Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zDyNAMO vs jmcard09

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:58
Ghost Lake map preview
Map Ghost Lake
Defeated
zDyNAMOPoseidon
Pre-match Elo233
Win probability2.2%
23:58 Match length jmcard09 favored
Winner
jmcard09Gaia
Pre-match Elo893
Win probability97.8%

Match at a glance

zDyNAMO vs jmcard09

Winnerjmcard09
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration23:58
Started
Ended
Elo favorite97.8%jmcard09
Fastest Classical4:42*jmcard09
First pressure5:29jmcard09 · Military Barracks
Market timing15:31jmcard09 · Market
First extra TC8:13jmcard09 · Town Center
Most military units108jmcard09
Highest EAPM27.3jmcard09

zDyNAMO

Poseidon

Defeat
Elo233-1
EAPM12.7
Military units33
First pressure8:45Stable
First expansion
Market volume0
Total score 23,267
Military score 10,945
Economic score 11,837
Kills score 485
Units killed 17
Units lost 73
Buildings razed 0
Largest army 33
Favorite unit Hippeus 8 fielded
Classical 5:36* Research start 4:36
Heroic 13:45* Research start 12:30
Mythic 23:18* Research start 21:18

jmcard09

Gaia

Victory
Elo893+1
EAPM27.3
Military units108
First pressure5:29Military Barracks
First expansion8:13
Market volume0
Total score 70,714
Military score 32,998
Economic score 35,941
Kills score 1,858
Units killed 74
Units lost 17
Buildings razed 4
Largest army 108
Favorite unit Murmillo 25 fielded
Classical 4:42* Research start 3:42
Heroic 13:52* Research start 12:37
Mythic 19:55* Research start 17:55

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Theia
Artemis
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zDyNAMOPoseidon
Match time
jmcard09Gaia
Farm transition11 farms clustered
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus8 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
Hydra3 training queues
Key technologyCrenellations
Key technologyMedium Cavalry
Key technologyMedium Archers
Toxotes6 training queues
Key technologyBow Saw
Key technologyHeavy Archers
Peltast7 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Centaur5 training queues
God powerBronze
God powerCease Fire
Key technologyMedium Cavalry
Key technologyChampion Archers
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
First military pressureMilitary Barracks
Turma11 training queues
Murmillo10 training queues
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Farm transition4 farms clustered
Key technologyMedium Archers
Turma3 training queues
Murmillo3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Murmillo6 training queues
Turma5 training queues
Katapeltes9 training queues
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingPalace
MarketMarket
MarketMarket
Stymphalian Bird2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Destroyer3 training queues
Town CenterAdditional center
Key technologyCrenellations
Key technologyHeavy Cavalry
Contarius7 training queues
Arcus6 training queues
Key technologyHeavy Archers
Katapeltes8 training queues
Cheiroballista4 training queues
Destroyer9 training queues
God powerHesperides Tree
Dryad3 training queues
Murmillo6 training queues
Turma6 training queues
Trade route startedCaravan Atlantean queued
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
God powerImplode
Key technologyChampion Infantry
Fanatic5 training queues
God powerCarnivora
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite97.8%jmcard09
Fastest Classical4:42*jmcard09
Fastest Heroic13:45*zDyNAMO
Fastest Mythic19:55*jmcard09
First pressure5:29jmcard09 · Military Barracks
First extra TC8:13jmcard09 · Town Center
Fortress timing14:29jmcard09 · Palace
Market timing15:31jmcard09 · Market
Armory timing9:44jmcard09 · Armory
Farm transition6:34–6:57zDyNAMO · 11 farms clustered
Trade route started20:24jmcard09

Player highlights

Standout performances

Highest total score70,714jmcard09
Highest military score32,998jmcard09
Highest economy score35,941jmcard09
Most kills1,858jmcard09
Most units killed74jmcard09
Most deaths73zDyNAMO
Most buildings razed4jmcard09
Largest army108jmcard09
Favorite unitMurmillojmcard09 · 25 fielded

zDyNAMO

Most Deaths

jmcard09

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zDyNAMO

Late Classical5:36 estimated completion
Delayed pressure8:45 · Stable
Early armory / Heroic prep10:58 · Armory
Fortress tech path19:12 · Fortress
Farm transition6:34–6:57 · 11 farms clustered

jmcard09

Classical timing4:42 estimated completion
Early pressure5:29 · Military Barracks
Fast expansion8:13 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:31 · Market
Early armory / Heroic prep9:44 · Armory
Fortress tech path14:29 · Palace
Farm transition10:10–11:07 · 4 farms clustered
Trade route started20:24 · Caravan Atlantean queued
Large army production108 military units
zDyNAMO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zDyNAMO · Early MilitaryMeaningful trained combat units were produced during the early opening.
zDyNAMO · Late ClassicalClassical completed after 5:00 on a standard land opening.
jmcard09 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jmcard09 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jmcard09 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zDyNAMO

Army

Hippeus8
Peltast7
Centaur6
Toxotes6
Hydra3
Atalanta1
Hippolyta1
Theseus1
Buildings9 types
House17
Farm16
Storehouse5
Fortress2
Granary2
Stable2
Archery Range1
Armory1
Temple1
God powers2 invoked
Bronze1
Cease Fire1

jmcard09

Army

Murmillo25
Turma25
Katapeltes17
Destroyer12
Contarius7
Arcus6
Fanatic5
Cheiroballista4
Dryad3
Oracle2
Stymphalian Bird2
Buildings11 types
Farm20
Manor8
Town Center4
Sentry Tower3
Armory2
Counter Barracks2
Market2
Military Barracks2
Economic Guild1
Palace1
Temple1
God powers4 invoked
Gaia Forest2
Carnivora1
Hesperides Tree1
Implode1