Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs IamGroot

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:24
Yellow River map preview
Map Yellow River
Winner
Zequinha MultigodOdin
Pre-match Elo1604
Win probability78.3%
18:24 Match length Zequinha Multigod favored
Defeated
IamGrootPoseidon
Pre-match Elo1381
Win probability21.7%

Match at a glance

Zequinha Multigod vs IamGroot

WinnerZequinha Multigod
MapYellow River
QueueRanked 1v1 Supremacy
Duration18:24
Started
Ended
Elo favorite78.3%Zequinha Multigod
Fastest Classical3:21*IamGroot
First pressure3:28Zequinha Multigod · Hersir trained
Market timing13:48IamGroot · Market
First extra TC5:48Zequinha Multigod · Town Center
Most military units92Zequinha Multigod
Highest EAPM65.3IamGroot
Victory
Elo1604+7
EAPM54.7
Military units92
First pressure3:28Hersir trained
First expansion5:48
Market volume0
Total score 39,228
Military score 17,396
Economic score 20,450
Kills score 1,403
Units killed 55
Units lost 40
Buildings razed 5
Largest army 92
Favorite unit Berserk 27 fielded
Classical 4:54* Estimated start 3:54
Heroic 11:30* Estimated start 10:15
Mythic Estimated start 17:13 · not reached

IamGroot

Poseidon

Defeat
Elo1381-7
EAPM65.3
Military units48
First pressure3:34Stable
First expansion7:36
Market volume0
Total score 26,404
Military score 8,079
Economic score 17,337
Kills score 988
Units killed 42
Units lost 55
Buildings razed 6
Largest army 48
Favorite unit Hippeus 23 fielded
Classical 3:21* Research start 2:21
Heroic 12:30* Estimated start 11:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Njord
HeroicAge
Dionysus
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zequinha MultigodOdin
Match time
IamGrootPoseidon
God powerGreat Hunt
First military pressureHersir trained
Hersir10 training queues
Town CenterAdditional center
Berserk11 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Hirdman6 training queues
DockDock
God powerGreat Hunt
Key technologyCopper Shields
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman4 training queues
Hirdman2 training queues
Berserk2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Jarl2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Town CenterAdditional center
Farm transition15 farms clustered
Hirdman3 training queues
Berserk14 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyCrenellations
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Godi9 training queues
Hersir4 training queues
God powerUndermine
God powerWalking Woods
Hirdman5 training queues
Jarl7 training queues
Portable Ram2 training queues
Throwing Axeman9 training queues
VictoryMatch result
First military pressureStable
Hippeus5 training queues
God powerLure
Town CenterAdditional center
Hippeus13 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Farm transition8 farms clustered
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyHeavy Cavalry
MarketMarket
Key technologyHeavy Infantry
Hypaspist7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hypaspist10 training queues
DockDock
Fortress-tier buildingFortress
Hippeus5 training queues
God powerBronze
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.3%Zequinha Multigod
Fastest Classical3:21*IamGroot
Fastest Heroic11:30*Zequinha Multigod
First pressure3:28Zequinha Multigod · Hersir trained
First extra TC5:48Zequinha Multigod · Town Center
Fortress timing13:18Zequinha Multigod · Hill Fort
Market timing13:48IamGroot · Market
Armory timing8:45Zequinha Multigod · Armory
Farm transition12:51–13:59IamGroot · 8 farms clustered

Player highlights

Standout performances

Highest total score39,228Zequinha Multigod
Highest military score17,396Zequinha Multigod
Highest economy score20,450Zequinha Multigod
Most kills1,403Zequinha Multigod
Most units killed55Zequinha Multigod
Most deaths55IamGroot
Most buildings razed6IamGroot
Largest army92Zequinha Multigod
Favorite unitBerserkZequinha Multigod · 27 fielded

Zequinha Multigod

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

IamGroot

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zequinha Multigod

Classical timing4:54 estimated completion
Early pressure3:28 · Hersir trained
Fast expansion5:48 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:45 · Armory
Fortress tech path13:18 · Hill Fort
Heavy walling signal27 wall build events
Water commitment signal1 dock build events
Farm transition15:08–16:04 · 15 farms clustered
Large army production92 military units

IamGroot

Fast Classical3:21 estimated completion
Early pressure3:34 · Stable
Fast expansion7:36 · Town Center
Early market / Heroic prep13:48 · Market
Early armory / Heroic prep9:08 · Armory
Fortress tech path16:35 · Fortress
Heavy walling signal16 wall build events
Water commitment signal1 dock build events
Farm transition12:51–13:59 · 8 farms clustered
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Zequinha Multigod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Zequinha Multigod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
IamGroot · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IamGroot · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamGroot · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army

Berserk27
Hirdman16
Hersir14
Throwing Axeman13
Godi9
Jarl9
Portable Ram2
Einheri1
Raiding Cavalry1
Buildings11 types
Wall27
Farm26
House18
Longhouse14
Ox Cart Building7
Great Hall6
Hill Fort4
Armory3
Town Center2
Dock1
Temple1
God powers3 invoked
Great Hunt2
Undermine1
Walking Woods1

IamGroot

Army

Hippeus23
Hypaspist17
Atalanta2
Centaur2
Theseus2
Hippolyta1
Hydra1
Buildings13 types
Farm21
House16
Wall16
Storehouse8
Granary4
Military Academy4
Stable3
Armory1
Dock1
Fortress1
Market1
Temple1
Town Center1
God powers2 invoked
Bronze1
Lure1