Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs SrMijo

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:25
Marsh map preview
Map Marsh
Winner
The_gods_killerAmaterasu
Pre-match Elo1586
Win probability62.8%
25:25 Match length The_gods_killer favored
Defeated
SrMijoThor
Pre-match Elo1495
Win probability37.2%

Match at a glance

The_gods_killer vs SrMijo

WinnerThe_gods_killer
MapMarsh
QueueRanked 1v1 Supremacy
Duration25:25
Started
Ended
Elo favorite62.8%The_gods_killer
Fastest Classical3:58*The_gods_killer
First pressure2:36SrMijo · Hersir trained
Market timing22:43SrMijo · Market
First extra TC12:45SrMijo · Town Center
Most military units245SrMijo
Highest EAPM73.3SrMijo
Market volume600SrMijo

The_gods_killer

Amaterasu

Victory
Elo1586+13
EAPM42.4
Military units173
First pressure4:14Stable Japanese
First expansion17:52
Market volume0
Total score 39,852
Military score 20,105
Economic score 12,383
Kills score 7,384
Units killed 270
Units lost 107
Buildings razed 42
Largest army 173
Favorite unit Samurai 54 fielded
Classical 3:58* Research start 2:58
Heroic 11:19* Estimated start 10:04
Mythic 21:59* Estimated start 19:59

SrMijo

Thor

Defeat
Elo1495-13
EAPM73.3
Military units245
First pressure2:36Hersir trained
First expansion12:45
Market volume600
Total score 28,390
Military score 10,268
Economic score 14,777
Kills score 3,345
Units killed 113
Units lost 296
Buildings razed 0
Largest army 245
Favorite unit Berserk 75 fielded
Classical 4:04* Estimated start 3:04
Heroic 9:36* Estimated start 8:21
Mythic 21:45* Estimated start 19:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
Raijin
HeroicAge
Bragi
Takemikazuchi
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
SrMijoThor
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider13 training queues
Onna Musha2 training queues
Samurai19 training queues
Wanyudo3 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Wanyudo2 training queues
Samurai11 training queues
Yari Spearman2 training queues
Onna Musha4 training queues
Naginata Rider3 training queues
Wanyudo2 training queues
Bushi6 training queues
Key technologyBronze Weapons
God powerThunder Burst
God powerSolar Shield
Shinobi2 training queues
Wanyudo3 training queues
Bushi2 training queues
Samurai10 training queues
Farm transition24 farms clustered
Shinobi16 training queues
Raiju2 training queues
Wanyudo2 training queues
Naginata Rider6 training queues
Yari Spearman3 training queues
Town CenterAdditional center
Raiju2 training queues
God powerSolar Shield
Fortress-tier buildingCastle
Oyumi3 training queues
Wanyudo2 training queues
Naginata Rider17 training queues
Samurai10 training queues
Oyumi2 training queues
Shinobi2 training queues
Raiju2 training queues
Yari Spearman3 training queues
God powerSolar Shield
Bushi5 training queues
Daimyo4 training queues
Yumi Horse Archer2 training queues
Town CenterAdditional center
Samurai4 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
VictoryMatch result
First military pressureHersir trained
Hersir7 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
God powerForest Fire
Key technologyCopper Weapons
Hirdman3 training queues
Key technologyCopper Shields
Key technologyPickaxe
Hersir4 training queues
Godi3 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyBronze Armor
Jarl7 training queues
Key technologyBronze Shields
Key technologyHusbandry
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Berserk7 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyHeavy Infantry
Huskarl2 training queues
Godi4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBallistics
God powerFlaming Weapons
Berserk66 training queues
Throwing Axeman43 training queues
Jarl29 training queues
Hirdman3 training queues
Huskarl10 training queues
Godi6 training queues
Key technologyIron Armor
Godi5 training queues
Hersir6 training queues
God powerDwarven Mine
Hirdman3 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
God powerFlaming Weapons
God powerForest Fire
Jarl7 training queues
Farm transition10 farms clustered
Hirdman8 training queues
God powerFimbulwinter
Key technologyChampion Infantry
Battle Boar3 training queues
MarketMarket
Hersir3 training queues
Huskarl8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%The_gods_killer
Fastest Classical3:58*The_gods_killer
Fastest Heroic9:36*SrMijo
Fastest Mythic21:45*SrMijo
First pressure2:36SrMijo · Hersir trained
First extra TC12:45SrMijo · Town Center
Fortress timing12:03SrMijo · Hill Fort
Market timing22:43SrMijo · Market
Armory timing5:03SrMijo · Dwarven Armory
Farm transition16:36–17:32The_gods_killer · 24 farms clustered

Player highlights

Standout performances

Highest total score39,852The_gods_killer
Highest military score20,105The_gods_killer
Highest economy score14,777SrMijo
Most kills7,384The_gods_killer
Most units killed270The_gods_killer
Most deaths296SrMijo
Most buildings razed42The_gods_killer
Largest army245SrMijo
Favorite unitBerserkSrMijo · 75 fielded

The_gods_killer

Highest ScoreMost Kills

SrMijo

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Fast Classical3:58 estimated completion
Early pressure4:14 · Stable Japanese
Expansion signal17:52 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:34 · Armory
Fortress tech path18:44 · Castle
Farm transition16:36–17:32 · 24 farms clustered
Large army production173 military units

SrMijo

Classical timing4:04 estimated completion
Early pressure2:36 · Hersir trained
Expansion signal12:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:43 · Market
Early armory / Heroic prep5:03 · Dwarven Armory
Fortress tech path12:03 · Hill Fort
Heavy walling signal11 wall build events
Farm transition21:18–21:19 · 10 farms clustered
Market economy signal600 total resource volume
Large army production245 military units
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

The_gods_killer

Bought

No buys

Sold

No sells

Total player market volume0

SrMijo

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Samurai54
Naginata Rider40
Shinobi20
Wanyudo14
Bushi13
Yari Spearman8
Onna Musha6
Raiju6
Oyumi5
Daimyo4
Yumi Horse Archer2
Yumi Archer1
Buildings12 types
Farm28
House16
Watermill12
Dojo5
Shrine Japanese5
Mining Camp Japanese3
Stable Japanese3
Town Center3
Castle2
Guardhouse2
Armory1
Temple1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

SrMijo

Army

Berserk75
Throwing Axeman45
Jarl43
Hersir22
Godi20
Huskarl20
Hirdman17
Battle Boar3
Buildings11 types
House43
Longhouse11
Wall11
Farm10
Ox Cart Building6
Great Hall5
Town Center2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers4 invoked
Flaming Weapons2
Forest Fire2
Dwarven Mine1
Fimbulwinter1