Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FnxllClayll vs Divine

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:10
Megalopolis map preview
Map Megalopolis
Defeated
FnxllClayllZeus
Pre-match Elo1657
Win probability12.4%
12:10 Match length Divine favored
Winner
DivineThor
Pre-match Elo1997
Win probability87.6%

Match at a glance

FnxllClayll vs Divine

WinnerDivine
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration12:10
Started
Ended
Elo favorite87.6%Divine
Fastest Classical3:43*FnxllClayll
First pressure3:40FnxllClayll · Stable
Most military units53FnxllClayll
Highest EAPM112.8FnxllClayll
Defeat
Elo1657-4
EAPM112.8
Military units53
First pressure3:40Stable
First expansion
Market volume0
Total score 9,691
Military score 3,704
Economic score 5,541
Kills score 476
Units killed 20
Units lost 41
Buildings razed 0
Largest army 53
Favorite unit Hippeus 18 fielded
Classical 3:43* Estimated start 2:43
Heroic Not reached
Mythic Not reached

Divine

Thor

Victory
Elo1997+4
EAPM87.8
Military units45
First pressure4:16Hersir trained
First expansion
Market volume0
Total score 13,316
Military score 6,037
Economic score 6,222
Kills score 1,290
Units killed 41
Units lost 19
Buildings razed 0
Largest army 45
Favorite unit Raiding Cavalry 18 fielded
Classical 5:21* Estimated start 4:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FnxllClayllZeus
Match time
DivineThor
First military pressureStable
God powerBolt
Centaur2 training queues
Hippeus18 training queues
Key technologyHusbandry
Centaur5 training queues
Key technologyHand Axe
Hoplite15 training queues
Key technologyPickaxe
Toxotes6 training queues
Jason4 training queues
God powerCease Fire
Key technologyHand Axe
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir12 training queues
God powerDwarven Mine
Raiding Cavalry18 training queues
Hirdman2 training queues
Key technologyMedium Cavalry
Throwing Axeman10 training queues
Berserk2 training queues
God powerForest Fire
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite87.6%Divine
Fastest Classical3:43*FnxllClayll
First pressure3:40FnxllClayll · Stable
Armory timing0:20Divine · Dwarven Armory

Player highlights

Standout performances

Highest total score13,316Divine
Highest military score6,037Divine
Highest economy score6,222Divine
Most kills1,290Divine
Most units killed41Divine
Most deaths41FnxllClayll
Most buildings razed0FnxllClayll
Largest army53FnxllClayll
Favorite unitHippeusFnxllClayll · 18 fielded

FnxllClayll

Most Deaths

Divine

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FnxllClayll

Fast Classical3:43 estimated completion
Early pressure3:40 · Stable

Divine

Late Classical5:21 estimated completion
Early pressure4:16 · Hersir trained
Early armory / Heroic prep0:20 · Dwarven Armory
FnxllClayll · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FnxllClayll · Early MilitaryMeaningful trained combat units were produced during the early opening.
FnxllClayll · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Divine · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FnxllClayll

Army

Hippeus18
Hoplite15
Centaur7
Jason6
Toxotes6
Heracles1
Buildings9 types
House7
Granary5
Storehouse4
Wall4
Archery Range2
Farm2
Military Academy1
Stable1
Temple1
God powers2 invoked
Bolt1
Cease Fire1

Divine

Army

Raiding Cavalry18
Hersir12
Throwing Axeman10
Berserk2
Hirdman2
Valkyrie1
Buildings7 types
House10
Ox Cart Building4
Farm2
Great Hall2
Longhouse2
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1