Advanced match analysis
Dimmy vs SilentAbuser
Ranked 1v1 SupremacyStarted 9 hours ago
Map
Giza
Match at a glance
Dimmy vs SilentAbuser
Elo favorite55.6%Dimmy · Upset
Fastest Classical3:16*SilentAbuser
First pressure5:00Dimmy · Yumi Archer produced
First extra TC4:46SilentAbuser · Town Center
Most military units11Dimmy
Highest EAPM63.4SilentAbuser
Dimmy
Amaterasu
Defeat
Elo1629-20
EAPM41.1
Military units11
First pressure5:00Yumi Archer produced
First expansion—
Market volume0
Total score
6,200
Military score
2,545
Economic score
3,655
Kills score
0
Units killed
0
Units lost
2
Buildings razed
0
Largest army
11
Classical
4:30*
Estimated start 3:30
Heroic
—
Not reached
Mythic
—
Not reached
SilentAbuser
Poseidon
Victory
Elo1590+20
EAPM63.4
Military units2
First pressure6:17Military Academy
First expansion4:46
Market volume0
Total score
6,800
Military score
2,370
Economic score
4,410
Kills score
20
Units killed
2
Units lost
0
Buildings razed
0
Largest army
2
Classical
3:16*
Research start 2:16
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite55.6%Dimmy · Upset
Fastest Classical3:16*SilentAbuser
First pressure5:00Dimmy · Yumi Archer produced
First extra TC4:46SilentAbuser · Town Center
Player highlights
Standout performances
Highest total score6,800SilentAbuser
Highest military score2,545Dimmy
Highest economy score4,410SilentAbuser
Most kills20SilentAbuser
Most units killed2SilentAbuser
Most deaths2Dimmy
Most buildings razed0Dimmy
Largest army11Dimmy
Favorite unitYari SpearmanDimmy · 6 fielded
Dimmy
Largest Army
Most Deaths
Most Improvements
SilentAbuser
Highest Score
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Dimmy
Classical timing4:30 estimated completionSilentAbuser
Fast Classical3:16 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.