Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dimmy vs SilentAbuser

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:05
Giza map preview
Map Giza
Defeated
DimmyAmaterasu
Pre-match Elo1629
Win probability55.6%
7:05 Match length UpsetThe Elo underdog won
Winner
SilentAbuserPoseidon
Pre-match Elo1590
Win probability44.4%

Match at a glance

Dimmy vs SilentAbuser

WinnerSilentAbuser
MapGiza
QueueRanked 1v1 Supremacy
Duration7:05
Started
Ended
Elo favorite55.6%Dimmy · Upset
Fastest Classical3:16*SilentAbuser
First pressure5:00Dimmy · Yumi Archer produced
First extra TC4:46SilentAbuser · Town Center
Most military units11Dimmy
Highest EAPM63.4SilentAbuser

Dimmy

Amaterasu

Defeat
Elo1629-20
EAPM41.1
Military units11
First pressure5:00Yumi Archer produced
First expansion
Market volume0
Total score 6,200
Military score 2,545
Economic score 3,655
Kills score 0
Units killed 0
Units lost 2
Buildings razed 0
Largest army 11
Favorite unit Yari Spearman 6 fielded
Classical 4:30* Estimated start 3:30
Heroic Not reached
Mythic Not reached

SilentAbuser

Poseidon

Victory
Elo1590+20
EAPM63.4
Military units2
First pressure6:17Military Academy
First expansion4:46
Market volume0
Total score 6,800
Military score 2,370
Economic score 4,410
Kills score 20
Units killed 2
Units lost 0
Buildings razed 0
Largest army 2
Favorite unit Atalanta 1 fielded
Classical 3:16* Research start 2:16
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DimmyAmaterasu
Match time
SilentAbuserPoseidon
Key technologyPickaxe
God powerSolar Shield
God powerShrine Of The Hunt
First military pressureYumi Archer produced
God powerSolar Shield
Yumi Archer4 training queues
Yari Spearman6 training queues
Key technologyHand Axe
Key technologyShaft Mine
Key technologyHusbandry
DefeatMatch result
God powerLure
Town CenterAdditional center
First military pressureMilitary Academy
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%Dimmy · Upset
Fastest Classical3:16*SilentAbuser
First pressure5:00Dimmy · Yumi Archer produced
First extra TC4:46SilentAbuser · Town Center

Player highlights

Standout performances

Highest total score6,800SilentAbuser
Highest military score2,545Dimmy
Highest economy score4,410SilentAbuser
Most kills20SilentAbuser
Most units killed2SilentAbuser
Most deaths2Dimmy
Most buildings razed0Dimmy
Largest army11Dimmy
Favorite unitYari SpearmanDimmy · 6 fielded

Dimmy

Largest ArmyMost DeathsMost Improvements

SilentAbuser

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dimmy

Classical timing4:30 estimated completion
Early pressure5:00 · Yumi Archer produced

SilentAbuser

Fast Classical3:16 estimated completion
Early pressure6:17 · Military Academy
Fast expansion4:46 · Town Center
Dimmy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.
SilentAbuser · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SilentAbuser · Early MilitaryMeaningful trained combat units were produced during the early opening.
SilentAbuser · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dimmy

Army

Yari Spearman6
Yumi Archer4
Bushi1
Buildings7 types
House4
Watermill3
Shrine Japanese2
Wall2
Guardhouse1
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1

SilentAbuser

Army

Atalanta1
Theseus1
Buildings7 types
House3
Storehouse3
Archery Range2
Military Academy1
Stable1
Temple1
Town Center1
God powers1 invoked
Lure1