+15
EAPM104.5
Military units11
First pressure1:47Hersir trained
First expansion
Market volume0
Total score 6,834
Military score 2,450
Economic score 4,181
Kills score 203
Units killed 10
Units lost 4
Buildings razed 2
Largest army 11
Favorite unit Hersir 7 fielded
Classical 4:01* Research start 3:01
Heroic Not reached
Mythic Not reached

andrew2026

Isis

Defeat
Elo1388-15
EAPM62.5
Military units8
First pressure4:49Barracks
First expansion5:38
Market volume0
Total score 5,826
Military score 1,691
Economic score 4,015
Kills score 120
Units killed 4
Units lost 10
Buildings razed 0
Largest army 8
Favorite unit Axeman 5 fielded
Classical 4:24* Research start 3:24
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

iFSKOdin
Match time
andrew2026Isis
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry4 training queues
God powerForest Fire
VictoryMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Axeman3 training queues
Town CenterAdditional center
Slinger2 training queues
Axeman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%iFSK
Fastest Classical4:01*iFSK
First pressure1:47iFSK · Hersir trained
First extra TC5:38andrew2026 · Town Center

Player highlights

Standout performances

Highest total score6,834iFSK
Highest military score2,450iFSK
Highest economy score4,181iFSK
Most kills203iFSK
Most units killed10iFSK
Most deaths10andrew2026
Most buildings razed2iFSK
Largest army11iFSK
Favorite unitHersiriFSK · 7 fielded

iFSK

Highest ScoreLargest ArmyMost KillsMost Resources

andrew2026

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

iFSK

Classical timing4:01 estimated completion
Early pressure1:47 · Hersir trained

andrew2026

Classical timing4:24 estimated completion
Early pressure4:49 · Barracks
Fast expansion5:38 · Town Center
iFSK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
iFSK · Early MilitaryMeaningful trained combat units were produced during the early opening.
andrew2026 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
andrew2026 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

iFSK

Army

Hersir7
Raiding Cavalry4
Buildings4 types
House4
Ox Cart Building3
Great Hall1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

andrew2026

Army

Axeman5
Slinger2
Mercenary1
Buildings9 types
House6
Obelisk3
Granary2
Barracks1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Prosperity1