Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Amezzou 2 vs The_gods_killer

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:15
Yellow River map preview
Map Yellow River
Defeated
Amezzou 2Nuwa
Pre-match Elo1433
Win probability28.1%
21:15 Match length The_gods_killer favored
Winner
The_gods_killerAmaterasu
Pre-match Elo1596
Win probability71.9%

Match at a glance

Amezzou 2 vs The_gods_killer

WinnerThe_gods_killer
MapYellow River
QueueRanked 1v1 Supremacy
Duration21:15
Started
Ended
Elo favorite71.9%The_gods_killer
Fastest Classical3:52*Amezzou 2
First pressure4:14The_gods_killer · Stable Japanese
First extra TC4:05Amezzou 2 · Town Center
Market timing7:51Amezzou 2 · Market
Most military units209Amezzou 2
Highest EAPM52.8Amezzou 2
Market volume1,500Amezzou 2

Amezzou 2

Nuwa

Defeat
Elo1433-10
EAPM52.8
Military units209
First pressure6:19Imperial Academy
First expansion4:05
Market volume1500
Total score 18,708
Military score 6,770
Economic score 9,873
Kills score 2,103
Units killed 61
Units lost 210
Buildings razed 0
Largest army 209
Favorite unit White Horse Cavalry 86 fielded
Classical 3:52* Research start 2:52
Heroic 10:36* Estimated start 9:21
Mythic Not reached

The_gods_killer

Amaterasu

Victory
Elo1596+10
EAPM41.8
Military units139
First pressure4:14Stable Japanese
First expansion18:10
Market volume0
Total score 37,992
Military score 19,795
Economic score 10,939
Kills score 7,348
Units killed 202
Units lost 54
Buildings razed 34
Largest army 139
Favorite unit Samurai 66 fielded
Classical 4:03* Research start 3:03
Heroic 14:05* Estimated start 12:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Minakatatomi
Goumang
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Amezzou 2Nuwa
Match time
The_gods_killerAmaterasu
Town CenterAdditional center
God powerEarth Wall
God powerCreation
Key technologyHand Axe
Key technologyPickaxe
First military pressureImperial Academy
MarketMarket
Ge Halberdier8 training queues
Chu Ko Nu12 training queues
White Horse Cavalry5 training queues
Key technologyMedium Infantry
Farm transition10 farms clustered
Key technologyMedium Archers
Key technologyPlow
Key technologyHusbandry
Key technologyShaft Mine
White Horse Cavalry81 training queues
Wuzu Javelineer3 training queues
Chu Ko Nu19 training queues
Key technologyHeavy Archers
ArmoryArmory
God powerForest Protection
Sage7 training queues
Key technologyBallistics
Siege Crossbow2 training queues
Pioneer3 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyBow Saw
Fire Archer12 training queues
Sage15 training queues
Pioneer34 training queues
Chu Ko Nu3 training queues
Town CenterAdditional center
MarketMarket
Jiang Zi Ya3 training queues
Town CenterAdditional center
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider13 training queues
Samurai64 training queues
Onna Musha2 training queues
Wanyudo17 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Onna Musha2 training queues
Naginata Rider2 training queues
Key technologyCopper Weapons
Onna Musha12 training queues
God powerSolar Shield
Naginata Rider8 training queues
God powerSolar Shield
Farm transition11 farms clustered
Wanyudo7 training queues
Town CenterAdditional center
Raiju2 training queues
Wanyudo2 training queues
God powerThunder Burst
Shinobi3 training queues
Fortress-tier buildingCastle
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Shinobi2 training queues
Samurai2 training queues
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.9%The_gods_killer
Fastest Classical3:52*Amezzou 2
Fastest Heroic10:36*Amezzou 2
First pressure4:14The_gods_killer · Stable Japanese
First extra TC4:05Amezzou 2 · Town Center
Fortress timing19:57The_gods_killer · Castle
Market timing7:51Amezzou 2 · Market
Armory timing9:44The_gods_killer · Armory
Farm transition11:03–11:06Amezzou 2 · 10 farms clustered

Player highlights

Standout performances

Highest total score37,992The_gods_killer
Highest military score19,795The_gods_killer
Highest economy score10,939The_gods_killer
Most kills7,348The_gods_killer
Most units killed202The_gods_killer
Most deaths210Amezzou 2
Most buildings razed34The_gods_killer
Largest army209Amezzou 2
Favorite unitWhite Horse CavalryAmezzou 2 · 86 fielded

Amezzou 2

Most DeathsMost Resources

The_gods_killer

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Amezzou 2

Fast Classical3:52 estimated completion
Early pressure6:19 · Imperial Academy
Fast expansion4:05 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep7:51 · Market
Early armory / Heroic prep13:38 · Armory
Farm transition11:03–11:06 · 10 farms clustered
Market economy signal1,500 total resource volume
Large army production209 military units

The_gods_killer

Classical timing4:03 estimated completion
Early pressure4:14 · Stable Japanese
Expansion signal18:10 · Town Center
Early armory / Heroic prep9:44 · Armory
Fortress tech path19:57 · Castle
Farm transition15:47–15:50 · 11 farms clustered
Large army production139 military units
Amezzou 2 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Amezzou 2 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Amezzou 2 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Amezzou 2 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Amezzou 2

Bought

Food1000

Sold

Wood500
Total player market volume1500

The_gods_killer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Amezzou 2

Army

White Horse Cavalry86
Pioneer38
Chu Ko Nu34
Sage22
Fire Archer12
Ge Halberdier8
Jiang Zi Ya3
Wuzu Javelineer3
Siege Crossbow2
Dao Swordsman1
Buildings11 types
Silo26
House20
Farm10
Baolei4
Imperial Academy4
Military Camp4
Town Center4
Machine Workshop2
Market2
Armory1
Temple1
God powers3 invoked
Creation1
Earth Wall1
Forest Protection1

The_gods_killer

Army

Samurai66
Wanyudo26
Naginata Rider24
Onna Musha16
Shinobi5
Raiju2
Buildings11 types
Farm21
House16
Dojo7
Shrine Japanese7
Stable Japanese4
Watermill4
Mining Camp Japanese3
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1