Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs IamGroot

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:01
Nile Shallows map preview
Map Nile Shallows
Winner
Mo LongFreyr
Pre-match Elo1399
Win probability57.7%
19:01 Match length Mo Long favored
Defeated
IamGrootPoseidon
Pre-match Elo1345
Win probability42.3%

Match at a glance

Mo Long vs IamGroot

WinnerMo Long
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration19:01
Started
Ended
Elo favorite57.7%Mo Long
Fastest Classical4:00*Mo Long
First pressure3:42Mo Long · Hersir trained
First extra TC14:37Mo Long · Town Center
Market timing8:39Mo Long · Market
Most military units95IamGroot
Highest EAPM60.3IamGroot
Market volume1,100Mo Long

Mo Long

Freyr

Victory
Elo1399+15
EAPM23.9
Military units77
First pressure3:42Hersir trained
First expansion14:37
Market volume1100
Total score 22,404
Military score 8,670
Economic score 11,305
Kills score 2,462
Units killed 93
Units lost 61
Buildings razed 0
Largest army 77
Favorite unit Hirdman 25 fielded
Classical 4:00* Estimated start 3:00
Heroic 11:24* Estimated start 10:09
Mythic Not reached

IamGroot

Poseidon

Defeat
Elo1345-15
EAPM60.3
Military units95
First pressure4:15Military Academy
First expansion18:20
Market volume0
Total score 18,849
Military score 5,556
Economic score 11,639
Kills score 1,654
Units killed 61
Units lost 93
Buildings razed 16
Largest army 95
Favorite unit Hypaspist 53 fielded
Classical 4:02* Research start 3:02
Heroic 15:24* Estimated start 14:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ares
Aegir
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
IamGrootPoseidon
Key technologyHusbandry
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Hirdman6 training queues
Key technologyMedium Infantry
God powerAsgardian Bastion
God powerAsgardian Bastion
MarketMarket
Throwing Axeman15 training queues
Hersir5 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Hersir2 training queues
Godi9 training queues
God powerTempest
Hirdman13 training queues
Town CenterAdditional center
Draugr4 training queues
Hersir7 training queues
Town CenterAdditional center
Draugr3 training queues
Fortress-tier buildingHill Fort
Hirdman6 training queues
Portable Ram3 training queues
VictoryMatch result
First military pressureMilitary Academy
God powerLure
Hypaspist53 training queues
Key technologyPickaxe
Key technologyHusbandry
Hippeus2 training queues
Key technologyMedium Infantry
Hippeus23 training queues
Key technologyMedium Cavalry
Cyclops2 training queues
Key technologyHand Axe
ArmoryArmory
Cyclops2 training queues
God powerPestilence
God powerBronze
Fortress-tier buildingFortress
Key technologyPlow
Key technologyShaft Mine
Petrobolos3 training queues
Hippeus3 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%Mo Long
Fastest Classical4:00*Mo Long
Fastest Heroic11:24*Mo Long
First pressure3:42Mo Long · Hersir trained
First extra TC14:37Mo Long · Town Center
Fortress timing11:23Mo Long · Hill Fort
Market timing8:39Mo Long · Market
Armory timing12:39IamGroot · Armory

Player highlights

Standout performances

Highest total score22,404Mo Long
Highest military score8,670Mo Long
Highest economy score11,639IamGroot
Most kills2,462Mo Long
Most units killed93Mo Long
Most deaths93IamGroot
Most buildings razed16IamGroot
Largest army95IamGroot
Favorite unitHypaspistIamGroot · 53 fielded

Mo Long

Highest ScoreLargest ArmyMost KillsMost Resources

IamGroot

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Fast Classical4:00 estimated completion
Early pressure3:42 · Hersir trained
Expansion signal14:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:39 · Market
Fortress tech path11:23 · Hill Fort
Heavy walling signal20 wall build events
Market economy signal1,100 total resource volume

IamGroot

Classical timing4:02 estimated completion
Early pressure4:15 · Military Academy
Expansion signal18:20 · Town Center
Early armory / Heroic prep12:39 · Armory
Fortress tech path16:27 · Fortress
Heavy walling signal11 wall build events
Large army production95 military units
Mo Long · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mo Long · Fast ClassicalClassical completed before 4:00 on a standard land opening.
IamGroot · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IamGroot · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamGroot · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Mo Long

Bought

Food700

Sold

Wood400
Total player market volume1100

IamGroot

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Hirdman25
Hersir17
Throwing Axeman15
Godi9
Draugr8
Portable Ram3
Buildings10 types
Wall20
House15
Longhouse4
Great Hall3
Hill Fort2
Ox Cart Building2
Temple2
Town Center2
Farm1
Market1
God powers2 invoked
Asgardian Bastion2
Tempest1

IamGroot

Army

Hypaspist53
Hippeus28
Cyclops5
Atalanta3
Petrobolos3
Theseus2
Hippolyta1
Buildings11 types
House16
Wall11
Storehouse6
Granary5
Military Academy2
Stable2
Armory1
Farm1
Fortress1
Temple1
Town Center1
God powers3 invoked
Bronze1
Lure1
Pestilence1