Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andres.penella vs Josephus

Ranked 1v1 SupremacyStarted 2 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 54:18
Watering Hole map preview
Map Watering Hole
Winner
andres.penellaZeus
Pre-match Elo790
Win probability58.8%
54:18 Match length andres.penella favored
Defeated
JosephusKronos
Pre-match Elo728
Win probability41.2%

Match at a glance

andres.penella vs Josephus

Winnerandres.penella
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration54:18
Started
Ended
Elo favorite58.8%andres.penella
Fastest Classical3:45*andres.penella
First pressure4:17Josephus · Counter Barracks
First extra TC10:35andres.penella · Town Center
Market timing16:30andres.penella · Market
Most military units653andres.penella
Highest EAPM56.2andres.penella
Market volume11,400andres.penella
Victory
Elo790+14
EAPM56.2
Military units653
First pressure5:08Military Academy
First expansion10:35
Market volume11400
Total score 89,012
Military score 30,107
Economic score 41,033
Kills score 17,872
Units killed 496
Units lost 665
Buildings razed 33
Largest army 653
Favorite unit Hoplite 346 fielded
Classical 3:45* Research start 2:45
Heroic 13:45* Research start 12:30
Mythic 28:38* Research start 26:38

Josephus

Kronos

Defeat
Elo728-14
EAPM19.2
Military units343
First pressure4:17Counter Barracks
First expansion11:40
Market volume0
Total score 70,611
Military score 16,760
Economic score 35,184
Kills score 18,667
Units killed 661
Units lost 490
Buildings razed 31
Largest army 343
Favorite unit Destroyer 107 fielded
Classical 4:00* Research start 3:00
Heroic 15:11* Research start 13:56
Mythic 24:17* Research start 22:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Leto
Dionysus
HeroicAge
Rheia
Hera
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andres.penellaZeus
Match time
JosephusKronos
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite5 training queues
Toxotes2 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Shields
Hoplite5 training queues
Town CenterAdditional center
Hoplite14 training queues
Hoplite3 training queues
Key technologyMedium Archers
Hypaspist2 training queues
Fortress-tier buildingFortress
MarketMarket
God powerBolt
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Armor
Key technologyHeavy Archers
Farm transition20 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
Hypaspist18 training queues
Hoplite59 training queues
DockDock
Toxotes2 training queues
Peltast2 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
God powerBronze
God powerRestoration
Town CenterAdditional center
Key technologyBow Saw
Hypaspist6 training queues
Peltast5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Petrobolos2 training queues
God powerBolt
Town CenterAdditional center
Town CenterAdditional center
Hypaspist7 training queues
Petrobolos4 training queues
Toxotes5 training queues
Peltast5 training queues
Hoplite194 training queues
Hypaspist24 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerLightning Storm
Key technologyChampion Infantry
Key technologyChampion Archers
Toxotes16 training queues
Peltast16 training queues
Key technologyIron Shields
Hypaspist3 training queues
Key technologyIron Weapons
Key technologyIron Armor
Heracles2 training queues
Hypaspist13 training queues
Bellerophon2 training queues
DockDock
Toxotes6 training queues
Peltast5 training queues
Petrobolos2 training queues
Toxotes8 training queues
Peltast8 training queues
Hypaspist48 training queues
Toxotes3 training queues
Peltast3 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Bellerophon2 training queues
Helepolis3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes14 training queues
Peltast14 training queues
God powerTitan Gate
Petrobolos4 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos4 training queues
Hoplite19 training queues
Hoplite9 training queues
Town CenterAdditional center
Hoplite7 training queues
Hypaspist7 training queues
Town CenterAdditional center
Hoplite30 training queues
VictoryMatch result
First military pressureCounter Barracks
Turma2 training queues
ArmoryArmory
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyCopper Armor
Turma4 training queues
Murmillo7 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Cheiroballista3 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyMedium Infantry
Town CenterAdditional center
Cheiroballista2 training queues
Murmillo3 training queues
Key technologyPickaxe
Key technologyHeavy Infantry
Farm transition4 farms clustered
Key technologyBow Saw
Fortress-tier buildingPalace
Murmillo6 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBronze Armor
Automaton2 training queues
Cheiroballista2 training queues
MarketMarket
Key technologyHeavy Archers
Destroyer14 training queues
Trade route startedCaravan Atlantean queued
God powerDeconstruction
God powerTraitor
Cheiroballista20 training queues
Destroyer14 training queues
Contarius4 training queues
Fire Siphon4 training queues
Contarius10 training queues
Arcus6 training queues
Key technologyChampion Infantry
Fanatic5 training queues
God powerDeconstruction
Key technologyChampion Archers
Key technologyHeavy Cavalry
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Key technologyBallistics
Destroyer6 training queues
Fortress-tier buildingPalace
Arcus5 training queues
Contarius5 training queues
Cheiroballista11 training queues
Turma2 training queues
Fanatic20 training queues
Automaton2 training queues
Destroyer60 training queues
Fortress-tier buildingPalace
Key technologyIron Armor
Key technologyIron Shields
MarketMarket
Turma4 training queues
Key technologyChampion Cavalry
Cheiroballista16 training queues
Fanatic17 training queues
Turma5 training queues
Arcus2 training queues
Contarius2 training queues
MarketMarket
MarketMarket
Cheiroballista8 training queues
Fanatic22 training queues
Contarius5 training queues
Fire Siphon2 training queues
God powerTitan Gate
Town CenterAdditional center
Fanatic5 training queues
Town CenterAdditional center
Destroyer5 training queues
Murmillo4 training queues
Destroyer4 training queues
Contarius3 training queues
Cheiroballista3 training queues
Fortress-tier buildingPalace
Fanatic4 training queues
Destroyer4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%andres.penella
Fastest Classical3:45*andres.penella
Fastest Heroic13:45*andres.penella
Fastest Mythic24:17*Josephus
First pressure4:17Josephus · Counter Barracks
First extra TC10:35andres.penella · Town Center
Fortress timing16:00andres.penella · Fortress
Market timing16:30andres.penella · Market
Armory timing6:25Josephus · Armory
Farm transition16:20–16:26Josephus · 4 farms clustered
Trade route started19:55Josephus

Player highlights

Standout performances

Highest total score89,012andres.penella
Highest military score30,107andres.penella
Highest economy score41,033andres.penella
Most kills18,667Josephus
Most units killed661Josephus
Most deaths665andres.penella
Most buildings razed33andres.penella
Largest army653andres.penella
Favorite unitHopliteandres.penella · 346 fielded

andres.penella

Highest ScoreLargest ArmyMost DeathsMost ResourcesMost Titan Kills

Josephus

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andres.penella

Fast Classical3:45 estimated completion
Early pressure5:08 · Military Academy
Expansion signal10:35 · Town Center
Multi-TC boom signal11 expansion build events
Early market / Heroic prep16:30 · Market
Early armory / Heroic prep6:49 · Armory
Fortress tech path16:00 · Fortress
Heavy walling signal18 wall build events
Water commitment signal2 dock build events
Farm transition18:57–19:16 · 20 farms clustered
Trade route started24:03 · Caravan Greek queued
Market economy signal11,400 total resource volume
Large army production653 military units

Josephus

Classical timing4:00 estimated completion
Early pressure4:17 · Counter Barracks
Expansion signal11:40 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:46 · Market
Early armory / Heroic prep6:25 · Armory
Fortress tech path17:56 · Palace
Farm transition16:20–16:26 · 4 farms clustered
Trade route started19:55 · Caravan Atlantean queued
Large army production343 military units
andres.penella · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
andres.penella · Early MilitaryMeaningful trained combat units were produced during the early opening.
andres.penella · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Josephus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Josephus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Josephus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11400 total volume

andres.penella

Bought

Food100

Sold

Food9300
Wood2000
Total player market volume11400

Josephus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andres.penella

Army

Hoplite346
Hypaspist129
Peltast60
Toxotes58
Petrobolos18
Heracles11
Jason10
Odysseus7
Bellerophon6
Helepolis5
Transport Ship Greek2
Minotaur1
Buildings13 types
Farm32
Military Academy32
House18
Wall18
Storehouse15
Granary14
Fortress12
Archery Range11
Town Center11
Temple5
Dock2
Armory1
Market1
God powers5 invoked
Bolt2
Bronze1
Lightning Storm1
Restoration1
Titan Gate1

Josephus

Army

Destroyer107
Fanatic73
Cheiroballista65
Contarius30
Murmillo22
Turma17
Arcus16
Fire Siphon6
Automaton5
Centimanus1
Oracle1
Buildings12 types
Farm34
Manor10
Market4
Palace4
Military Barracks3
Town Center3
Counter Barracks2
Mirror Tower2
Temple2
Armory1
Economic Guild1
Sentry Tower1
God powers3 invoked
Deconstruction2
Titan Gate1
Traitor1