Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pein vs Dimmy

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:20
Marsh map preview
Map Marsh
Winner
PeinFuxi
Pre-match Elo1641
Win probability54.0%
13:20 Match length Pein favored
Defeated
DimmyAmaterasu
Pre-match Elo1613
Win probability46.0%

Match at a glance

Pein vs Dimmy

WinnerPein
MapMarsh
QueueRanked 1v1 Supremacy
Duration13:20
Started
Ended
Elo favorite54.0%Pein
Fastest Classical3:46*Dimmy
First pressure3:52Dimmy · Stable Japanese
First extra TC5:51Pein · Town Center
Market timing8:13Pein · Market
Most military units64Pein
Highest EAPM46.5Pein

Pein

Fuxi

Victory
Elo1641+16
EAPM46.5
Military units64
First pressure4:18Imperial Academy
First expansion5:51
Market volume0
Total score 19,136
Military score 8,891
Economic score 9,661
Kills score 660
Units killed 22
Units lost 21
Buildings razed 0
Largest army 64
Favorite unit Ge Halberdier 26 fielded
Classical 3:55* Research start 2:55
Heroic 12:11* Estimated start 10:56
Mythic Not reached

Dimmy

Amaterasu

Defeat
Elo1613-16
EAPM42.6
Military units45
First pressure3:52Stable Japanese
First expansion
Market volume0
Total score 15,953
Military score 6,787
Economic score 8,498
Kills score 710
Units killed 21
Units lost 22
Buildings razed 7
Largest army 45
Favorite unit Naginata Rider 13 fielded
Classical 3:46* Research start 2:46
Heroic 11:14* Estimated start 9:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Minakatatomi
Goumang
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeinFuxi
Match time
DimmyAmaterasu
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Ge Halberdier6 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
MarketMarket
Pioneer9 training queues
Dao Swordsman2 training queues
Ge Halberdier20 training queues
Fire Archer20 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyPlow
Key technologyHusbandry
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Wuzu Javelineer2 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider10 training queues
Yumi Archer5 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyHusbandry
Yumi Archer5 training queues
Samurai3 training queues
ArmoryArmory
Wanyudo7 training queues
God powerSolar Shield
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Samurai2 training queues
Naginata Rider3 training queues
Bushi6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%Pein
Fastest Classical3:46*Dimmy
Fastest Heroic11:14*Dimmy
First pressure3:52Dimmy · Stable Japanese
First extra TC5:51Pein · Town Center
Market timing8:13Pein · Market
Armory timing8:29Dimmy · Armory

Player highlights

Standout performances

Highest total score19,136Pein
Highest military score8,891Pein
Highest economy score9,661Pein
Most kills710Dimmy
Most units killed22Pein
Most deaths22Dimmy
Most buildings razed7Dimmy
Largest army64Pein
Favorite unitGe HalberdierPein · 26 fielded

Pein

Highest ScoreLargest ArmyMost KillsMost Resources

Dimmy

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pein

Fast Classical3:55 estimated completion
Early pressure4:18 · Imperial Academy
Fast expansion5:51 · Town Center
Early market / Heroic prep8:13 · Market
Early armory / Heroic prep11:34 · Armory
Heavy walling signal15 wall build events

Dimmy

Fast Classical3:46 estimated completion
Early pressure3:52 · Stable Japanese
Early armory / Heroic prep8:29 · Armory
Heavy walling signal7 wall build events
Pein · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pein · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pein · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dimmy · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dimmy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pein

Army

Ge Halberdier26
Fire Archer20
Pioneer10
Qi Lin3
Dao Swordsman2
Wuzu Javelineer2
Nezha Child1
Buildings12 types
House18
Wall15
Silo9
Machine Workshop4
Farm2
Military Camp2
Armory1
Imperial Academy1
Market1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
The Peach Blossom Spring1

Dimmy

Army

Naginata Rider13
Yumi Archer11
Wanyudo9
Bushi7
Samurai5
Buildings10 types
House16
Wall7
Shrine Japanese5
Watermill4
Mining Camp Japanese3
Armory1
Dojo1
Guardhouse1
Stable Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1