Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jmcard09 vs TBoneFrancis

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:32
Valley Of Kings map preview
Map Valley Of Kings
Defeated
jmcard09Hades
Pre-match Elo900
Win probability48.6%
23:32 Match length TBoneFrancis favored
Winner
TBoneFrancisGaia
Pre-match Elo910
Win probability51.4%

Match at a glance

jmcard09 vs TBoneFrancis

WinnerTBoneFrancis
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration23:32
Started
Ended
Elo favorite51.4%TBoneFrancis
Fastest Classical4:10*TBoneFrancis
First pressure4:29TBoneFrancis · Military Barracks
First extra TC9:01jmcard09 · Town Center
Most military units501TBoneFrancis
Highest EAPM32.4TBoneFrancis

jmcard09

Hades

Defeat
Elo900-17
EAPM29.7
Military units130
First pressure5:54Military Academy
First expansion9:01
Market volume0
Total score 31,773
Military score 11,947
Economic score 17,614
Kills score 2,287
Units killed 65
Units lost 180
Buildings razed 5
Largest army 130
Favorite unit Hoplite 66 fielded
Classical 4:37* Research start 3:37
Heroic 16:41* Research start 15:26
Mythic Research start 22:13 · not reached
Victory
Elo910+17
EAPM32.4
Military units501
First pressure4:29Military Barracks
First expansion12:12
Market volume0
Total score 45,673
Military score 21,165
Economic score 20,213
Kills score 4,356
Units killed 180
Units lost 64
Buildings razed 27
Largest army 501
Favorite unit Murmillo 120 fielded
Classical 4:10* Research start 3:10
Heroic 11:15* Research start 10:00
Mythic 19:08* Research start 17:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Theia
Artemis
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jmcard09Hades
Match time
TBoneFrancisGaia
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite9 training queues
Key technologyMedium Infantry
Key technologyPlow
Town CenterAdditional center
Hoplite13 training queues
Key technologyCrenellations
Farm transition12 farms clustered
ArmoryArmory
ArmoryArmory
Hoplite8 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Hoplite13 training queues
Key technologyHeavy Infantry
Key technologyMedium Archers
Peltast3 training queues
Toxotes3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Archers
Peltast14 training queues
Toxotes8 training queues
Key technologyMedium Cavalry
Hippeus10 training queues
Hoplite23 training queues
Hypaspist15 training queues
God powerCurse
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Fortress-tier buildingFortress
Ajax2 training queues
Fortress-tier buildingFortress
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
Key technologyMedium Infantry
Murmillo60 training queues
Turma32 training queues
ArmoryArmory
Key technologyPlow
Murmillo30 training queues
Key technologyMedium Archers
God powerCarnivora
Murmillo30 training queues
God powerHesperides Tree
Dryad15 training queues
Town CenterAdditional center
Farm transition4 farms clustered
Arcus4 training queues
God powerHesperides Tree
Dryad15 training queues
Contarius31 training queues
Key technologyHeavy Cavalry
Stymphalian Bird15 training queues
Fortress-tier buildingPalace
Key technologyPickaxe
Key technologyHeavy Archers
Arcus30 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Town CenterAdditional center
Destroyer7 training queues
Fortress-tier buildingPalace
Key technologyShaft Mine
Contarius30 training queues
Fanatic60 training queues
Arcus45 training queues
Fortress-tier buildingPalace
Key technologyChampion Infantry
Dryad30 training queues
Fire Siphon2 training queues
Destroyer5 training queues
Key technologyChampion Archers
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fanatic30 training queues
God powerImplode
Destroyer30 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%TBoneFrancis
Fastest Classical4:10*TBoneFrancis
Fastest Heroic11:15*TBoneFrancis
Fastest Mythic19:08*TBoneFrancis
First pressure4:29TBoneFrancis · Military Barracks
First extra TC9:01jmcard09 · Town Center
Fortress timing15:24TBoneFrancis · Palace
Armory timing6:30TBoneFrancis · Armory
Farm transition11:19–12:20jmcard09 · 12 farms clustered

Player highlights

Standout performances

Highest total score45,673TBoneFrancis
Highest military score21,165TBoneFrancis
Highest economy score20,213TBoneFrancis
Most kills4,356TBoneFrancis
Most units killed180TBoneFrancis
Most deaths180jmcard09
Most buildings razed27TBoneFrancis
Largest army501TBoneFrancis
Favorite unitMurmilloTBoneFrancis · 120 fielded

jmcard09

Most DeathsMost Improvements

TBoneFrancis

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jmcard09

Classical timing4:37 estimated completion
Early pressure5:54 · Military Academy
Expansion signal9:01 · Town Center
Early armory / Heroic prep12:30 · Armory
Fortress tech path20:54 · Fortress
Farm transition11:19–12:20 · 12 farms clustered
Large army production130 military units

TBoneFrancis

Classical timing4:10 estimated completion
Early pressure4:29 · Military Barracks
Expansion signal12:12 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:30 · Armory
Fortress tech path15:24 · Palace
Farm transition12:39–13:39 · 4 farms clustered
Large army production501 military units
jmcard09 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jmcard09 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jmcard09 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
TBoneFrancis · Early MilitaryMeaningful trained combat units were produced during the early opening.
TBoneFrancis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jmcard09

Army

Hoplite66
Peltast17
Hypaspist15
Toxotes11
Hippeus10
Ajax4
Achilles3
Cyclops3
Chiron1
Buildings12 types
Farm30
House15
Storehouse9
Military Academy7
Stable6
Archery Range5
Fortress3
Granary3
Sentry Tower3
Armory2
Temple2
Town Center1
God powers2 invoked
Curse1
Sentinel1

TBoneFrancis

Army

Murmillo120
Fanatic90
Arcus79
Contarius61
Dryad60
Destroyer42
Turma32
Stymphalian Bird15
Fire Siphon2
Buildings10 types
Farm14
Manor10
Military Barracks4
Palace3
Town Center3
Economic Guild2
Temple2
Armory1
Counter Barracks1
Sentry Tower1
God powers4 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1
Implode1