Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Faraon vs trollpack

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:21
Megalopolis map preview
Map Megalopolis
Winner
FaraonHuitzilopochtli
Pre-match Elo2046
Win probability68.3%
27:21 Match length Faraon favored
Defeated
trollpackDemeter
Pre-match Elo1913
Win probability31.7%

Match at a glance

Faraon vs trollpack

WinnerFaraon
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration27:21
Started
Ended
Elo favorite68.3%Faraon
Fastest Classical3:54*trollpack
First pressure1:48Faraon · Warrior Priest trained
First extra TC6:14trollpack · Town Center
Market timing10:49trollpack · Market
Most military units507trollpack
Highest EAPM100.5trollpack
Market volume4,800Faraon

Faraon

Huitzilopochtli

Victory
Elo2046+11
EAPM72.4
Military units357
First pressure1:48Warrior Priest trained
First expansion9:19
Market volume4800
Total score 48,454
Military score 18,827
Economic score 20,877
Kills score 8,818
Units killed 349
Units lost 273
Buildings razed 10
Largest army 357
Favorite unit Eagle Warrior 124 fielded
Classical 4:09* Research start 3:09
Heroic 13:27* Estimated start 12:12
Mythic Not reached

trollpack

Demeter

Defeat
Elo1913-11
EAPM100.5
Military units507
First pressure3:58Military Academy
First expansion6:14
Market volume2700
Total score 32,310
Military score 10,550
Economic score 14,432
Kills score 7,328
Units killed 236
Units lost 349
Buildings razed 7
Largest army 507
Favorite unit Peltast 190 fielded
Classical 3:54* Research start 2:54
Heroic 14:04* Estimated start 12:49
Mythic 18:59* Estimated start 16:59

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Ares
Itzpapalotl
HeroicAge
Hestia
Tlaloc
MythicAge
Persephone

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FaraonHuitzilopochtli
Match time
trollpackDemeter
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerAgave Bloom
Tequihua Archer12 training queues
Coyote Warrior5 training queues
Warrior Priest2 training queues
God powerBlood Pact
Tlamanih Spearman8 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Coyote Warrior7 training queues
Key technologyMedium Nobles Hut Soldiers
Warrior Priest11 training queues
Key technologyBallistics
Key technologyMedium War Hut Soldiers
Eagle Warrior124 training queues
MarketMarket
Key technologyMedium Nobles Hut Soldiers
Key technologyHusbandry
Key technologyBow Saw
Warrior Priest2 training queues
Tlamanih Spearman7 training queues
Key technologyBow Saw
Town CenterAdditional center
Tequihua Archer2 training queues
Shorn One4 training queues
DockDock
Quinametzin4 training queues
Farm transition8 farms clustered
God powerMonolith Of Tlaloc
God powerPurge
Jaguar Rider2 training queues
Otontin2 training queues
Warrior Priest56 training queues
Tlamanih Spearman7 training queues
Tequihua Archer38 training queues
Coyote Warrior5 training queues
Shorn One3 training queues
Jaguar Rider11 training queues
Key technologyPlow
Key technologyShaft Mine
Tlamanih Spearman6 training queues
Key technologyHeavy Nobles Hut Soldiers
Shorn One6 training queues
Town CenterAdditional center
God powerBlood Pact
Jaguar Rider15 training queues
Town CenterAdditional center
Key technologyChampion Nobles Hut Soldiers
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Great Temple Soldiers
Ahuizotl2 training queues
Town CenterAdditional center
Shorn One2 training queues
VictoryMatch result
First military pressureMilitary Academy
Hoplite9 training queues
Town CenterAdditional center
Toxotes30 training queues
God powerWither
Hippeus7 training queues
Hoplite10 training queues
Cyclops3 training queues
Key technologyMedium Archers
MarketMarket
Key technologyPickaxe
Key technologyMedium Infantry
Toxotes10 training queues
Cyclops2 training queues
Toxotes10 training queues
God powerCommunal Hearth
Hamadryad2 training queues
Peltast40 training queues
Hypaspist12 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Hoplite10 training queues
Key technologyHand Axe
ArmoryArmory
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite20 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyHeavy Infantry
Hamadryad2 training queues
Petrobolos2 training queues
Key technologyBallistics
Key technologyCopper Shields
Hamadryad3 training queues
Peltast115 training queues
Hoplite50 training queues
Cyclops6 training queues
Petrobolos2 training queues
Orpheus2 training queues
Iolaus2 training queues
Hamadryad19 training queues
Farm transition22 farms clustered
Key technologyPlow
Key technologyBronze Weapons
Iolaus3 training queues
Petrobolos2 training queues
Toxotes20 training queues
Hoplite49 training queues
Key technologyBronze Shields
Toxotes5 training queues
Peltast35 training queues
Orpheus2 training queues
Toxotes10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%Faraon
Fastest Classical3:54*trollpack
Fastest Heroic13:27*Faraon
Fastest Mythic18:59*trollpack
First pressure1:48Faraon · Warrior Priest trained
First extra TC6:14trollpack · Town Center
Fortress timing14:28trollpack · Fortress
Market timing10:49trollpack · Market
Armory timing10:42Faraon · Armory
Farm transition18:49–19:50Faraon · 8 farms clustered

Player highlights

Standout performances

Highest total score48,454Faraon
Highest military score18,827Faraon
Highest economy score20,877Faraon
Most kills8,818Faraon
Most units killed349Faraon
Most deaths349trollpack
Most buildings razed10Faraon
Largest army507trollpack
Favorite unitPeltasttrollpack · 190 fielded

Faraon

Highest ScoreMost ImprovementsMost KillsMost Resources

trollpack

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Faraon

Classical timing4:09 estimated completion
Early pressure1:48 · Warrior Priest trained
Expansion signal9:19 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep14:48 · Market
Early armory / Heroic prep10:42 · Armory
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Farm transition18:49–19:50 · 8 farms clustered
Market economy signal4,800 total resource volume
Large army production357 military units

trollpack

Fast Classical3:54 estimated completion
Early pressure3:58 · Military Academy
Fast expansion6:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:49 · Market
Early armory / Heroic prep16:08 · Armory
Fortress tech path14:28 · Fortress
Heavy walling signal17 wall build events
Farm transition21:15–21:59 · 22 farms clustered
Market economy signal2,700 total resource volume
Large army production507 military units
Faraon · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Faraon · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Faraon · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Faraon · Early MilitaryMeaningful trained combat units were produced during the early opening.
trollpack · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
trollpack · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
trollpack · Early MilitaryMeaningful trained combat units were produced during the early opening.
trollpack · Fast ClassicalClassical completed before 4:00 on a standard land opening.
trollpack · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7500 total volume

Faraon

Bought

Food300

Sold

Food1000
Wood3500
Total player market volume4800

trollpack

Bought

Food500

Sold

Wood2200
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Faraon

Army

Eagle Warrior124
Warrior Priest78
Tequihua Archer53
Tlamanih Spearman29
Jaguar Rider28
Coyote Warrior18
Shorn One15
Quinametzin4
Otontin3
Ahuizotl2
Obsidian Butterfly2
Ocelotl Warrior1
Buildings12 types
Farm25
Calpulli20
House17
Wall6
Town Center5
War Hut5
Nobles Hut4
Great Temple3
Temple2
Armory1
Dock1
Market1
God powers4 invoked
Blood Pact2
Agave Bloom1
Monolith Of Tlaloc1
Purge1

trollpack

Army

Peltast190
Hoplite148
Toxotes85
Hamadryad26
Hypaspist12
Cyclops11
Iolaus11
Hippeus7
Orpheus7
Petrobolos6
Icarus4
Buildings13 types
Farm44
House20
Wall17
Storehouse15
Granary6
Military Academy5
Archery Range4
Fortress2
Town Center2
Armory1
Market1
Stable1
Temple1
God powers2 invoked
Communal Hearth1
Wither1