Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 9 hours ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:04
Nile Shallows map preview
Map Nile Shallows
Winner
DistantWandererThor
Pre-match Elo1517
Win probability75.3%
23:04 Match length DistantWanderer favored
Defeated
Revenge_Of_The_COWSKronos
Pre-match Elo1323
Win probability24.7%

Match at a glance

DistantWanderer vs Revenge_Of_The_COWS

WinnerDistantWanderer
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration23:04
Started
Ended
Elo favorite75.3%DistantWanderer
Fastest Classical3:42*Revenge_Of_The_COWS
First pressure3:30DistantWanderer · Hersir trained
First extra TC6:26DistantWanderer · Town Center
Most military units124Revenge_Of_The_COWS
Highest EAPM47.4DistantWanderer
Victory
Elo1517+9
EAPM47.4
Military units110
First pressure3:30Hersir trained
First expansion6:26
Market volume0
Total score 41,205
Military score 14,947
Economic score 22,243
Kills score 4,292
Units killed 145
Units lost 70
Buildings razed 6
Largest army 110
Favorite unit Hersir 100 fielded
Classical 3:54* Research start 2:54
Heroic 10:48* Estimated start 9:33
Mythic 21:23* Estimated start 19:23
Defeat
Elo1323-9
EAPM37.5
Military units124
First pressure3:51Counter Barracks
First expansion16:35
Market volume0
Total score 18,186
Military score 7,845
Economic score 8,638
Kills score 1,703
Units killed 57
Units lost 137
Buildings razed 6
Largest army 124
Favorite unit Murmillo 46 fielded
Classical 3:42* Research start 2:42
Heroic 16:11* Research start 14:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Leto
Bragi
HeroicAge
Rheia
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
Revenge_Of_The_COWSKronos
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Town CenterAdditional center
God powerDwarven Mine
Key technologyCopper Shields
Key technologyCopper Weapons
God powerHealing Spring
Key technologyBronze Shields
Key technologyPickaxe
Key technologyHand Axe
Hersir42 training queues
Battle Boar3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
God powerFlaming Weapons
Hersir12 training queues
Key technologyPlow
Fortress-tier buildingHill Fort
Battle Boar6 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Town CenterAdditional center
God powerFimbulwinter
Hersir40 training queues
Town CenterAdditional center
VictoryMatch result
God powerDeconstruction
First military pressureCounter Barracks
Automaton2 training queues
Turma13 training queues
Cheiroballista2 training queues
Katapeltes2 training queues
Murmillo26 training queues
Automaton4 training queues
Key technologyMedium Archers
Cheiroballista3 training queues
Key technologyMedium Infantry
Turma2 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
God powerSpider Lair
Murmillo17 training queues
Cheiroballista2 training queues
Turma3 training queues
Katapeltes2 training queues
Automaton2 training queues
God powerTraitor
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Archers
Arcus15 training queues
Contarius12 training queues
God powerDeconstruction
Key technologyHeavy Cavalry
Turma4 training queues
Key technologyHeavy Cavalry
Katapeltes2 training queues
Murmillo3 training queues
Cheiroballista2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.3%DistantWanderer
Fastest Classical3:42*Revenge_Of_The_COWS
Fastest Heroic10:48*DistantWanderer
Fastest Mythic21:23*DistantWanderer
First pressure3:30DistantWanderer · Hersir trained
First extra TC6:26DistantWanderer · Town Center
Fortress timing16:32Revenge_Of_The_COWS · Palace
Armory timing4:13DistantWanderer · Dwarven Armory

Player highlights

Standout performances

Highest total score41,205DistantWanderer
Highest military score14,947DistantWanderer
Highest economy score22,243DistantWanderer
Most kills4,292DistantWanderer
Most units killed145DistantWanderer
Most deaths137Revenge_Of_The_COWS
Most buildings razed6DistantWanderer
Largest army124Revenge_Of_The_COWS
Favorite unitHersirDistantWanderer · 100 fielded

DistantWanderer

Highest ScoreMost ImprovementsMost KillsMost Resources

Revenge_Of_The_COWS

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Fast Classical3:54 estimated completion
Early pressure3:30 · Hersir trained
Fast expansion6:26 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep4:13 · Dwarven Armory
Fortress tech path17:30 · Hill Fort
Large army production110 military units

Revenge_Of_The_COWS

Fast Classical3:42 estimated completion
Early pressure3:51 · Counter Barracks
Expansion signal16:35 · Town Center
Early armory / Heroic prep14:38 · Armory
Fortress tech path16:32 · Palace
Large army production124 military units
DistantWanderer · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Hersir100
Battle Boar10
Buildings7 types
House22
Ox Cart Building7
Great Hall6
Hill Fort5
Town Center5
Temple2
Dwarven Armory1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Healing Spring1

Revenge_Of_The_COWS

Army

Murmillo46
Turma23
Arcus15
Contarius12
Automaton10
Cheiroballista10
Katapeltes7
Oracle1
Buildings9 types
Manor9
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Farm1
Palace1
Temple1
Town Center1
God powers3 invoked
Deconstruction2
Spider Lair1
Traitor1