Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs SilentAbuser

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:35
Nile Shallows map preview
Map Nile Shallows
Winner
The_gods_killerAmaterasu
Pre-match Elo1613
Win probability53.2%
20:35 Match length The_gods_killer favored
Defeated
SilentAbuserPoseidon
Pre-match Elo1591
Win probability46.8%

Match at a glance

The_gods_killer vs SilentAbuser

WinnerThe_gods_killer
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration20:35
Started
Ended
Elo favorite53.2%The_gods_killer
Fastest Classical3:18*SilentAbuser
First pressure3:26SilentAbuser · Stable
First extra TC16:22The_gods_killer · Town Center
Market timing9:40SilentAbuser · Market
Most military units115SilentAbuser
Highest EAPM73.0SilentAbuser
Market volume900SilentAbuser

The_gods_killer

Amaterasu

Victory
Elo1613+17
EAPM44.5
Military units114
First pressure7:45Stable Japanese
First expansion16:22
Market volume0
Total score 26,859
Military score 12,710
Economic score 10,829
Kills score 3,320
Units killed 112
Units lost 60
Buildings razed 21
Largest army 114
Favorite unit Naginata Rider 25 fielded
Classical 4:00* Research start 3:00
Heroic 17:17* Estimated start 16:02
Mythic Not reached

SilentAbuser

Poseidon

Defeat
Elo1591-17
EAPM73.0
Military units115
First pressure3:26Stable
First expansion18:37
Market volume900
Total score 19,064
Military score 7,068
Economic score 10,049
Kills score 1,947
Units killed 62
Units lost 107
Buildings razed 0
Largest army 115
Favorite unit Toxotes 56 fielded
Classical 3:18* Research start 2:18
Heroic 13:11* Estimated start 11:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
SilentAbuserPoseidon
God powerShrine Of The Hunt
Onna Musha2 training queues
Yari Spearman10 training queues
Wanyudo2 training queues
Samurai3 training queues
Onna Musha2 training queues
First military pressureStable Japanese
Wanyudo3 training queues
God powerSolar Shield
Naginata Rider10 training queues
Yari Spearman6 training queues
ArmoryArmory
Wanyudo3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Naginata Rider10 training queues
Wanyudo3 training queues
Bushi2 training queues
God powerSolar Shield
Samurai8 training queues
Wanyudo5 training queues
Bushi3 training queues
Key technologyCopper Weapons
Yari Spearman5 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Samurai8 training queues
Raiju2 training queues
Naginata Rider3 training queues
God powerThunder Burst
Fortress-tier buildingCastle
Yari Spearman3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerSolar Shield
Onna Musha2 training queues
Naginata Rider2 training queues
Yumi Archer3 training queues
Farm transition6 farms clustered
Oyumi4 training queues
VictoryMatch result
God powerLure
First military pressureStable
Key technologyPickaxe
Hippeus14 training queues
Key technologyHand Axe
Toxotes44 training queues
Key technologyMedium Archers
Hippeus6 training queues
MarketMarket
Key technologyMedium Cavalry
Hippeus12 training queues
Centaur2 training queues
Hippeus3 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
God powerCurse
Fortress-tier buildingFortress
Farm transition4 farms clustered
ArmoryArmory
Key technologyMedium Infantry
Toxotes12 training queues
Hippeus4 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
God powerCease Fire
Key technologyCrenellations
Atalanta2 training queues
Theseus4 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus2 training queues
Hypaspist2 training queues
God powerCurse
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%The_gods_killer
Fastest Classical3:18*SilentAbuser
Fastest Heroic13:11*SilentAbuser
First pressure3:26SilentAbuser · Stable
First extra TC16:22The_gods_killer · Town Center
Fortress timing14:26SilentAbuser · Fortress
Market timing9:40SilentAbuser · Market
Armory timing10:30The_gods_killer · Armory
Farm transition14:33–15:28SilentAbuser · 4 farms clustered

Player highlights

Standout performances

Highest total score26,859The_gods_killer
Highest military score12,710The_gods_killer
Highest economy score10,829The_gods_killer
Most kills3,320The_gods_killer
Most units killed112The_gods_killer
Most deaths107SilentAbuser
Most buildings razed21The_gods_killer
Largest army115SilentAbuser
Favorite unitToxotesSilentAbuser · 56 fielded

The_gods_killer

Highest ScoreLargest ArmyMost Kills

SilentAbuser

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Fast Classical4:00 estimated completion
Delayed pressure7:45 · Stable Japanese
Expansion signal16:22 · Town Center
Early armory / Heroic prep10:30 · Armory
Fortress tech path18:00 · Castle
Farm transition20:04–20:06 · 6 farms clustered
Large army production114 military units

SilentAbuser

Fast Classical3:18 estimated completion
Early pressure3:26 · Stable
Expansion signal18:37 · Town Center
Early market / Heroic prep9:40 · Market
Early armory / Heroic prep14:49 · Armory
Fortress tech path14:26 · Fortress
Heavy walling signal19 wall build events
Farm transition14:33–15:28 · 4 farms clustered
Market economy signal900 total resource volume
Large army production115 military units
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SilentAbuser · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SilentAbuser · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
SilentAbuser · Early MilitaryMeaningful trained combat units were produced during the early opening.
SilentAbuser · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

The_gods_killer

Bought

No buys

Sold

No sells

Total player market volume0

SilentAbuser

Bought

Food200
Wood400

Sold

Food100
Wood200
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Naginata Rider25
Yari Spearman24
Samurai21
Wanyudo17
Bushi8
Onna Musha7
Oyumi4
Yumi Archer3
Raiju2
Shinobi2
Yumi Horse Archer1
Buildings12 types
House16
Farm6
Dojo5
Shrine Japanese5
Stable Japanese5
Watermill4
Mining Camp Japanese2
Armory1
Castle1
Guardhouse1
Temple1
Town Center1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

SilentAbuser

Army

Toxotes56
Hippeus41
Theseus6
Atalanta5
Hypaspist3
Centaur2
Hippolyta2
Buildings13 types
Farm38
House19
Wall19
Storehouse5
Military Academy3
Stable3
Archery Range2
Fortress2
Granary2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Curse2
Cease Fire1
Lure1