Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Moo vs Pedrin

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:26
Giza map preview
Map Giza
Winner
MooOdin
Pre-match Elo1436
Win probability61.3%
25:26 Match length Moo favored
Defeated
PedrinThor
Pre-match Elo1356
Win probability38.7%

Match at a glance

Moo vs Pedrin

WinnerMoo
MapGiza
QueueRanked 1v1 Supremacy
Duration25:26
Started
Ended
Elo favorite61.3%Moo
Fastest Classical4:19*Moo
First pressure2:08Moo · Hersir trained
First extra TC10:13Moo · Town Center
Market timing15:26Pedrin · Market
Most military units198Pedrin
Highest EAPM83.1Pedrin
Market volume6,500Pedrin

Moo

Odin

Victory
Elo1436+14
EAPM63.7
Military units162
First pressure2:08Hersir trained
First expansion10:13
Market volume0
Total score 41,203
Military score 14,564
Economic score 22,364
Kills score 4,297
Units killed 182
Units lost 136
Buildings razed 4
Largest army 162
Favorite unit Berserk 43 fielded
Classical 4:19* Research start 3:19
Heroic 20:24* Estimated start 19:09
Mythic Not reached

Pedrin

Thor

Defeat
Elo1356-14
EAPM83.1
Military units198
First pressure4:05Hersir trained
First expansion
Market volume6500
Total score 26,505
Military score 9,692
Economic score 13,454
Kills score 3,413
Units killed 142
Units lost 182
Buildings razed 14
Largest army 198
Favorite unit Raiding Cavalry 81 fielded
Classical 5:04* Research start 4:04
Heroic 14:12* Estimated start 12:57
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MooOdin
Match time
PedrinThor
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry25 training queues
God powerGreat Hunt
Key technologyHusbandry
Key technologyMedium Cavalry
Town CenterAdditional center
Berserk3 training queues
God powerForest Fire
Key technologyPickaxe
Key technologyHand Axe
Berserk18 training queues
Key technologyMedium Infantry
Valkyrie14 training queues
Throwing Axeman3 training queues
Raiding Cavalry2 training queues
Farm transition19 farms clustered
Key technologyPlow
ArmoryArmory
Berserk4 training queues
Throwing Axeman19 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Valkyrie5 training queues
Key technologyHeavy Cavalry
Jarl5 training queues
Key technologyBronze Armor
Key technologyShaft Mine
Berserk6 training queues
Key technologyHeavy Infantry
Valkyrie4 training queues
God powerFrost
Key technologyBow Saw
Key technologyBronze Weapons
Berserk9 training queues
Jarl19 training queues
Throwing Axeman17 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyCrenellations
Berserk3 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir5 training queues
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyPickaxe
Raiding Cavalry19 training queues
Key technologyBronze Armor
Key technologyMedium Cavalry
Hirdman4 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Raiding Cavalry18 training queues
Hirdman3 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Farm transition4 farms clustered
Hirdman3 training queues
Key technologyMedium Infantry
God powerForest Fire
Throwing Axeman8 training queues
Key technologyIron Shields
Berserk4 training queues
Raiding Cavalry44 training queues
MarketMarket
Hersir5 training queues
Hirdman5 training queues
God powerDwarven Mine
Throwing Axeman7 training queues
Key technologyBallistics
Key technologyPlow
Valkyrie2 training queues
Berserk7 training queues
Hersir4 training queues
Throwing Axeman12 training queues
God powerDwarven Mine
Valkyrie4 training queues
Hersir2 training queues
Hersir4 training queues
Throwing Axeman11 training queues
Valkyrie6 training queues
God powerDwarven Mine
Jarl9 training queues
Godi5 training queues
Hersir3 training queues
Key technologyHeavy Cavalry
Berserk2 training queues
Throwing Axeman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%Moo
Fastest Classical4:19*Moo
Fastest Heroic14:12*Pedrin
First pressure2:08Moo · Hersir trained
First extra TC10:13Moo · Town Center
Fortress timing23:18Moo · Hill Fort
Market timing15:26Pedrin · Market
Armory timing0:09Pedrin · Dwarven Armory
Farm transition12:02–12:07Pedrin · 4 farms clustered

Player highlights

Standout performances

Highest total score41,203Moo
Highest military score14,564Moo
Highest economy score22,364Moo
Most kills4,297Moo
Most units killed182Moo
Most deaths182Pedrin
Most buildings razed14Pedrin
Largest army198Pedrin
Favorite unitRaiding CavalryPedrin · 81 fielded

Moo

Highest ScoreMost ImprovementsMost KillsMost Resources

Pedrin

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Moo

Classical timing4:19 estimated completion
Early pressure2:08 · Hersir trained
Expansion signal10:13 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep17:39 · Armory
Fortress tech path23:18 · Hill Fort
Heavy walling signal12 wall build events
Farm transition15:58–16:40 · 19 farms clustered
Large army production162 military units

Pedrin

Late Classical5:04 estimated completion
Early pressure4:05 · Hersir trained
Early market / Heroic prep15:26 · Market
Early armory / Heroic prep0:09 · Dwarven Armory
Heavy walling signal11 wall build events
Farm transition12:02–12:07 · 4 farms clustered
Market economy signal6,500 total resource volume
Large army production198 military units
Moo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Moo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Moo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Pedrin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pedrin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pedrin · Late ClassicalClassical completed after 5:00 on a standard land opening.
Pedrin · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6500 total volume

Moo

Bought

No buys

Sold

No sells

Total player market volume0

Pedrin

Bought

Food1000

Sold

Wood5500
Total player market volume6500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moo

Army

Berserk43
Throwing Axeman39
Raiding Cavalry28
Jarl24
Valkyrie24
Hersir4
Buildings10 types
Farm30
House22
Longhouse14
Wall12
Ox Cart Building10
Great Hall5
Town Center2
Armory1
Hill Fort1
Temple1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1

Pedrin

Army

Raiding Cavalry81
Throwing Axeman40
Hersir23
Hirdman15
Berserk13
Valkyrie12
Jarl9
Godi5
Buildings9 types
Farm29
House16
Wall11
Great Hall4
Longhouse4
Ox Cart Building3
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Dwarven Mine3
Forest Fire1