Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN] Kido vs Iamklaus_

Ranked 1v1 SupremacyStarted 3 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:48
Elysium map preview
Map Elysium
Winner
[KeeN] KidoTsukuyomi
Pre-match Elo2096
Win probability72.1%
15:48 Match length [KeeN] Kido favored
Defeated
Iamklaus_Tsukuyomi
Pre-match Elo1931
Win probability27.9%

Match at a glance

[KeeN] Kido vs Iamklaus_

Winner[KeeN] Kido
MapElysium
QueueRanked 1v1 Supremacy
Duration15:48
Started
Ended
Elo favorite72.1%[KeeN] Kido
Fastest Classical4:06*Iamklaus_
First pressure4:08Iamklaus_ · Stable Japanese
Market timing11:41[KeeN] Kido · Market
Most military units85[KeeN] Kido
Highest EAPM88.0[KeeN] Kido
Market volume400[KeeN] Kido

[KeeN] Kido

Tsukuyomi

Victory
Elo2096+10
EAPM88.0
Military units85
First pressure4:25Stable Japanese
First expansion
Market volume400
Total score 24,073
Military score 13,852
Economic score 9,016
Kills score 1,519
Units killed 47
Units lost 29
Buildings razed 2
Largest army 85
Favorite unit Naginata Rider 40 fielded
Classical 4:11* Research start 3:26
Heroic 12:16* Estimated start 11:20
Mythic Not reached

Iamklaus_

Tsukuyomi

Defeat
Elo1931-10
EAPM75.8
Military units59
First pressure4:08Stable Japanese
First expansion
Market volume0
Total score 19,065
Military score 10,306
Economic score 7,840
Kills score 947
Units killed 29
Units lost 46
Buildings razed 0
Largest army 59
Favorite unit Naginata Rider 35 fielded
Classical 4:06* Estimated start 3:21
Heroic 11:59* Estimated start 11:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Inari Okami
Fujin
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN] KidoTsukuyomi
Match time
Iamklaus_Tsukuyomi
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider4 training queues
Jorogumo2 training queues
Key technologyPickaxe
Key technologyHusbandry
Naginata Rider4 training queues
Samurai13 training queues
Naginata Rider6 training queues
ArmoryArmory
Onna Musha2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Key technologyCopper Armor
Naginata Rider26 training queues
Daimyo6 training queues
Key technologyHeavy Stable Soldiers
Key technologyCopper Armor
Yumi Horse Archer20 training queues
God powerNew Moon
Key technologyCopper Shields
God powerSwampland
God powerSmiting Gust
Fortress-tier buildingCastle
Farm transition4 farms clustered
VictoryMatch result
First military pressureStable Japanese
Naginata Rider19 training queues
Key technologyHusbandry
Key technologyPickaxe
Samurai3 training queues
ArmoryArmory
Onna Musha2 training queues
Kitsune2 training queues
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Yumi Horse Archer3 training queues
God powerNew Moon
God powerShogun
Naginata Rider16 training queues
Samurai6 training queues
God powerSwampland
Yumi Horse Archer4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.1%[KeeN] Kido
Fastest Classical4:06*Iamklaus_
Fastest Heroic11:59*Iamklaus_
First pressure4:08Iamklaus_ · Stable Japanese
Fortress timing14:54[KeeN] Kido · Castle
Market timing11:41[KeeN] Kido · Market
Armory timing9:04Iamklaus_ · Armory
Farm transition15:05–15:06[KeeN] Kido · 4 farms clustered

Player highlights

Standout performances

Highest total score24,073[KeeN] Kido
Highest military score13,852[KeeN] Kido
Highest economy score9,016[KeeN] Kido
Most kills1,519[KeeN] Kido
Most units killed47[KeeN] Kido
Most deaths46Iamklaus_
Most buildings razed2[KeeN] Kido
Largest army85[KeeN] Kido
Favorite unitNaginata Rider[KeeN] Kido · 40 fielded

[KeeN] Kido

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Iamklaus_

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN] Kido

Classical timing4:11 estimated completion
Early pressure4:25 · Stable Japanese
Early market / Heroic prep11:41 · Market
Early armory / Heroic prep9:50 · Armory
Fortress tech path14:54 · Castle
Heavy walling signal27 wall build events
Farm transition15:05–15:06 · 4 farms clustered
Market economy signal400 total resource volume
Large army production85 military units

Iamklaus_

Classical timing4:06 estimated completion
Early pressure4:08 · Stable Japanese
Early armory / Heroic prep9:04 · Armory
Heavy walling signal18 wall build events
[KeeN] Kido · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[KeeN] Kido · Early MilitaryMeaningful trained combat units were produced during the early opening.
Iamklaus_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Iamklaus_ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

[KeeN] Kido

Bought

Food400

Sold

No sells

Total player market volume400

Iamklaus_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN] Kido

Army

Naginata Rider40
Yumi Horse Archer20
Samurai13
Daimyo6
Jorogumo2
Kitsune2
Onna Musha2
Buildings13 types
Wall27
House18
Watermill9
Stable Japanese7
Farm5
Shrine Japanese4
Dojo3
Mining Camp Japanese3
Armory1
Castle1
Guardhouse1
Market1
Temple1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1

Iamklaus_

Army

Naginata Rider35
Samurai10
Yumi Horse Archer7
Onna Musha4
Kitsune2
Daimyo1
Buildings9 types
Wall18
House15
Watermill9
Stable Japanese6
Shrine Japanese4
Mining Camp Japanese3
Armory1
Dojo1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1