Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ProXL vs Seu Macho

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:41
Ghost Lake map preview
Map Ghost Lake
Defeated
ProXLRa
Pre-match Elo1025
Win probability44.7%
11:41 Match length Seu Macho favored
Winner
Seu MachoPoseidon
Pre-match Elo1062
Win probability55.3%

Match at a glance

ProXL vs Seu Macho

WinnerSeu Macho
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:41
Started
Ended
Elo favorite55.3%Seu Macho
Fastest Classical3:51*Seu Macho
First pressure3:55Seu Macho · Stable
First extra TC8:55ProXL · Town Center
Most military units33Seu Macho
Highest EAPM39.8Seu Macho

ProXL

Ra

Defeat
Elo1025-16
EAPM27.1
Military units1
First pressure11:00Mercenary produced
First expansion8:55
Market volume0
Total score 6,278
Military score 1,485
Economic score 4,399
Kills score 394
Units killed 11
Units lost 32
Buildings razed 0
Largest army 1
Favorite unit Mercenary 1 fielded
Classical 7:04* Research start 6:04
Heroic Not reached
Mythic Not reached

Seu Macho

Poseidon

Victory
Elo1062+16
EAPM39.8
Military units33
First pressure3:55Stable
First expansion
Market volume0
Total score 11,693
Military score 4,570
Economic score 6,402
Kills score 721
Units killed 32
Units lost 11
Buildings razed 2
Largest army 33
Favorite unit Hippeus 20 fielded
Classical 3:51* Estimated start 2:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ProXLRa
Match time
Seu MachoPoseidon
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
ArmoryArmory
First military pressureMercenary produced
DefeatMatch result
God powerLure
First military pressureStable
Hippeus15 training queues
Key technologyHusbandry
Key technologyPickaxe
Hoplite9 training queues
Hippeus4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.3%Seu Macho
Fastest Classical3:51*Seu Macho
First pressure3:55Seu Macho · Stable
First extra TC8:55ProXL · Town Center
Armory timing7:48ProXL · Armory

Player highlights

Standout performances

Highest total score11,693Seu Macho
Highest military score4,570Seu Macho
Highest economy score6,402Seu Macho
Most kills721Seu Macho
Most units killed32Seu Macho
Most deaths32ProXL
Most buildings razed2Seu Macho
Largest army33Seu Macho
Favorite unitHippeusSeu Macho · 20 fielded

ProXL

Most DeathsMost Improvements

Seu Macho

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ProXL

Late Classical7:04 estimated completion
Delayed pressure11:00 · Mercenary produced
Fast expansion8:55 · Town Center
Early armory / Heroic prep7:48 · Armory

Seu Macho

Fast Classical3:51 estimated completion
Early pressure3:55 · Stable
ProXL · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ProXL · Late ClassicalClassical completed after 5:00 on a standard land opening.
Seu Macho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Seu Macho · Early MilitaryMeaningful trained combat units were produced during the early opening.
Seu Macho · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ProXL

Army

Mercenary1
Buildings9 types
House19
Obelisk5
Armory3
Granary3
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1

Seu Macho

Army

Hippeus20
Hoplite9
Atalanta2
Centaur1
Theseus1
Buildings6 types
House9
Military Academy4
Stable3
Storehouse2
Granary1
Temple1
God powers1 invoked
Lure1