Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Snowflakes vs IamGroot

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:57
Mount Olympus map preview
Map Mount Olympus
Winner
SnowflakesSet
Pre-match Elo1298
Win probability41.2%
30:57 Match length UpsetThe Elo underdog won
Defeated
IamGrootPoseidon
Pre-match Elo1360
Win probability58.8%

Match at a glance

Snowflakes vs IamGroot

WinnerSnowflakes
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration30:57
Started
Ended
Elo favorite58.8%IamGroot · Upset
Fastest Classical3:40*IamGroot
First pressure5:03Snowflakes · Barracks
First extra TC5:59IamGroot · Town Center
Market timing10:15Snowflakes · Market
Most military units294IamGroot
Highest EAPM62.0Snowflakes
Market volume6,000IamGroot
Victory
Elo1298+21
EAPM62.0
Military units229
First pressure5:03Barracks
First expansion7:45
Market volume500
Total score 65,848
Military score 30,283
Economic score 25,020
Kills score 10,557
Units killed 351
Units lost 375
Buildings razed 26
Largest army 229
Favorite unit Spearman 126 fielded
Classical 4:21* Estimated start 3:21
Heroic 13:04* Estimated start 11:49
Mythic 21:17* Estimated start 19:17

IamGroot

Poseidon

Defeat
Elo1360-21
EAPM58.4
Military units294
First pressure7:51Stable
First expansion5:59
Market volume6000
Total score 50,752
Military score 18,100
Economic score 25,471
Kills score 7,243
Units killed 353
Units lost 351
Buildings razed 27
Largest army 294
Favorite unit Hippeus 90 fielded
Classical 3:40* Research start 2:40
Heroic 10:09* Estimated start 8:54
Mythic 22:09* Estimated start 20:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Sekhmet
HeroicAge
Dionysus
Thoth
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SnowflakesSet
Match time
IamGrootPoseidon
Key technologyPickaxe
God powerVision
God powerPlague Of Serpents
First military pressureBarracks
Spearman8 training queues
Key technologyMedium Spearmen
Key technologyCrenellations
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Spearman7 training queues
MarketMarket
MarketMarket
Key technologyCopper Armor
Key technologyCopper Shields
Spearman25 training queues
God powerCitadel
Key technologyHand Axe
Key technologyBronze Shields
ArmoryArmory
ArmoryArmory
Key technologyBow Saw
Key technologyMedium Slingers
Slinger11 training queues
Giraffe Of Set5 training queues
God powerPlague Of Serpents
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyShaft Mine
Siege Tower2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Slinger5 training queues
Spearman18 training queues
Scarab3 training queues
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Slinger6 training queues
Key technologyHeavy War Elephants
Farm transition11 farms clustered
Key technologyPlow
God powerMeteor
War Elephant4 training queues
Key technologyChampion Slingers
Key technologyChampion Spearmen
Slinger23 training queues
Spearman10 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion War Elephants
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
ArmoryArmory
Catapult6 training queues
Camel Rider2 training queues
War Elephant8 training queues
Key technologyBallistics
Key technologyHeavy Chariot Archers
God powerPlague Of Serpents
Chariot Archer3 training queues
Camel Rider2 training queues
Spearman29 training queues
Fortress-tier buildingMigdol Stronghold
Scarab2 training queues
Slinger2 training queues
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyIron Shields
War Elephant8 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyIron Armor
Chariot Archer7 training queues
Spearman29 training queues
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
God powerLure
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
First military pressureStable
Hippeus4 training queues
Hippeus4 training queues
Fortress-tier buildingFortress
Key technologyHand Axe
Farm transition12 farms clustered
Petrobolos3 training queues
Key technologyPlow
Key technologyMedium Infantry
Hypaspist20 training queues
Key technologyShaft Mine
Key technologyBow Saw
God powerCease Fire
Hippeus19 training queues
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Hypaspist24 training queues
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
MarketMarket
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus13 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyChampion Cavalry
Key technologyCrenellations
Fortress-tier buildingFortress
Petrobolos3 training queues
Prodromos60 training queues
God powerBronze
Hippeus50 training queues
Petrobolos2 training queues
God powerPlenty Vault
Town CenterAdditional center
Hypaspist15 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Helepolis2 training queues
God powerCease Fire
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingFortress
MarketMarket
MarketMarket
MarketMarket
Hoplite15 training queues
Key technologyChampion Infantry
Prodromos20 training queues
Hypaspist15 training queues
God powerBronze
Town CenterAdditional center
Trade route startedCaravan Greek queued
Prodromos5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%IamGroot · Upset
Fastest Classical3:40*IamGroot
Fastest Heroic10:09*IamGroot
Fastest Mythic21:17*Snowflakes
First pressure5:03Snowflakes · Barracks
First extra TC5:59IamGroot · Town Center
Fortress timing10:59IamGroot · Fortress
Market timing10:15Snowflakes · Market
Armory timing7:24IamGroot · Armory
Farm transition11:52–13:07IamGroot · 12 farms clustered
Trade route started30:36IamGroot

Player highlights

Standout performances

Highest total score65,848Snowflakes
Highest military score30,283Snowflakes
Highest economy score25,471IamGroot
Most kills10,557Snowflakes
Most units killed353IamGroot
Most deaths375Snowflakes
Most buildings razed27IamGroot
Largest army294IamGroot
Favorite unitSpearmanSnowflakes · 126 fielded

Snowflakes

Highest ScoreMost DeathsMost Improvements

IamGroot

Largest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Snowflakes

Classical timing4:21 estimated completion
Early pressure5:03 · Barracks
Fast expansion7:45 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:15 · Market
Early armory / Heroic prep7:47 · Armory
Fortress tech path18:17 · Migdol Stronghold
Farm transition19:58–20:00 · 11 farms clustered
Market economy signal500 total resource volume
Large army production229 military units

IamGroot

Fast Classical3:40 estimated completion
Delayed pressure7:51 · Stable
Fast expansion5:59 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep19:53 · Market
Early armory / Heroic prep7:24 · Armory
Fortress tech path10:59 · Fortress
Heavy walling signal13 wall build events
Farm transition11:52–13:07 · 12 farms clustered
Trade route started30:36 · Caravan Greek queued
Market economy signal6,000 total resource volume
Large army production294 military units
Snowflakes · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowflakes · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowflakes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
IamGroot · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamGroot · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
IamGroot · Fast ClassicalClassical completed before 4:00 on a standard land opening.
IamGroot · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
IamGroot · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6500 total volume

Snowflakes

Bought

Food500

Sold

No sells

Total player market volume500

IamGroot

Bought

No buys

Sold

Wood6000
Total player market volume6000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snowflakes

Army

Spearman126
Slinger47
War Elephant20
Chariot Archer10
Catapult9
Giraffe Of Set5
Scarab5
Camel Rider4
Siege Tower2
Anubite1
Buildings17 types
Farm32
Mining Camp21
House16
Granary15
Armory10
Barracks10
Lumber Camp10
Migdol Stronghold6
Siege Works5
Town Center3
Market2
Temple2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Plague Of Serpents4
Citadel1
Meteor1
Vision1

IamGroot

Army

Hippeus90
Prodromos85
Hypaspist74
Hoplite15
Petrobolos9
Atalanta7
Theseus5
Centaur3
Hippolyta3
Helepolis2
Polyphemus1
Buildings12 types
Farm40
Storehouse22
House16
Stable14
Wall13
Fortress9
Military Academy7
Granary6
Town Center6
Market4
Armory3
Temple1
God powers4 invoked
Bronze2
Cease Fire2
Lure1
Plenty Vault1