Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TheGoldenGod vs FnxllClayll

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:05
Ghost Lake map preview
Map Ghost Lake
Defeated
TheGoldenGodGaia
Pre-match Elo1004
Win probability2.2%
6:05 Match length FnxllClayll favored
Winner
FnxllClayllZeus
Pre-match Elo1661
Win probability97.8%

Match at a glance

TheGoldenGod vs FnxllClayll

WinnerFnxllClayll
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration6:05
Started
Ended
Elo favorite97.8%FnxllClayll
Fastest Classical3:58*FnxllClayll
First pressure3:54FnxllClayll · Stable
Most military units8FnxllClayll
Highest EAPM90.7FnxllClayll
Defeat
Elo1004-1
EAPM26.9
Military units4
First pressure5:09Counter Barracks
First expansion
Market volume0
Total score 6,329
Military score 2,355
Economic score 3,956
Kills score 18
Units killed 1
Units lost 3
Buildings razed 0
Largest army 4
Favorite unit Turma 2 fielded
Classical 4:38* Estimated start 3:38
Heroic Not reached
Mythic Not reached
Victory
Elo1661+1
EAPM90.7
Military units8
First pressure3:54Stable
First expansion
Market volume0
Total score 6,085
Military score 2,910
Economic score 3,085
Kills score 90
Units killed 4
Units lost 1
Buildings razed 0
Largest army 8
Favorite unit Hippeus 5 fielded
Classical 3:58* Estimated start 2:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Theia
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TheGoldenGodGaia
Match time
FnxllClayllZeus
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
God powerCarnivora
First military pressureCounter Barracks
Turma2 training queues
DefeatMatch result
First military pressureStable
God powerBolt
Hippeus5 training queues
Key technologyHusbandry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite97.8%FnxllClayll
Fastest Classical3:58*FnxllClayll
First pressure3:54FnxllClayll · Stable

Player highlights

Standout performances

Highest total score6,329TheGoldenGod
Highest military score2,910FnxllClayll
Highest economy score3,956TheGoldenGod
Most kills90FnxllClayll
Most units killed4FnxllClayll
Most deaths3TheGoldenGod
Most buildings razed0TheGoldenGod
Largest army8FnxllClayll
Favorite unitHippeusFnxllClayll · 5 fielded

TheGoldenGod

Highest ScoreMost DeathsMost Improvements

FnxllClayll

Largest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TheGoldenGod

Classical timing4:38 estimated completion
Early pressure5:09 · Counter Barracks

FnxllClayll

Fast Classical3:58 estimated completion
Early pressure3:54 · Stable
TheGoldenGod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TheGoldenGod · Early MilitaryMeaningful trained combat units were produced during the early opening.
FnxllClayll · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FnxllClayll · Early MilitaryMeaningful trained combat units were produced during the early opening.
FnxllClayll · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheGoldenGod

Army

Turma2
Caladria1
Oracle1
Buildings4 types
Counter Barracks2
Economic Guild1
Manor1
Temple1
God powers2 invoked
Gaia Forest2
Carnivora1

FnxllClayll

Army

Hippeus5
Centaur1
Heracles1
Jason1
Buildings5 types
Granary3
House3
Stable2
Storehouse2
Temple1
God powers1 invoked
Bolt1