Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rick Grimes vs gro_Ovin

Ranked 1v1 SupremacyStarted 4 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:38
Marsh map preview
Map Marsh
Winner
Rick GrimesThor
Pre-match Elo1378
Win probability70.5%
21:38 Match length Rick Grimes favored
Defeated
gro_OvinZeus
Pre-match Elo1227
Win probability29.5%

Match at a glance

Rick Grimes vs gro_Ovin

WinnerRick Grimes
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:38
Started
Ended
Elo favorite70.5%Rick Grimes
Fastest Classical3:46*gro_Ovin
First pressure3:53gro_Ovin · Military Academy
First extra TC17:09Rick Grimes · Town Center
Market timing15:21Rick Grimes · Market
Most military units163gro_Ovin
Highest EAPM77.5Rick Grimes
Market volume2,500Rick Grimes
Victory
Elo1378+10
EAPM77.5
Military units1
First pressure3:54Hersir trained
First expansion17:09
Market volume2500
Total score 31,519
Military score 15,645
Economic score 12,890
Kills score 2,984
Units killed 102
Units lost 51
Buildings razed 2
Largest army 1
Favorite unit Hersir 1 fielded
Classical 5:21* Research start 4:21
Heroic 9:45* Estimated start 8:30
Mythic Not reached

gro_Ovin

Zeus

Defeat
Elo1227-10
EAPM43.8
Military units163
First pressure3:53Military Academy
First expansion
Market volume0
Total score 20,431
Military score 8,710
Economic score 10,392
Kills score 1,329
Units killed 52
Units lost 102
Buildings razed 2
Largest army 163
Favorite unit Hoplite 98 fielded
Classical 3:46* Research start 2:46
Heroic 17:20* Research start 16:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Skadi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rick GrimesThor
Match time
gro_OvinZeus
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureHersir trained
God powerHealing Spring
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Infantry
Farm transition3 farms clustered
MarketMarket
Key technologyBronze Shields
Town CenterAdditional center
Key technologyPlow
Key technologyBronze Shields
Town CenterAdditional center
Key technologyBallistics
Key technologyIron Shields
VictoryMatch result
First military pressureMilitary Academy
Hoplite2 training queues
God powerRestoration
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Weapons
Hoplite16 training queues
Minotaur12 training queues
Key technologyMedium Infantry
Minotaur2 training queues
Hoplite80 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyCopper Shields
Minotaur2 training queues
Key technologyMedium Cavalry
Hippeus15 training queues
Prodromos15 training queues
Hypaspist10 training queues
God powerRestoration
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyBallistics
Key technologyBronze Shields
Key technologyMedium Archers
Key technologyShaft Mine
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.5%Rick Grimes
Fastest Classical3:46*gro_Ovin
Fastest Heroic9:45*Rick Grimes
First pressure3:53gro_Ovin · Military Academy
First extra TC17:09Rick Grimes · Town Center
Fortress timing10:25Rick Grimes · Hill Fort
Market timing15:21Rick Grimes · Market
Armory timing0:11Rick Grimes · Dwarven Armory
Farm transition13:42–13:44Rick Grimes · 3 farms clustered

Player highlights

Standout performances

Highest total score31,519Rick Grimes
Highest military score15,645Rick Grimes
Highest economy score12,890Rick Grimes
Most kills2,984Rick Grimes
Most units killed102Rick Grimes
Most deaths102gro_Ovin
Most buildings razed2Rick Grimes
Largest army163gro_Ovin
Favorite unitHoplitegro_Ovin · 98 fielded

Rick Grimes

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

gro_Ovin

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rick Grimes

Late Classical5:21 estimated completion
Early pressure3:54 · Hersir trained
Expansion signal17:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:21 · Market
Early armory / Heroic prep0:11 · Dwarven Armory
Fortress tech path10:25 · Hill Fort
Heavy walling signal22 wall build events
Farm transition13:42–13:44 · 3 farms clustered
Market economy signal2,500 total resource volume

gro_Ovin

Fast Classical3:46 estimated completion
Early pressure3:53 · Military Academy
Early armory / Heroic prep6:03 · Armory
Large army production163 military units
Rick Grimes · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Rick Grimes · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Rick Grimes · Late ClassicalClassical completed after 5:00 on a standard land opening.
gro_Ovin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
gro_Ovin · Early MilitaryMeaningful trained combat units were produced during the early opening.
gro_Ovin · Fast ClassicalClassical completed before 4:00 on a standard land opening.
gro_Ovin · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Rick Grimes

Bought

No buys

Sold

Food500
Wood2000
Total player market volume2500

gro_Ovin

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rick Grimes

Army

Hersir1
Buildings11 types
Wall22
House18
Farm9
Longhouse7
Great Hall6
Ox Cart Building5
Town Center2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers1 invoked
Healing Spring1

gro_Ovin

Army

Hoplite98
Minotaur17
Hippeus15
Prodromos15
Hypaspist10
Heracles4
Jason4
Buildings8 types
House36
Stable18
Granary8
Archery Range7
Storehouse7
Military Academy6
Armory1
Temple1
God powers1 invoked
Restoration2