Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

C VonSnuffle vs KARL MARX7019

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:27
Steppe map preview
Map Steppe
Winner
C VonSnufflePoseidon
Pre-match Elo1001
Win probability67.3%
7:27 Match length C VonSnuffle favored
Defeated
KARL MARX7019Hades
Pre-match Elo876
Win probability32.7%

Match at a glance

C VonSnuffle vs KARL MARX7019

WinnerC VonSnuffle
MapSteppe
QueueRanked 1v1 Supremacy
Duration7:27
Started
Ended
Elo favorite67.3%C VonSnuffle
Fastest Classical4:16*C VonSnuffle
First pressure5:32C VonSnuffle · Stable
First extra TC6:41KARL MARX7019 · Town Center
Most military units5KARL MARX7019
Highest EAPM31.4C VonSnuffle

C VonSnuffle

Poseidon

Victory
Elo1001+13
EAPM31.4
Military units4
First pressure5:32Stable
First expansion
Market volume0
Total score 7,448
Military score 3,435
Economic score 4,001
Kills score 12
Units killed 1
Units lost 1
Buildings razed 0
Largest army 4
Favorite unit Hippeus 2 fielded
Classical 4:16* Research start 3:16
Heroic Not reached
Mythic Not reached
Defeat
Elo876-36
EAPM21.9
Military units5
First pressure6:10Military Academy
First expansion6:41
Market volume0
Total score 6,799
Military score 2,655
Economic score 4,126
Kills score 18
Units killed 1
Units lost 1
Buildings razed 0
Largest army 5
Favorite unit Hippeus 2 fielded
Classical 4:35* Research start 3:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

C VonSnufflePoseidon
Match time
KARL MARX7019Hades
God powerLure
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
First military pressureStable
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus2 training queues
VictoryMatch result
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Town CenterAdditional center
Hippeus2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%C VonSnuffle
Fastest Classical4:16*C VonSnuffle
First pressure5:32C VonSnuffle · Stable
First extra TC6:41KARL MARX7019 · Town Center
Armory timing4:41C VonSnuffle · Armory

Player highlights

Standout performances

Highest total score7,448C VonSnuffle
Highest military score3,435C VonSnuffle
Highest economy score4,126KARL MARX7019
Most kills18KARL MARX7019
Most units killed1C VonSnuffle
Most deaths1C VonSnuffle
Most buildings razed0C VonSnuffle
Largest army5KARL MARX7019
Favorite unitHippeusC VonSnuffle · 2 fielded

C VonSnuffle

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

C VonSnuffle

Classical timing4:16 estimated completion
Early pressure5:32 · Stable
Early armory / Heroic prep4:41 · Armory

KARL MARX7019

Classical timing4:35 estimated completion
Early pressure6:10 · Military Academy
Fast expansion6:41 · Town Center
C VonSnuffle · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
C VonSnuffle · Early MilitaryMeaningful trained combat units were produced during the early opening.
KARL MARX7019 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KARL MARX7019 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

C VonSnuffle

Army

Hippeus2
Atalanta1
Theseus1
Buildings6 types
House4
Stable3
Storehouse2
Armory1
Granary1
Temple1
God powers1 invoked
Lure1

KARL MARX7019

Army

Hippeus2
Achilles1
Ajax1
Hoplite1
Buildings8 types
Granary2
House2
Archery Range1
Military Academy1
Stable1
Storehouse1
Temple1
Town Center1
God powers1 invoked
Sentinel1